Player Matchup

Cernunnos
Cernunnos
DeathsHarbinger7
Cernunnos
Level 33
God Stats
4W - 2L
1,837 SR
Queue Stats
22W - 23L
1,262 Elo+
Solo
Sun Wukong
Sun Wukong
PopeBongwater
Sun Wukong
Level 49
God Stats
3W - 0L
1,635 SR
Queue Stats
40W - 35L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
SleekGeek
Cthulhu
Level 12
God Stats
1W - 4L
1,102 SR
Queue Stats
1W - 6L
1,118 Elo+
Party 1
Arachne
Arachne
Stole Ur Sister
Arachne
Level 38
God Stats
7W - 10L
1,440 SR
Queue Stats
17W - 24L
1,390 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sundown231
Morgan Le Fay
Level 17
God Stats
1W - 2L
1,382 SR
Queue Stats
7W - 14L
1,342 Elo+
Party 1
Team Averages
Level 30
1,479 SR
1,322 Elo+

VS

Team Averages
Level 42
1,498 SR
1,303 Elo+
Jing Wei
Jing Wei
BEELCOSBY
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Aphrodite
Aphrodite
DUDE2
Aphrodite
Level 98
God Stats
0W - 1L
1,547 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Sol
Sol
DivineSecular
Sol
Level 43
God Stats
136W - 133L
1,419 SR
Queue Stats
217W - 244L
1,357 Elo+
Solo
Ah Puch
Ah Puch
Motero4202008
Ah Puch
Level 41
God Stats
3W - 5L
1,526 SR
Queue Stats
24W - 37L
1,375 Elo+
Solo
Pele
Pele
ThePartyToaster
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
2 / 1 / 1
7,838
490
5,409
8,195
3,200
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
PopeBongwater
Sun Wukong
16
4 / 1 / 1
9,959
622
8,550
8,890
6,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
SleekGeek
Cthulhu
13
1 / 0 / 2
7,204
450
5,411
7,606
4,590
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
6 / 1 / 0
8,919
557
6,469
12,821
5,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sundown231
Morgan Le Fay
13
3 / 0 / 2
8,476
530
7,210
5,626
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BEELCOSBY
Jing Wei
12
1 / 2 / 1
7,092
443
4,809
10,909
4,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
DUDE2
Aphrodite
12
1 / 3 / 1
6,815
426
5,728
9,295
3,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 0
6,459
404
3,276
8,062
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
11
1 / 6 / 0
7,039
440
3,156
12,258
4,962
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 0
6,710
419
3,349
11,222
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
16
Kills
3
3
Deaths
17
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BEELCOSBY
Jing Wei
1
2
1
0.75
L
Aphrodite
DUDE2
Aphrodite
1
3
1
0.5
W
Cernunnos
2
1
1
2.5
L
0
4
0
0
L
Ah Puch
1
6
0
0.17
W
Sun Wukong
PopeBongwater
Sun Wukong
4
1
1
4.5
W
Cthulhu
SleekGeek
Cthulhu
1
0
2
2
W
6
1
0
6
W
Morgan Le Fay
Sundown231
Morgan Le Fay
3
0
2
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,049
Damage
20,318
43,138
Taken
51,746
21,834
Mitigated
19,830
13,043
Healing
17,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BEELCOSBY
Jing Wei
4,809
4,283
0
1,548
10,909
4,192
0
3,910
6,999
0
46,376
L
Aphrodite
DUDE2
Aphrodite
5,728
90
2,739
4,241
9,295
3,740
0
3,994
5,301
33,867
0
W
Cernunnos
5,409
1,367
0
3,636
8,195
3,200
246
2,885
4,996
0
60,680
L
3,276
655
0
2,568
8,062
2,510
235
4,717
3,345
35,804
0
L
Ah Puch
3,156
381
0
3,913
12,258
4,962
0
0
12,258
43,251
0
W
Sun Wukong
PopeBongwater
Sun Wukong
8,550
2,959
0
3,280
8,890
6,626
3,253
2,680
6,210
0
76,593
W
Cthulhu
SleekGeek
Cthulhu
5,411
115
0
2,036
7,606
4,590
144
2,137
5,292
31,791
0
W
6,469
4,953
0
3,315
12,821
5,195
1,368
675
12,104
0
72,688
W
Morgan Le Fay
Sundown231
Morgan Le Fay
7,210
1,423
0
776
5,626
2,223
321
3,250
2,376
46,726
0
L
3,349
1,017
0
2,328
11,222
4,426
0
0
11,222
0
50,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,396
Gold Earned
34,115
440
Minions Killed
364
0
Camps Cleared
0
1,475,000
Distance Traveled
1,310,728
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,092
443
72
5
0
297,856
0
L
Aphrodite
6,815
426
72
5
0
291,819
2
W
Cernunnos
7,838
490
95
6
0
265,013
5
L
Sol
6,459
404
53
3
0
155,143
0
L
Ah Puch
7,039
440
85
5
0
226,558
0
W
Sun Wukong
9,959
622
128
8
0
296,442
4
W
Cthulhu
7,204
450
50
3
0
313,601
0
W
Arachne
8,919
557
100
6
0
338,266
0
W
Morgan Le Fay
8,476
530
67
4
0
261,678
0
L
Pele
6,710
419
82
5
0
339,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role