Player Matchup

Chronos
Chronos
CatalinSS
Chronos
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 48L
1,309 Elo+
Solo
Ymir
Ymir
Grongard
Ymir
Level 129
God Stats
3W - 2L
1,926 SR
Queue Stats
359W - 370L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
LTigerx
Baron Samedi
Level 116
God Stats
1W - 1L
1,681 SR
Queue Stats
24W - 16L
1,602 Elo+
Party 2
Thanatos
Thanatos
TLionx
Thanatos
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,587 Elo+
Party 2
Merlin
Merlin
inkCalibur
Merlin
Level 108
God Stats
1W - 1L
1,766 SR
Queue Stats
117W - 141L
1,386 Elo+
Solo
Team Averages
Level 100
1,675 SR
1,485 Elo+

VS

Team Averages
Level 79
1,476 SR
1,513 Elo+
Mulan
Mulan
Silencium93
Mulan
Level 91
God Stats
9W - 9L
1,441 SR
Queue Stats
587W - 594L
1,496 Elo+
Solo
Athena
Athena
ma3aqpaker
Athena
Level 104
God Stats
4W - 1L
1,584 SR
Queue Stats
370W - 354L
1,521 Elo+
Party 3
Ah Puch
Ah Puch
obosraka
Ah Puch
Level 84
God Stats
2W - 1L
1,302 SR
Queue Stats
183W - 188L
1,487 Elo+
Party 1
Cupid
Cupid
obossaka
Cupid
Level 62
God Stats
3W - 0L
1,911 SR
Queue Stats
128W - 117L
1,541 Elo+
Party 1
Jing Wei
Jing Wei
Соммик
Jing Wei
Level 55
God Stats
3W - 5L
1,143 SR
Queue Stats
357W - 337L
1,521 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CatalinSS
Chronos
16
3 / 9 / 7
9,425
725
12,086
20,309
9,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
15
1 / 5 / 10
9,066
697
4,899
18,964
24,561
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
LTigerx
Baron Samedi
16
4 / 5 / 9
9,484
730
16,027
13,728
10,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Thanatos
TLionx
Thanatos
17
7 / 6 / 8
9,929
764
15,561
17,330
8,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
inkCalibur
Merlin
16
2 / 7 / 12
9,346
719
9,580
13,167
6,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 14
11,135
857
14,142
19,071
21,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
ma3aqpaker
Athena
17
5 / 5 / 17
11,357
874
8,521
20,250
26,074
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
obosraka
Ah Puch
19
7 / 2 / 16
11,415
878
26,526
9,219
4,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
obossaka
Cupid
18
4 / 2 / 18
10,925
840
16,351
14,972
7,127
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
Соммик
Jing Wei
19
7 / 4 / 15
11,221
863
11,511
12,757
5,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
112
17
Kills
32
32
Deaths
17
46
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Chronos
CatalinSS
Chronos
3
9
7
0.72
L
Ymir
1
5
10
1.2
L
Baron Samedi
LTigerx
Baron Samedi
4
5
9
1.7
W
9
4
14
4
L
Thanatos
TLionx
Thanatos
7
6
8
1.83
L
Merlin
inkCalibur
Merlin
2
7
12
1.14
W
Athena
ma3aqpaker
Athena
5
5
17
2.7
W
Ah Puch
obosraka
Ah Puch
7
2
16
7.5
W
Cupid
obossaka
Cupid
4
2
18
6.5
W
Jing Wei
Соммик
Jing Wei
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,153
Damage
77,051
83,498
Taken
76,269
60,259
Mitigated
65,090
24,250
Healing
28,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
CatalinSS
Chronos
12,086
4,220
142
1,013
20,309
9,910
1,315
9,062
11,247
19,411
0
L
Ymir
4,899
484
645
2,587
18,964
24,561
0
7,293
11,671
10,366
0
L
Baron Samedi
LTigerx
Baron Samedi
16,027
1,420
5,024
3,349
13,728
10,329
307
4,864
8,864
30,321
0
W
14,142
1,470
1,745
4,494
19,071
21,583
605
10,132
8,939
152
22,726
L
Thanatos
TLionx
Thanatos
15,561
1,298
2,411
7,672
17,330
8,616
246
8,528
8,802
0
21,493
L
Merlin
inkCalibur
Merlin
9,580
697
0
1,407
13,167
6,843
134
5,452
7,715
27,819
0
W
Athena
ma3aqpaker
Athena
8,521
1,632
3,092
2,253
20,250
26,074
792
13,184
7,066
14,353
0
W
Ah Puch
obosraka
Ah Puch
26,526
241
15
2,011
9,219
4,639
953
4,400
4,819
48,523
0
W
Cupid
obossaka
Cupid
16,351
10,288
3,423
8,583
14,972
7,127
1,352
7,428
7,544
0
30,250
W
Jing Wei
Соммик
Jing Wei
11,511
9,598
1,254
1,566
12,757
5,667
2,144
7,448
5,309
0
28,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,250
Gold Earned
56,053
127
Minions Killed
156
0
Camps Cleared
0
1,022,892
Distance Traveled
1,272,116
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,425
725
21
2
0
203,027
0
L
Ymir
9,066
697
17
1
0
173,347
0
L
Baron Samedi
9,484
730
27
2
0
182,351
0
W
Mulan
11,135
857
15
1
0
232,760
0
L
Thanatos
9,929
764
25
2
0
264,939
0
L
Merlin
9,346
719
37
3
0
199,228
0
W
Athena
11,357
874
12
1
0
262,058
0
W
Ah Puch
11,415
878
49
4
0
275,132
0
W
Cupid
10,925
840
38
3
0
264,607
0
W
Jing Wei
11,221
863
42
3
0
237,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role