Player Matchup

Ao Kuang
Ao Kuang
FraPal93
Ao Kuang
Level 27
God Stats
20W - 16L
1,524 SR
Queue Stats
56W - 65L
1,412 Elo+
Party 3
Artio
Artio
IGjinz
Artio
Level 46
God Stats
3W - 1L
1,866 SR
Queue Stats
58W - 73L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
Whiteeagle303
Nu Wa
Level 124
God Stats
3W - 4L
1,389 SR
Queue Stats
181W - 210L
1,470 Elo+
Party 2
Charybdis
Charybdis
iGyukiiSAKU
Charybdis
Level 49
God Stats
3W - 3L
1,458 SR
Queue Stats
60W - 74L
1,406 Elo+
Party 2
Thor
Thor
killer_confo
Thor
Level 74
God Stats
0W - 1L
1,701 SR
Queue Stats
159W - 169L
1,496 Elo+
Party 3
Team Averages
Level 64
1,588 SR
1,427 Elo+

VS

Team Averages
Level 72
1,453 SR
1,382 Elo+
Thor
Thor
Failure33Object
Thor
Level 35
God Stats
4W - 4L
1,441 SR
Queue Stats
15W - 26L
1,262 Elo+
Solo
Discordia
Discordia
GodKlaus
Discordia
Level 67
God Stats
9W - 11L
1,485 SR
Queue Stats
67W - 73L
1,411 Elo+
Party 1
Chaac
Chaac
Lumacha3852
Chaac
Level 62
God Stats
12W - 18L
1,377 SR
Queue Stats
192W - 217L
1,412 Elo+
Party 1
Gilgamesh
Gilgamesh
MrOnion92
Gilgamesh
Level 57
God Stats
14W - 15L
1,492 SR
Queue Stats
96W - 98L
1,431 Elo+
Solo
Cernunnos
Cernunnos
payball27
Cernunnos
Level 140
God Stats
3W - 2L
1,468 SR
Queue Stats
202W - 221L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FraPal93
Ao Kuang
13
2 / 6 / 2
8,052
503
7,074
16,923
6,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
IGjinz
Artio
12
0 / 4 / 7
7,983
499
1,988
16,894
14,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
4 / 4 / 2
9,204
575
16,164
15,508
6,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
iGyukiiSAKU
Charybdis
14
4 / 1 / 1
8,708
544
10,121
13,831
5,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 6 / 3
7,537
471
5,618
17,046
6,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,910
494
4,812
15,954
5,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
GodKlaus
Discordia
14
3 / 4 / 8
8,700
544
11,579
10,098
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
11 / 3 / 7
10,474
655
18,344
18,231
15,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
MrOnion92
Gilgamesh
11
1 / 1 / 8
7,426
464
8,060
14,579
14,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
payball27
Cernunnos
14
5 / 3 / 4
9,105
569
18,001
14,935
6,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
53
12
Kills
21
21
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Ao Kuang
FraPal93
Ao Kuang
2
6
2
0.5
W
Discordia
GodKlaus
Discordia
3
4
8
1.75
L
Artio
IGjinz
Artio
0
4
7
0.88
W
11
3
7
4.83
W
Gilgamesh
MrOnion92
Gilgamesh
1
1
8
5
L
4
4
2
1.25
L
Charybdis
iGyukiiSAKU
Charybdis
4
1
1
4.5
L
2
6
3
0.58
W
Cernunnos
payball27
Cernunnos
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,965
Damage
60,796
80,202
Taken
73,797
39,293
Mitigated
45,698
21,324
Healing
20,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,812
1,051
0
3,155
15,954
5,702
0
5,436
10,518
0
47,153
L
Ao Kuang
FraPal93
Ao Kuang
7,074
2,826
0
7,287
16,923
6,837
435
141
16,782
44,407
0
W
Discordia
GodKlaus
Discordia
11,579
1,279
319
2,062
10,098
3,248
1,654
5,227
4,871
61,740
0
L
Artio
IGjinz
Artio
1,988
539
1,890
2,422
16,894
14,147
0
2,841
14,053
11,769
0
W
18,344
3,608
0
4,689
18,231
15,937
611
6,278
11,953
0
82,074
W
Gilgamesh
MrOnion92
Gilgamesh
8,060
1,431
801
2,187
14,579
14,765
488
3,909
10,670
0
28,457
L
16,164
4,603
0
4,041
15,508
6,209
877
3,967
11,541
77,726
0
L
Charybdis
iGyukiiSAKU
Charybdis
10,121
6,588
0
4,805
13,831
5,538
0
607
13,224
0
66,146
L
5,618
1,111
0
879
17,046
6,562
0
4,023
13,023
0
41,921
W
Cernunnos
payball27
Cernunnos
18,001
11,340
0
6,974
14,935
6,046
4,629
4,376
10,559
0
76,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,484
Gold Earned
43,615
354
Minions Killed
373
0
Camps Cleared
0
1,545,589
Distance Traveled
1,539,508
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,910
494
60
4
0
331,879
0
L
Ao Kuang
8,052
503
56
4
0
318,597
0
W
Discordia
8,700
544
95
6
0
288,068
0
L
Artio
7,983
499
16
1
0
335,101
0
W
Chaac
10,474
655
102
6
0
326,575
2
W
Gilgamesh
7,426
464
33
2
0
329,468
3
L
Nu Wa
9,204
575
136
9
0
287,599
0
L
Charybdis
8,708
544
95
6
0
298,574
0
L
Thor
7,537
471
51
3
0
305,718
0
W
Cernunnos
9,105
569
83
5
0
263,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role