Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Luca_Bong7
Atlas
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 26L
1,140 Elo+
Party 1
Sun Wukong
Sun Wukong
MarcHenri05
Sun Wukong
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 46L
1,121 Elo+
Party 1
Charon
Charon
guaionero
Charon
Level 122
God Stats
1W - 2L
1,598 SR
Queue Stats
47W - 100L
1,318 Elo+
Party 1
Team Averages
Level 104
1,520 SR
1,316 Elo+

VS

Team Averages
Level 172
1,544 SR
1,482 Elo+
Loki
Loki
 
Loki
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Caiçaraa
Baba Yaga
Level 159
God Stats
1W - 3L
1,402 SR
Queue Stats
395W - 374L
1,506 Elo+
Solo
Anhur
Anhur
RedLabel8
Anhur
Level 258
God Stats
2W - 3L
1,609 SR
Queue Stats
521W - 450L
1,589 Elo+
Solo
Thanatos
Thanatos
SteamPunkHazard
Thanatos
Level 159
God Stats
3W - 8L
1,588 SR
Queue Stats
516W - 454L
1,457 Elo+
Solo
Sobek
Sobek
ivanOmelhor
Sobek
Level 118
God Stats
0W - 2L
1,622 SR
Queue Stats
32W - 60L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 0 / 5
8,438
938
6,991
3,811
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
 
Bastet
11
0 / 2 / 4
6,228
692
5,711
5,954
2,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
13
2 / 0 / 7
7,805
867
6,904
5,615
5,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
MarcHenri05
Sun Wukong
12
1 / 1 / 7
6,668
741
2,366
4,406
4,140
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
guaionero
Charon
14
2 / 1 / 6
8,002
889
6,814
7,155
6,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 1 / 1
5,938
660
991
2,657
1,169
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baba Yaga
Caiçaraa
Baba Yaga
14
0 / 1 / 4
7,066
785
5,647
5,169
2,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
RedLabel8
Anhur
14
1 / 1 / 3
7,117
791
2,539
6,315
2,729
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
11
2 / 3 / 1
6,701
745
5,805
8,552
6,051
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 3
6,855
762
3,381
8,219
6,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
9
Kills
4
4
Deaths
9
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
5
6.5
W
Bastet
 
Bastet
0
2
4
1
L
Loki
 
Loki
0
1
1
0.5
L
Baba Yaga
Caiçaraa
Baba Yaga
0
1
4
2
W
Atlas
2
0
7
5.5
W
Sun Wukong
MarcHenri05
Sun Wukong
1
1
7
4.5
L
Anhur
RedLabel8
Anhur
1
1
3
2.5
L
Thanatos
2
3
1
0.83
W
Charon
guaionero
Charon
2
1
6
5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,786
Damage
18,363
26,941
Taken
30,912
20,908
Mitigated
18,787
12,125
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,991
677
1,317
573
3,811
1,938
0
1,718
2,093
22,336
0
W
Bastet
 
Bastet
5,711
1,253
36
1,103
5,954
2,805
0
1,565
4,389
0
6,228
L
Loki
 
Loki
991
0
219
195
2,657
1,169
0
1,845
812
0
7,384
L
Baba Yaga
Caiçaraa
Baba Yaga
5,647
134
487
1,489
5,169
2,537
0
3,588
1,543
22,177
0
W
Atlas
6,904
1,622
1,545
1,346
5,615
5,067
34
2,247
3,368
13,454
905
W
Sun Wukong
MarcHenri05
Sun Wukong
2,366
384
1,304
1,061
4,406
4,140
0
1,237
3,169
0
7,784
L
Anhur
RedLabel8
Anhur
2,539
1,612
2,017
2,905
6,315
2,729
0
3,377
2,772
0
11,661
L
Thanatos
5,805
312
1,316
3,637
8,552
6,051
0
5,310
3,030
0
7,492
W
Charon
guaionero
Charon
6,814
487
1,623
2,217
7,155
6,958
154
2,261
4,894
17,177
0
L
3,381
0
0
613
8,219
6,301
0
5,684
2,339
5,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
33,677
97
Minions Killed
94
0
Camps Cleared
0
1,014,360
Distance Traveled
802,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,438
938
53
6
0
190,986
0
W
Bastet
6,228
692
2
0
0
225,082
0
L
Loki
5,938
660
7
1
0
109,913
0
L
Baba Yaga
7,066
785
43
5
0
184,129
0
W
Atlas
7,805
867
20
2
0
200,530
0
W
Sun Wukong
6,668
741
6
1
0
205,972
0
L
Anhur
7,117
791
29
3
0
153,000
0
L
Thanatos
6,701
745
11
1
0
180,609
0
W
Charon
8,002
889
16
2
0
191,790
0
L
Sobek
6,855
762
4
0
0
174,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role