Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Poseidon
Poseidon
Gold II
 
Poseidon
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver I
 
Atlas
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
DricoSalles
Hachiman
Gold V
Level 67
God Stats
9W - 6L
1,637 SR
Queue Stats
253W - 247L
1,293 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum IV
demerces
Ao Kuang
Platinum IV
Level 185
God Stats
11W - 6L
1,682 SR
Queue Stats
441W - 441L
1,767 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,564 SR
1,512 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,566 SR
1,469 MMR
Nemesis
Nemesis
Platinum IV
 
Nemesis
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Silver III
 
Xing Tian
Silver III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Silver II
 
Raijin
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Silver II
VelhoBarreiro
Ullr
Silver II
Level 135
God Stats
1W - 1L
1,831 SR
Queue Stats
30W - 44L
1,099 MMR
Party 1
Ix Chel
Ix Chel
Gold II
eowyz
Ix Chel
Gold II
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
6 / 0 / 2
7,040
782
7,904
6,672
2,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Poseidon
 
Poseidon
11
2 / 0 / 0
6,461
718
1,625
2,542
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
 
Atlas
8
0 / 0 / 2
5,547
616
2,561
4,141
2,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
DricoSalles
Hachiman
9
1 / 1 / 2
5,226
581
3,269
4,397
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
demerces
Ao Kuang
10
2 / 0 / 1
5,737
637
2,772
6,519
2,138
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AwilixThothAthena

VS

Bans
Maman BrigitteThanatosHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
0 / 2 / 0
5,224
580
4,094
10,556
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
 
Xing Tian
7
1 / 0 / 0
4,524
503
1,685
4,980
3,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
 
Raijin
3
0 / 5 / 0
3,560
396
1,061
3,866
579
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 4 / 1
3,959
440
2,154
8,858
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
eowyz
Ix Chel
1
0 / 0 / 0
3,360
373
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
2
7
W
Poseidon
 
Poseidon
2
0
0
2
W
Atlas
 
Atlas
0
0
2
1
L
Nemesis
 
Nemesis
0
2
0
0
L
Xing Tian
 
Xing Tian
1
0
0
1
L
Raijin
 
Raijin
0
5
0
0
W
Hachiman
DricoSalles
Hachiman
1
1
2
2
L
0
4
1
0.13
W
Ao Kuang
demerces
Ao Kuang
2
0
1
2.5
L
Ix Chel
eowyz
Ix Chel
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,131
Damage
8,994
24,271
Taken
28,260
9,038
Mitigated
9,953
9,572
Healing
7,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,904
340
215
4,487
6,672
2,686
1,319
1,061
5,611
48,910
0
W
Poseidon
 
Poseidon
1,625
281
0
545
2,542
689
320
30
2,512
52,093
0
W
Atlas
 
Atlas
2,561
1,012
120
1,762
4,141
2,160
0
692
3,449
12,500
0
L
Nemesis
 
Nemesis
4,094
1,255
0
4,680
10,556
3,393
0
5,839
4,717
0
38,410
L
Xing Tian
 
Xing Tian
1,685
196
0
1,388
4,980
3,352
0
2,294
2,686
9,954
0
L
Raijin
 
Raijin
1,061
248
0
223
3,866
579
0
2,791
1,075
5,201
0
W
Hachiman
DricoSalles
Hachiman
3,269
1,807
0
1,397
4,397
1,365
368
898
3,499
0
28,226
L
2,154
556
0
923
8,858
2,629
0
3,938
4,920
0
17,143
W
Ao Kuang
demerces
Ao Kuang
2,772
914
0
1,046
6,519
2,138
0
65
6,454
40,179
0
L
Ix Chel
eowyz
Ix Chel
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,011
Gold Earned
20,627
318
Minions Killed
122
0
Camps Cleared
0
932,175
Distance Traveled
610,827
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,040
782
84
9
0
162,096
2
W
Poseidon
6,461
718
98
11
0
208,794
0
W
Atlas
5,547
616
6
1
0
174,030
0
L
Nemesis
5,224
580
79
9
0
211,777
3
L
Xing Tian
4,524
503
15
2
0
170,727
1
L
Raijin
3,560
396
4
0
0
73,311
0
W
Hachiman
5,226
581
58
6
0
177,137
0
L
Ullr
3,959
440
24
3
0
155,012
0
W
Ao Kuang
5,737
637
72
8
0
210,118
0
L
Ix Chel
3,360
373
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role