Player Matchup

Bacchus
Bacchus
NOVAGANG__
Bacchus
Level 109
God Stats
0W - 2L
1,577 SR
Queue Stats
4W - 11L
1,288 Elo+
Party 2
Surtr
Surtr
RellyDa_Gap
Surtr
Level 3
God Stats
0W - 3L
1,192 SR
Queue Stats
0W - 3L
1,071 Elo+
Party 2
Anubis
Anubis
SavvieDaLoc_
Anubis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,071 Elo+
Party 2
Team Averages
Level 38
1,423 SR
1,143 Elo+

VS

Team Averages
Level 49
1,660 SR
1,239 Elo+
Anhur
Anhur
LimitsGG
Anhur
Level 40
God Stats
1W - 0L
1,793 SR
Queue Stats
7W - 5L
1,223 Elo+
Party 1
Geb
Geb
ThinkQuick69
Geb
Level 103
God Stats
1W - 0L
1,433 SR
Queue Stats
7W - 5L
1,223 Elo+
Party 1
Neith
Neith
hulesgo
Neith
Level 4
God Stats
2W - 0L
1,755 SR
Queue Stats
2W - 1L
1,272 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NOVAGANG__
Bacchus
14
3 / 1 / 3
10,640
760
11,319
18,030
27,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 5 / 1
8,679
620
2,395
14,989
10,418
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Anubis
12
0 / 9 / 2
9,041
646
3,814
10,904
4,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LimitsGG
Anhur
15
9 / 2 / 6
12,269
876
18,944
10,503
3,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 2 / 14
10,359
740
8,898
13,183
8,267
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
hulesgo
Neith
13
5 / 2 / 9
11,257
804
10,392
8,755
3,313
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
15
15
Deaths
6
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anhur
LimitsGG
Anhur
9
2
6
6
L
Bacchus
NOVAGANG__
Bacchus
3
1
3
4.5
L
0
5
1
0.1
L
Anubis
0
9
2
0.11
W
1
2
14
4
W
Neith
hulesgo
Neith
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,528
Damage
38,234
43,923
Taken
32,441
41,969
Mitigated
15,448
2,726
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
LimitsGG
Anhur
18,944
11,804
0
2,159
10,503
3,868
1,851
4,940
4,987
0
53,462
L
Bacchus
NOVAGANG__
Bacchus
11,319
483
0
1,690
18,030
27,471
0
3,220
14,810
39,579
1,727
L
2,395
529
0
599
14,989
10,418
0
3,988
11,001
227
17,559
L
Anubis
3,814
595
0
437
10,904
4,080
0
2,279
8,625
21,649
0
W
8,898
1,765
0
2,006
13,183
8,267
0
4,165
8,581
34,875
0
W
Neith
hulesgo
Neith
10,392
6,076
0
2,911
8,755
3,313
1,004
3,970
4,392
0
33,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,360
Gold Earned
33,885
110
Minions Killed
131
0
Camps Cleared
0
605,542
Distance Traveled
733,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,269
876
60
4
0
224,086
0
L
Bacchus
10,640
760
41
3
0
252,004
0
L
Surtr
8,679
620
25
2
0
203,911
0
L
Anubis
9,041
646
44
3
0
149,627
0
W
Geb
10,359
740
38
3
0
277,406
0
W
Neith
11,257
804
33
2
0
232,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role