Player Matchup

Lancelot
Lancelot
PlayingDegree83
Lancelot
Level 69
God Stats
3W - 0L
1,750 SR
Queue Stats
141W - 131L
1,417 Elo+
Solo
Fenrir
Fenrir
SmitE-ARMY
Fenrir
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 131L
1,230 Elo+
Solo
Cupid
Cupid
idk_mia-_-
Cupid
Level 29
God Stats
4W - 4L
1,627 SR
Queue Stats
148W - 170L
1,297 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
savashine
Morgan Le Fay
Level 68
God Stats
6W - 14L
1,208 SR
Queue Stats
315W - 337L
1,256 Elo+
Party 1
Surtr
Surtr
yoker_507
Surtr
Level 40
God Stats
4W - 4L
1,758 SR
Queue Stats
13W - 16L
1,379 Elo+
Solo
Team Averages
Level 50
1,569 SR
1,316 Elo+

VS

Team Averages
Level 73
1,358 SR
1,306 Elo+
Scylla
Scylla
johanbach321
Scylla
Level 59
God Stats
1W - 3L
1,396 SR
Queue Stats
9W - 8L
1,487 Elo+
Solo
Thor
Thor
oregn
Thor
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 48L
1,394 Elo+
Solo
Ix Chel
Ix Chel
wesleyhernandes
Ix Chel
Level 43
God Stats
2W - 5L
1,171 SR
Queue Stats
14W - 20L
1,090 Elo+
Solo
Loki
Loki
ziggy zagss
Loki
Level 92
God Stats
23W - 25L
1,427 SR
Queue Stats
52W - 67L
1,355 Elo+
Solo
Chaac
Chaac
皮卡丘之王
Chaac
Level 84
God Stats
1W - 4L
1,298 SR
Queue Stats
84W - 176L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
1 / 3 / 0
7,887
563
3,774
10,390
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
SmitE-ARMY
Fenrir
12
0 / 0 / 0
7,602
543
974
6,108
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
11
0 / 0 / 0
7,753
554
1,631
6,362
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
savashine
Morgan Le Fay
11
0 / 2 / 0
7,239
517
2,064
6,683
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
yoker_507
Surtr
11
0 / 0 / 0
6,813
487
2,561
7,166
4,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
1
0 / 0 / 0
2,689
192
0
0
0
Thor
oregn
Thor
6
0 / 0 / 0
5,074
362
607
6,216
1,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
0 / 0 / 2
6,485
463
2,851
6,661
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 0
7,222
516
6,787
7,920
2,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
4,186
299
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
5
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
1
3
0
0.33
W
Fenrir
SmitE-ARMY
Fenrir
0
0
0
0
W
Cupid
0
0
0
0
L
Scylla
0
0
0
0
L
Thor
oregn
Thor
0
0
0
0
W
Morgan Le Fay
savashine
Morgan Le Fay
0
2
0
0
L
0
0
2
1
W
Surtr
yoker_507
Surtr
0
0
0
0
L
3
1
0
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,004
Damage
10,245
36,709
Taken
20,797
15,481
Mitigated
6,947
7,627
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
3,774
1,336
0
861
10,390
4,326
538
2,787
7,603
0
60,948
W
Fenrir
SmitE-ARMY
Fenrir
974
0
0
995
6,108
2,513
607
400
5,708
0
39,130
W
Cupid
1,631
899
174
3,201
6,362
2,288
1,410
937
5,425
0
51,968
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Thor
oregn
Thor
607
122
114
261
6,216
1,827
0
493
5,723
0
17,154
W
Morgan Le Fay
savashine
Morgan Le Fay
2,064
389
0
787
6,683
2,306
325
278
6,405
46,437
0
L
2,851
465
363
1,552
6,661
2,356
136
641
6,020
36,558
0
W
Surtr
yoker_507
Surtr
2,561
965
0
1,609
7,166
4,048
476
108
7,058
726
36,132
L
6,787
2,224
189
891
7,920
2,764
0
1,059
6,861
0
54,244
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,294
Gold Earned
25,656
383
Minions Killed
180
0
Camps Cleared
0
1,332,708
Distance Traveled
672,396
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,887
563
92
7
0
331,633
2
W
Fenrir
7,602
543
53
4
0
269,962
0
W
Cupid
7,753
554
90
6
0
267,395
6
L
Scylla
2,689
192
0
0
0
0
0
L
Thor
5,074
362
30
2
0
126,603
0
W
Morgan Le Fay
7,239
517
91
7
0
223,344
0
L
Ix Chel
6,485
463
71
5
0
238,180
2
W
Surtr
6,813
487
57
4
0
240,374
0
L
Loki
7,222
516
79
6
0
305,743
0
L
Chaac
4,186
299
0
0
0
1,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role