Player Matchup

Hel
Hel
Clout Rep
Hel
Level 118
God Stats
7W - 9L
1,484 SR
Queue Stats
380W - 344L
1,477 Elo+
Solo
Charybdis
Charybdis
Haku-maruwu
Charybdis
Level 116
God Stats
53W - 58L
1,531 SR
Queue Stats
504W - 456L
1,451 Elo+
Solo
Kuzenbo
Kuzenbo
LAGGYLogan
Kuzenbo
Level 64
God Stats
19W - 19L
1,094 SR
Queue Stats
187W - 202L
1,380 Elo+
Solo
Odin
Odin
RealHectic
Odin
Level 40
God Stats
16W - 18L
1,283 SR
Queue Stats
31W - 42L
1,309 Elo+
Solo
Gilgamesh
Gilgamesh
UniversalShard
Gilgamesh
Level 83
God Stats
1W - 2L
1,185 SR
Queue Stats
130W - 116L
1,479 Elo+
Solo
Team Averages
Level 84
1,315 SR
1,419 Elo+

VS

Team Averages
Level 98
1,546 SR
1,415 Elo+
Sol
Sol
Ewokis213
Sol
Level 110
God Stats
6W - 10L
1,521 SR
Queue Stats
760W - 902L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
Icy0tter
Cthulhu
Level 100
God Stats
8W - 9L
1,463 SR
Queue Stats
356W - 460L
1,396 Elo+
Party 1
Anhur
Anhur
Rebedo75
Anhur
Level 88
God Stats
15W - 7L
1,635 SR
Queue Stats
308W - 286L
1,424 Elo+
Solo
Fafnir
Fafnir
TDS_JERE321
Fafnir
Level 95
God Stats
0W - 2L
1,715 SR
Queue Stats
37W - 47L
1,460 Elo+
Solo
Thanatos
Thanatos
kingtuttttt
Thanatos
Level 96
God Stats
11W - 17L
1,396 SR
Queue Stats
481W - 633L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 2
11,577
579
18,929
12,488
5,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Haku-maruwu
Charybdis
17
0 / 2 / 2
9,877
494
12,034
12,248
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
LAGGYLogan
Kuzenbo
15
2 / 2 / 6
9,910
496
8,851
17,058
21,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 1 / 1
9,251
463
5,331
13,435
11,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
UniversalShard
Gilgamesh
16
4 / 2 / 7
9,838
492
14,345
17,791
8,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
9,095
455
10,195
17,424
6,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Icy0tter
Cthulhu
18
1 / 1 / 1
11,066
553
12,625
16,974
14,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Rebedo75
Anhur
18
4 / 2 / 0
10,840
542
12,303
16,145
6,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
13
0 / 1 / 2
8,767
438
4,233
15,531
17,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
kingtuttttt
Thanatos
15
2 / 5 / 1
9,379
469
7,337
20,287
9,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
13
Kills
7
7
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
0
4
0
0
W
Charybdis
Haku-maruwu
Charybdis
0
2
2
0.5
L
Cthulhu
Icy0tter
Cthulhu
1
1
1
1.5
W
Kuzenbo
LAGGYLogan
Kuzenbo
2
2
6
2.5
W
0
1
1
0.5
L
Anhur
Rebedo75
Anhur
4
2
0
2
L
Fafnir
0
1
2
1
W
Gilgamesh
UniversalShard
Gilgamesh
4
2
7
3.75
L
Thanatos
kingtuttttt
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,490
Damage
46,693
73,020
Taken
86,361
51,648
Mitigated
54,557
28,707
Healing
37,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,929
470
3,010
8,462
12,488
5,931
1,213
7,936
4,438
104,855
0
L
10,195
2,543
177
6,545
17,424
6,737
911
12,764
4,660
76,837
9,308
W
Charybdis
Haku-maruwu
Charybdis
12,034
6,788
0
6,907
12,248
4,350
2,160
1,571
10,661
0
114,966
L
Cthulhu
Icy0tter
Cthulhu
12,625
775
180
5,949
16,974
14,591
82
3,625
13,349
85,926
254
W
Kuzenbo
LAGGYLogan
Kuzenbo
8,851
3,028
0
4,084
17,058
21,236
103
5,501
11,460
22,959
0
W
5,331
881
0
2,388
13,435
11,898
285
5,360
7,555
0
65,255
L
Anhur
Rebedo75
Anhur
12,303
5,138
0
8,060
16,145
6,902
1,163
2,964
13,181
0
110,214
L
Fafnir
4,233
1,206
0
5,265
15,531
17,294
0
4,363
11,168
22,699
0
W
Gilgamesh
UniversalShard
Gilgamesh
14,345
4,241
0
3,856
17,791
8,233
1,026
5,424
12,161
0
79,791
L
Thanatos
kingtuttttt
Thanatos
7,337
604
0
11,466
20,287
9,033
108
4,064
16,223
0
70,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,453
Gold Earned
49,147
578
Minions Killed
608
0
Camps Cleared
0
1,938,507
Distance Traveled
1,832,242
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,577
579
149
7
0
391,393
0
L
Sol
9,095
455
136
7
0
332,452
2
W
Charybdis
9,877
494
184
9
0
340,804
2
L
Cthulhu
11,066
553
173
9
0
375,245
0
W
Kuzenbo
9,910
496
24
1
0
393,235
12
W
Odin
9,251
463
111
6
0
379,379
0
L
Anhur
10,840
542
174
9
0
326,304
0
L
Fafnir
8,767
438
28
1
0
409,941
0
W
Gilgamesh
9,838
492
110
6
0
433,696
0
L
Thanatos
9,379
469
97
5
0
388,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role