Player Matchup

Anubis
Anubis
Gxliath
Anubis
Level 187
God Stats
1W - 0L
1,587 SR
Queue Stats
41W - 31L
1,621 Elo+
Party 2
Charon
Charon
HennySeth
Charon
Level 145
God Stats
2W - 0L
1,720 SR
Queue Stats
59W - 55L
1,540 Elo+
Party 2
Odin
Odin
HongXiuquan
Odin
Level 168
God Stats
5W - 3L
1,684 SR
Queue Stats
159W - 127L
1,615 Elo+
Solo
Ullr
Ullr
Teetotaler
Ullr
Level 89
God Stats
1W - 2L
1,633 SR
Queue Stats
117W - 87L
1,630 Elo+
Party 2
Skadi
Skadi
TyrMainsSuck
Skadi
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 1L
1,846 Elo+
Party 2
Team Averages
Level 129
1,625 SR
1,651 Elo+

VS

Team Averages
Level 156
1,518 SR
1,533 Elo+
Apollo
Apollo
AquaticOverlord
Apollo
Level 148
God Stats
0W - 1L
1,466 SR
Queue Stats
43W - 56L
1,509 Elo+
Party 1
Bacchus
Bacchus
DrNerdo
Bacchus
Level 155
God Stats
0W - 1L
1,247 SR
Queue Stats
69W - 87L
1,548 Elo+
Party 1
Thor
Thor
MajicIronman
Thor
Level 164
God Stats
13W - 9L
1,653 SR
Queue Stats
459W - 470L
1,570 Elo+
Solo
Kukulkan
Kukulkan
NoerFB
Kukulkan
Level 158
God Stats
1W - 1L
1,720 SR
Queue Stats
33W - 47L
1,512 Elo+
Party 1
Cerberus
Cerberus
stkjr
Cerberus
Level 154
God Stats
1W - 2L
1,506 SR
Queue Stats
22W - 25L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gxliath
Anubis
18
6 / 1 / 15
10,687
891
14,442
8,214
5,153
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
HennySeth
Charon
16
2 / 2 / 19
10,352
863
8,013
14,418
15,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 2 / 17
9,785
815
4,844
12,189
12,509
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 1 / 7
10,727
894
10,256
10,253
5,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
6 / 2 / 15
10,699
892
18,168
13,311
6,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,258
688
4,413
13,149
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
DrNerdo
Bacchus
14
0 / 5 / 3
8,066
672
7,156
14,821
23,027
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 8 / 4
8,845
737
11,630
15,222
6,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
NoerFB
Kukulkan
17
3 / 3 / 3
9,510
793
12,989
7,360
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
stkjr
Cerberus
13
0 / 3 / 3
7,672
639
3,117
9,835
8,215
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
23
24
Kills
7
8
Deaths
25
73
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
Bacchus
DrNerdo
Bacchus
0
5
3
0.3
W
Anubis
Gxliath
Anubis
6
1
15
13.5
W
Charon
HennySeth
Charon
2
2
19
5.75
W
1
2
17
4.75
L
3
8
4
0.63
L
Kukulkan
NoerFB
Kukulkan
3
3
3
1.5
W
9
1
7
12.5
W
6
2
15
6.75
L
Cerberus
stkjr
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,723
Damage
39,305
58,385
Taken
60,387
44,787
Mitigated
44,894
19,825
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,413
2,245
481
1,229
13,149
3,822
1,027
6,770
6,379
0
14,349
L
Bacchus
DrNerdo
Bacchus
7,156
523
301
3,278
14,821
23,027
62
4,401
10,420
12,236
513
W
Anubis
Gxliath
Anubis
14,442
857
1,919
4,112
8,214
5,153
1,942
3,927
4,287
44,665
0
W
Charon
HennySeth
Charon
8,013
2,048
2,287
4,670
14,418
15,248
780
5,000
9,418
13,538
0
W
4,844
1,061
0
700
12,189
12,509
516
3,202
8,986
0
6,745
L
11,630
1,487
115
504
15,222
6,659
453
4,476
10,746
0
17,385
L
Kukulkan
NoerFB
Kukulkan
12,989
709
492
622
7,360
3,171
418
3,073
4,287
39,092
0
W
10,256
3,292
0
1,597
10,253
5,326
1,322
3,729
6,524
0
23,745
W
18,168
8,875
555
3,985
13,311
6,551
3,207
6,890
6,421
0
37,961
L
Cerberus
stkjr
Cerberus
3,117
55
924
2,471
9,835
8,215
0
3,735
6,100
4,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,250
Gold Earned
42,351
146
Minions Killed
121
0
Camps Cleared
0
1,183,507
Distance Traveled
922,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,258
688
28
2
0
179,548
0
L
Bacchus
8,066
672
6
1
0
203,005
0
W
Anubis
10,687
891
52
4
0
220,758
0
W
Charon
10,352
863
5
0
0
235,871
0
W
Odin
9,785
815
3
0
0
274,363
0
L
Thor
8,845
737
15
1
0
154,695
0
L
Kukulkan
9,510
793
64
5
0
187,275
0
W
Ullr
10,727
894
44
4
0
230,646
0
W
Skadi
10,699
892
42
4
0
221,869
0
L
Cerberus
7,672
639
8
1
0
197,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role