Player Matchup

Danzaburou
Danzaburou
Gold V
Dslop
Danzaburou
Gold V
Level 127
God Stats
2W - 0L
1,947 SR
Queue Stats
4W - 1L
1,588 MMR
Party 1
Vamana
Vamana
Bronze III
FourTwoDuggg
Vamana
Bronze III
Level 120
God Stats
1W - 0L
1,513 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver I
Juandissimos
Hades
Silver I
Level 128
God Stats
1W - 0L
1,553 SR
Queue Stats
6W - 2L
1,602 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,671 SR
1,563 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,514 SR
1,408 MMR
Ao Kuang
Ao Kuang
Gold I
D1ZZ3YD0LP41N
Ao Kuang
Gold I
Level 119
God Stats
1W - 4L
1,295 SR
Queue Stats
614W - 677L
1,436 MMR
Solo
Shiva
Shiva
Gold V
DrClutch437
Shiva
Gold V
Level 126
God Stats
7W - 4L
1,652 SR
Queue Stats
74W - 86L
1,358 MMR
Solo
Ne Zha
Ne Zha
Gold V
ROPE A DOPE02
Ne Zha
Gold V
Level 129
God Stats
22W - 25L
1,595 SR
Queue Stats
417W - 468L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dslop
Danzaburou
11
2 / 1 / 3
9,960
766
9,485
10,557
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
12
2 / 1 / 3
9,884
760
12,058
17,660
16,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
10,227
787
13,509
13,012
10,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ZeusKuzenboCu ChulainnAtlasIzanami

VS

Bans
AresAthenaAchillesYmirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
D1ZZ3YD0LP41N
Ao Kuang
13
2 / 0 / 2
9,933
764
13,251
15,002
17,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 2
8,457
651
6,429
11,241
9,559
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 1
9,226
710
11,043
15,876
15,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
5
Kills
4
4
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
D1ZZ3YD0LP41N
Ao Kuang
2
0
2
3
L
0
5
2
0.2
W
Danzaburou
Dslop
Danzaburou
2
1
3
3.5
W
Vamana
2
1
3
3.5
W
1
2
3
1.25
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,052
Damage
30,723
41,229
Taken
42,119
30,397
Mitigated
42,625
12,257
Healing
10,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
D1ZZ3YD0LP41N
Ao Kuang
13,251
3,057
0
2,969
15,002
17,277
0
5,081
9,921
37,873
0
L
6,429
1,059
660
1,188
11,241
9,559
0
4,249
6,992
0
28,809
W
Danzaburou
Dslop
Danzaburou
9,485
4,213
0
3,838
10,557
4,114
2,270
2,527
7,419
0
38,582
W
Vamana
12,058
6,171
0
3,536
17,660
16,259
199
4,927
11,716
0
41,071
W
13,509
1,317
998
3,885
13,012
10,024
516
5,085
7,109
49,877
0
L
11,043
1,070
0
5,185
15,876
15,789
0
4,734
11,142
0
33,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,071
Gold Earned
27,616
145
Minions Killed
129
0
Camps Cleared
0
718,064
Distance Traveled
698,016
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,933
764
59
5
0
241,257
0
L
Shiva
8,457
651
36
3
0
197,338
4
W
Danzaburou
9,960
766
41
3
0
218,290
0
W
Vamana
9,884
760
32
2
0
271,586
0
W
Hades
10,227
787
72
6
0
228,188
0
L
Ne Zha
9,226
710
34
3
0
259,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role