Player Matchup

Scylla
Scylla
Diamond V
Abolitian
Scylla
Diamond V
Level 157
God Stats
57W - 43L
1,646 SR
Queue Stats
555W - 462L
1,763 MMR
Party 1
Arachne
Arachne
Masters
Meatball Sub437
Arachne
Masters
Level 154
God Stats
37W - 27L
1,677 SR
Queue Stats
871W - 863L
2,514 MMR
Party 1
Atlas
Atlas
Diamond III
PickMyCheeks
Atlas
Diamond III
Level 51
God Stats
19W - 9L
1,782 SR
Queue Stats
61W - 26L
2,250 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 121
1,702 SR
2,176 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,585 SR
1,620 MMR
Cerberus
Cerberus
Silver II
DosAvocados
Cerberus
Silver II
Level 128
God Stats
2W - 3L
1,599 SR
Queue Stats
72W - 91L
1,519 MMR
Solo
Hades
Hades
Gold IV
Warlord_Mohican_
Hades
Gold IV
Level 147
God Stats
88W - 91L
1,545 SR
Queue Stats
660W - 812L
1,433 MMR
Solo
Hachiman
Hachiman
Diamond V
soIarss
Hachiman
Diamond V
Level 129
God Stats
16W - 15L
1,612 SR
Queue Stats
280W - 330L
1,910 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Abolitian
Scylla
15
5 / 8 / 10
13,228
882
12,824
13,782
5,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
15 / 2 / 3
14,139
943
24,918
23,191
18,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
2 / 3 / 15
12,410
827
12,119
23,004
28,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ThothAchillesRaijinKuzenboXbalanque

VS

Bans
Ne ZhaMorgan Le FayPersephonePoseidonBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DosAvocados
Cerberus
15
2 / 3 / 10
12,514
834
11,399
19,101
19,789
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
9 / 11 / 1
13,963
931
16,673
19,909
11,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
soIarss
Hachiman
14
2 / 8 / 5
11,912
794
13,727
17,280
6,821
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
22
Kills
13
13
Deaths
22
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
Abolitian
Scylla
5
8
10
1.25
L
Cerberus
DosAvocados
Cerberus
2
3
10
2.33
W
15
2
3
8.25
W
2
3
15
3.17
L
9
11
1
0.86
L
Hachiman
soIarss
Hachiman
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,861
Damage
41,799
59,977
Taken
56,290
53,138
Mitigated
38,572
14,235
Healing
12,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Abolitian
Scylla
12,824
863
0
281
13,782
5,886
190
8,496
5,286
68,263
0
L
Cerberus
DosAvocados
Cerberus
11,399
968
0
5,450
19,101
19,789
263
6,983
11,239
26,878
1,044
W
24,918
16,263
0
10,119
23,191
18,672
1,456
9,212
13,979
0
56,781
W
12,119
4,318
0
3,835
23,004
28,580
1,169
9,682
13,322
34,696
0
L
16,673
1,428
481
3,450
19,909
11,962
1,025
9,687
9,553
53,193
0
L
Hachiman
soIarss
Hachiman
13,727
8,318
0
3,337
17,280
6,821
1,952
7,426
9,104
0
57,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,777
Gold Earned
38,389
162
Minions Killed
233
0
Camps Cleared
0
848,385
Distance Traveled
763,514
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,228
882
100
7
0
242,854
0
L
Cerberus
12,514
834
56
4
0
296,914
0
W
Arachne
14,139
943
45
3
0
313,536
0
W
Atlas
12,410
827
17
1
0
291,995
2
L
Hades
13,963
931
75
5
0
213,806
0
L
Hachiman
11,912
794
102
7
0
252,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role