Player Matchup

Cernunnos
Cernunnos
Papatiim
Cernunnos
Level 145
God Stats
0W - 1L
1,732 SR
Queue Stats
6W - 11L
1,677 Elo+
Solo
Aphrodite
Aphrodite
Pyrocharge
Aphrodite
Level 128
God Stats
2W - 1L
1,829 SR
Queue Stats
47W - 48L
1,488 Elo+
Party 1
Kuzenbo
Kuzenbo
SkykiIler
Kuzenbo
Level 144
God Stats
32W - 25L
1,645 SR
Queue Stats
118W - 106L
1,513 Elo+
Party 1
Odin
Odin
ThePlaidCanadian
Odin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,556 Elo+
Party 2
Hun Batz
Hun Batz
maLForced
Hun Batz
Level 153
God Stats
0W - 1L
1,635 SR
Queue Stats
7W - 8L
1,556 Elo+
Party 2
Team Averages
Level 146
1,668 SR
1,558 Elo+

VS

Team Averages
Level 158
1,503 SR
1,576 Elo+
Atlas
Atlas
 
Atlas
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DivineVampyr
Agni
Level 149
God Stats
8W - 9L
1,293 SR
Queue Stats
133W - 127L
1,572 Elo+
Party 3
Chaac
Chaac
PSRGameover
Chaac
Level 156
God Stats
1W - 3L
1,681 SR
Queue Stats
91W - 66L
1,599 Elo+
Solo
Bastet
Bastet
The Clamps6263
Bastet
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
386W - 391L
1,590 Elo+
Solo
Anhur
Anhur
Trappington
Anhur
Level 153
God Stats
27W - 20L
1,540 SR
Queue Stats
425W - 389L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Papatiim
Cernunnos
14
1 / 4 / 5
7,571
757
3,874
10,154
4,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Pyrocharge
Aphrodite
14
3 / 6 / 3
8,089
809
5,611
11,735
6,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
SkykiIler
Kuzenbo
14
1 / 4 / 6
8,233
823
6,834
15,529
18,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 3
7,976
798
4,029
11,500
9,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
maLForced
Hun Batz
14
2 / 2 / 7
7,739
774
10,608
9,503
5,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
8 / 3 / 10
9,234
923
10,088
11,051
11,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 14
8,050
805
10,292
6,335
2,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 12
8,560
856
13,899
11,678
14,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 12
8,154
815
8,960
9,343
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
3 / 0 / 5
9,491
949
6,831
5,444
2,588
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
10
Kills
20
20
Deaths
10
24
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
8
3
10
4.33
W
1
3
14
2.67
W
5
2
12
5.5
L
Cernunnos
Papatiim
Cernunnos
1
4
5
0.88
L
Aphrodite
Pyrocharge
Aphrodite
3
6
3
0.75
L
Kuzenbo
SkykiIler
Kuzenbo
1
4
6
1
W
3
2
12
4.5
L
3
4
3
1.13
W
3
0
5
5.5
L
Hun Batz
maLForced
Hun Batz
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,956
Damage
50,070
58,421
Taken
43,851
43,107
Mitigated
34,643
9,451
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,088
3,921
0
1,135
11,051
11,989
0
3,363
7,374
23,681
0
W
10,292
494
0
919
6,335
2,296
96
1,596
4,644
20,322
0
W
13,899
2,239
0
4,274
11,678
14,137
0
3,590
7,897
1,374
24,921
L
Cernunnos
Papatiim
Cernunnos
3,874
1,425
0
519
10,154
4,438
121
4,132
5,757
0
19,023
L
Aphrodite
Pyrocharge
Aphrodite
5,611
646
2,161
2,962
11,735
6,240
0
4,955
6,528
15,332
0
L
Kuzenbo
SkykiIler
Kuzenbo
6,834
2,190
1,252
1,583
15,529
18,327
0
5,330
9,977
17,497
0
W
8,960
2,058
0
1,233
9,343
3,633
227
2,190
7,111
0
21,231
L
4,029
506
0
954
11,500
9,094
0
3,523
7,800
0
12,634
W
6,831
5,029
0
2,147
5,444
2,588
860
1,687
3,696
0
46,126
L
Hun Batz
maLForced
Hun Batz
10,608
2,286
0
20
9,503
5,008
0
3,390
5,934
0
25,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,608
Gold Earned
43,489
162
Minions Killed
216
0
Camps Cleared
0
972,885
Distance Traveled
978,345
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,234
923
26
3
0
179,298
0
W
Agni
8,050
805
32
3
0
184,508
0
W
Chaac
8,560
856
23
2
0
207,871
0
L
Cernunnos
7,571
757
38
4
0
176,790
2
L
Aphrodite
8,089
809
35
4
0
183,667
0
L
Kuzenbo
8,233
823
22
2
0
212,630
0
W
Bastet
8,154
815
31
3
0
223,082
1
L
Odin
7,976
798
33
3
0
193,623
0
W
Anhur
9,491
949
104
10
0
183,586
4
L
Hun Batz
7,739
774
34
3
0
206,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role