Player Matchup

Agni
Agni
GermanImport36
Agni
Level 124
God Stats
6W - 10L
1,367 SR
Queue Stats
254W - 258L
1,451 Elo+
Party 1
Charon
Charon
Joberstein
Charon
Level 68
God Stats
11W - 16L
1,493 SR
Queue Stats
100W - 108L
1,463 Elo+
Party 1
Mulan
Mulan
Lakeland Import
Mulan
Level 68
God Stats
55W - 34L
1,607 SR
Queue Stats
208W - 197L
1,513 Elo+
Party 1
Team Averages
Level 87
1,489 SR
1,475 Elo+

VS

Team Averages
Level 135
1,631 SR
1,475 Elo+
Hera
Hera
Biotekt
Hera
Level 156
God Stats
8W - 12L
1,556 SR
Queue Stats
30W - 36L
1,448 Elo+
Solo
Geb
Geb
PitoPeludo951
Geb
Level 146
God Stats
2W - 2L
1,812 SR
Queue Stats
196W - 177L
1,513 Elo+
Solo
Hou Yi
Hou Yi
Trikru-Heda1
Hou Yi
Level 104
God Stats
12W - 9L
1,524 SR
Queue Stats
254W - 260L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 6
8,848
885
11,517
6,164
2,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
Joberstein
Charon
10
2 / 1 / 9
7,983
798
5,544
9,623
8,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
6 / 1 / 8
8,636
864
9,419
10,882
10,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Biotekt
Hera
8
0 / 4 / 2
6,898
690
6,894
6,203
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 3 / 0
7,392
739
7,344
13,159
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
9
1 / 7 / 2
7,421
742
5,299
11,938
4,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hera
Biotekt
Hera
0
4
2
0.25
W
6
1
6
9
W
Charon
Joberstein
Charon
2
1
9
6.5
W
6
1
8
10
L
2
3
0
0.67
L
Hou Yi
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,480
Damage
19,537
26,669
Taken
31,300
20,997
Mitigated
20,706
7,709
Healing
2,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Biotekt
Hera
6,894
1,277
0
0
6,203
2,639
182
3,518
2,389
31,196
0
W
11,517
698
140
2,949
6,164
2,172
796
2,929
3,056
40,930
0
W
Charon
Joberstein
Charon
5,544
618
0
918
9,623
8,514
431
4,636
4,705
13,777
868
W
9,419
1,437
0
3,702
10,882
10,311
0
5,920
4,469
2,227
17,630
L
7,344
1,860
235
1,703
13,159
13,268
161
5,311
6,816
15,875
0
L
Hou Yi
5,299
2,185
0
470
11,938
4,799
186
7,471
4,055
0
20,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,467
Gold Earned
21,711
79
Minions Killed
87
0
Camps Cleared
0
555,580
Distance Traveled
518,557
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,898
690
41
4
0
168,494
2
W
Agni
8,848
885
58
6
0
176,970
2
W
Charon
7,983
798
10
1
0
189,741
0
W
Mulan
8,636
864
11
1
0
188,869
0
L
Geb
7,392
739
8
1
0
191,953
0
L
Hou Yi
7,421
742
38
4
0
158,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role