Player Matchup

Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Silver V
ScourgeMonk
Arachne
Silver V
Level 56
God Stats
64W - 64L
1,426 SR
Queue Stats
121W - 156L
1,095 MMR
Solo
Odin
Odin
Silver III
traxxta
Odin
Silver III
Level 169
God Stats
2W - 0L
1,609 SR
Queue Stats
9W - 13L
1,232 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,512 SR
1,276 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,516 SR
1,022 MMR
Vulcan
Vulcan
Silver III
LLIILLTONY
Vulcan
Silver III
Level 63
God Stats
0W - 2L
1,479 SR
Queue Stats
36W - 62L
1,053 MMR
Party 1
Medusa
Medusa
Silver IV
TTONYS
Medusa
Silver IV
Level 65
God Stats
1W - 1L
1,579 SR
Queue Stats
19W - 46L
903 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
barret4_5
Kuzenbo
Silver I
Level 128
God Stats
13W - 13L
1,491 SR
Queue Stats
219W - 254L
1,111 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
11 / 2 / 2
12,983
927
20,967
11,389
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
ScourgeMonk
Arachne
13
2 / 1 / 7
10,730
766
4,639
12,450
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
traxxta
Odin
14
0 / 1 / 12
10,772
769
6,802
14,532
13,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThothMorgan Le FayDiscordiaPersephoneAchilles

VS

Bans
AthenaHachimanXbalanqueAnhurCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
LLIILLTONY
Vulcan
11
0 / 5 / 3
9,429
674
10,424
9,375
2,747
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
TTONYS
Medusa
12
2 / 4 / 1
10,112
722
5,587
11,128
3,365
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kuzenbo
barret4_5
Kuzenbo
12
2 / 4 / 2
10,118
723
8,972
15,607
19,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
4
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
11
2
2
6
L
Vulcan
LLIILLTONY
Vulcan
0
5
3
0.3
W
Arachne
ScourgeMonk
Arachne
2
1
7
5.5
L
Medusa
TTONYS
Medusa
2
4
1
0.63
L
Kuzenbo
barret4_5
Kuzenbo
2
4
2
0.75
W
Odin
traxxta
Odin
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,408
Damage
24,983
38,371
Taken
36,110
24,906
Mitigated
25,880
13,957
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
20,967
1,854
3,410
4,420
11,389
5,177
2,034
7,502
3,887
91,646
0
L
Vulcan
LLIILLTONY
Vulcan
10,424
4,667
70
633
9,375
2,747
0
5,943
3,218
43,144
0
W
Arachne
ScourgeMonk
Arachne
4,639
2,581
0
2,435
12,450
6,230
0
4,405
8,045
0
48,289
L
Medusa
TTONYS
Medusa
5,587
2,541
0
2,232
11,128
3,365
432
7,244
3,664
0
40,812
L
Kuzenbo
barret4_5
Kuzenbo
8,972
2,736
0
1,969
15,607
19,768
246
7,934
7,176
22,204
0
W
Odin
traxxta
Odin
6,802
978
0
3,692
14,532
13,499
693
7,986
6,546
0
22,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,485
Gold Earned
29,659
234
Minions Killed
159
0
Camps Cleared
0
842,205
Distance Traveled
758,673
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,983
927
149
11
0
257,741
1
L
Vulcan
9,429
674
72
5
0
244,739
2
W
Arachne
10,730
766
58
4
0
302,672
6
L
Medusa
10,112
722
64
5
0
245,358
2
L
Kuzenbo
10,118
723
23
2
0
268,576
2
W
Odin
10,772
769
27
2
0
281,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role