Player Matchup

Charon
Charon
Gold I
 
Charon
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
HighlightReelYou
Kukulkan
Gold II
Level 236
God Stats
44W - 25L
1,681 SR
Queue Stats
764W - 791L
1,597 MMR
Party 2
Hachiman
Hachiman
Gold I
Meetyboy
Hachiman
Gold I
Level 152
God Stats
0W - 3L
1,308 SR
Queue Stats
202W - 209L
1,502 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Tflesher21
Zhong Kui
Silver II
Level 115
God Stats
10W - 7L
1,682 SR
Queue Stats
35W - 30L
1,515 MMR
Solo
Arachne
Arachne
Gold III
Ward-2-Win
Arachne
Gold III
Level 119
God Stats
67W - 55L
1,588 SR
Queue Stats
811W - 834L
1,494 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,552 SR
1,521 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,547 SR
1,525 MMR
Sobek
Sobek
Gold II
Iil Jay
Sobek
Gold II
Level 145
God Stats
24W - 23L
1,510 SR
Queue Stats
313W - 319L
1,495 MMR
Solo
Charybdis
Charybdis
Platinum V
JDIDITAGAIN
Charybdis
Platinum V
Level 199
God Stats
2W - 0L
1,527 SR
Queue Stats
409W - 398L
1,474 MMR
Party 1
Eset
Eset
Gold IV
TomThrows
Eset
Gold IV
Level 151
God Stats
1W - 0L
1,224 SR
Queue Stats
22W - 21L
1,476 MMR
Party 3
Agni
Agni
Platinum IV
no5mok3rav
Agni
Platinum IV
Level 126
God Stats
2W - 1L
1,810 SR
Queue Stats
116W - 92L
1,616 MMR
Party 1
Awilix
Awilix
Gold II
pasciakos
Awilix
Gold II
Level 139
God Stats
20W - 12L
1,662 SR
Queue Stats
53W - 49L
1,564 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
1 / 1 / 1
9,984
454
8,055
20,527
22,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
0 / 2 / 4
11,575
526
9,767
13,072
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Meetyboy
Hachiman
18
1 / 3 / 2
11,462
521
6,847
17,271
5,908
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Tflesher21
Zhong Kui
15
1 / 5 / 3
10,689
486
9,237
20,374
14,717
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Ward-2-Win
Arachne
18
8 / 5 / 0
12,097
550
11,789
19,537
7,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Maman BrigitteTiamatMorgan Le FayAo Kuang

VS

Bans
AchillesRaijinAh PuchThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Iil Jay
Sobek
18
1 / 0 / 8
12,358
562
5,604
18,762
23,317
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Charybdis
JDIDITAGAIN
Charybdis
20
7 / 1 / 1
14,738
670
27,080
11,361
5,360
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
19
2 / 5 / 8
12,949
589
11,093
22,242
18,711
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
0 / 3 / 7
12,307
559
8,342
10,889
5,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Awilix
pasciakos
Awilix
19
5 / 3 / 5
12,687
577
12,195
20,152
10,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
15
16
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
1
1
1.5
L
0
2
4
1
W
Sobek
Iil Jay
Sobek
1
0
8
5
W
Charybdis
JDIDITAGAIN
Charybdis
7
1
1
7.5
L
Hachiman
Meetyboy
Hachiman
1
3
2
0.67
L
Zhong Kui
Tflesher21
Zhong Kui
1
5
3
0.5
W
Eset
2
5
8
1.2
L
Arachne
Ward-2-Win
Arachne
8
5
0
1.6
W
0
3
7
1.17
W
Awilix
pasciakos
Awilix
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,695
Damage
64,314
90,781
Taken
83,406
56,644
Mitigated
63,521
25,747
Healing
34,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
8,055
946
2,350
3,040
20,527
22,093
0
5,578
14,788
31,800
0
L
9,767
160
0
1,907
13,072
5,951
0
3,730
9,184
124,362
0
W
Sobek
Iil Jay
Sobek
5,604
268
2,509
9,017
18,762
23,317
2,401
7,951
10,811
36,408
108
W
Charybdis
JDIDITAGAIN
Charybdis
27,080
18,289
0
8,045
11,361
5,360
5,127
1,529
9,832
0
184,387
L
Hachiman
Meetyboy
Hachiman
6,847
2,735
0
4,884
17,271
5,908
3,205
1,358
15,913
0
99,642
L
Zhong Kui
Tflesher21
Zhong Kui
9,237
764
0
8,702
20,374
14,717
466
8,538
11,778
70,533
0
W
Eset
11,093
1,005
1,762
10,305
22,242
18,711
1,365
9,717
12,525
105,795
0
L
Arachne
Ward-2-Win
Arachne
11,789
8,397
0
4,864
19,537
7,975
0
4,885
14,556
0
90,045
W
8,342
189
0
1,113
10,889
5,190
264
3,180
7,709
106,557
2,190
W
Awilix
pasciakos
Awilix
12,195
4,128
0
1,681
20,152
10,943
511
5,872
14,280
0
129,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,807
Gold Earned
65,039
661
Minions Killed
786
0
Camps Cleared
0
2,037,542
Distance Traveled
2,255,104
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
9,984
454
29
1
0
480,872
4
L
Kukulkan
11,575
526
217
10
0
443,433
7
W
Sobek
12,358
562
43
2
0
503,908
6
W
Charybdis
14,738
670
248
11
0
427,026
4
L
Hachiman
11,462
521
178
8
0
414,447
0
L
Zhong Kui
10,689
486
115
5
0
286,316
2
W
Eset
12,949
589
162
7
0
398,280
2
L
Arachne
12,097
550
122
6
0
412,474
1
W
Agni
12,307
559
197
9
0
421,638
5
W
Awilix
12,687
577
136
6
0
504,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role