Player Matchup

Fenrir
Fenrir
ELkaB3zaZ666
Fenrir
Level 54
God Stats
19W - 13L
1,324 SR
Queue Stats
195W - 214L
1,421 Elo+
Solo
Janus
Janus
Enix66YT
Janus
Level 129
God Stats
25W - 19L
1,593 SR
Queue Stats
197W - 187L
1,533 Elo+
Solo
Geb
Geb
IloveCerberus
Geb
Level 80
God Stats
4W - 2L
1,558 SR
Queue Stats
253W - 212L
1,530 Elo+
Party 2
Heimdallr
Heimdallr
LuisOSO95
Heimdallr
Level 108
God Stats
2W - 1L
1,524 SR
Queue Stats
232W - 211L
1,528 Elo+
Party 2
Tyr
Tyr
iDrum4Lunch
Tyr
Level 140
God Stats
29W - 15L
1,588 SR
Queue Stats
81W - 58L
1,563 Elo+
Solo
Team Averages
Level 102
1,517 SR
1,515 Elo+

VS

Team Averages
Level 89
1,618 SR
1,496 Elo+
Ra
Ra
 
Ra
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
A Bolivian Hobo
Izanami
Level 119
God Stats
23W - 18L
1,576 SR
Queue Stats
152W - 167L
1,449 Elo+
Solo
Cupid
Cupid
DrWrestling726
Cupid
Level 98
God Stats
2W - 1L
1,889 SR
Queue Stats
245W - 238L
1,472 Elo+
Solo
Jormungandr
Jormungandr
EternalAge
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,582 Elo+
Party 1
Kali
Kali
THC cUbe
Kali
Level 50
God Stats
0W - 3L
1,624 SR
Queue Stats
2W - 5L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 1 / 2
6,705
516
3,852
10,036
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Enix66YT
Janus
13
0 / 0 / 2
7,361
566
5,421
5,420
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
3 / 1 / 2
7,162
551
3,753
11,657
8,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
LuisOSO95
Heimdallr
13
3 / 0 / 0
8,050
619
5,372
5,505
2,417
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
3 / 0 / 5
7,949
611
9,380
9,563
7,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 0
6,585
507
5,224
4,966
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 0
6,765
520
1,575
7,576
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 4 / 0
6,239
480
2,681
7,240
2,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
EternalAge
Jormungandr
9
0 / 0 / 2
6,534
503
6,666
11,174
10,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kali
8
0 / 3 / 1
5,452
419
2,714
11,256
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
2
2
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
1
0
1
L
1
3
0
0.33
L
0
4
0
0
W
Fenrir
2
1
2
3
W
Janus
Enix66YT
Janus
0
0
2
1
L
Jormungandr
EternalAge
Jormungandr
0
0
2
1
W
3
1
2
4
W
Heimdallr
LuisOSO95
Heimdallr
3
0
0
3
L
Kali
0
3
1
0.17
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,778
Damage
18,860
42,181
Taken
42,212
24,856
Mitigated
21,830
15,293
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,224
740
372
1,175
4,966
1,852
246
816
4,132
58,186
0
L
1,575
1,418
0
2,142
7,576
2,711
0
512
7,064
0
48,648
L
2,681
1,662
390
1,844
7,240
2,357
0
566
6,674
0
34,318
W
Fenrir
3,852
689
0
1,826
10,036
4,430
0
2,949
7,017
0
44,557
W
Janus
Enix66YT
Janus
5,421
545
0
1,000
5,420
2,146
43
2,722
2,698
69,491
0
L
Jormungandr
EternalAge
Jormungandr
6,666
3,079
0
3,234
11,174
10,150
30
4,361
6,632
32,464
0
W
3,753
367
332
4,743
11,657
8,432
0
4,794
6,785
18,737
0
W
Heimdallr
LuisOSO95
Heimdallr
5,372
2,955
0
3,390
5,505
2,417
597
1,036
4,469
0
69,269
L
Kali
2,714
1,346
0
743
11,256
4,760
47
2,552
8,536
0
25,399
W
9,380
423
0
4,002
9,563
7,431
136
241
9,322
0
50,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,227
Gold Earned
31,575
415
Minions Killed
345
0
Camps Cleared
0
1,335,108
Distance Traveled
1,319,877
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,585
507
89
7
0
284,648
0
L
Izanami
6,765
520
122
9
0
283,178
0
L
Cupid
6,239
480
55
4
0
246,603
0
W
Fenrir
6,705
516
65
5
0
267,799
0
W
Janus
7,361
566
123
9
0
279,097
3
L
Jormungandr
6,534
503
39
3
0
235,472
0
W
Geb
7,162
551
24
2
0
264,617
0
W
Heimdallr
8,050
619
123
9
0
242,977
0
L
Kali
5,452
419
40
3
0
269,976
0
W
Tyr
7,949
611
80
6
0
280,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role