Player Matchup

Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CovidNineteen
Mulan
Level 107
God Stats
12W - 1L
1,963 SR
Queue Stats
144W - 43L
1,889 Elo+
Party 1
Thoth
Thoth
Eddzyy
Thoth
Level 174
God Stats
12W - 5L
1,766 SR
Queue Stats
280W - 142L
1,757 Elo+
Party 1
Team Averages
Level 145
1,743 SR
1,715 Elo+

VS

Team Averages
Level 118
1,538 SR
1,459 Elo+
Danzaburou
Danzaburou
DancesWithTramps
Danzaburou
Level 107
God Stats
1W - 2L
1,528 SR
Queue Stats
36W - 44L
1,476 Elo+
Solo
Terra
Terra
GabiTitan09
Terra
Level 123
God Stats
0W - 2L
1,461 SR
Queue Stats
156W - 162L
1,457 Elo+
Party 2
Raijin
Raijin
mystical_cube9
Raijin
Level 125
God Stats
3W - 4L
1,625 SR
Queue Stats
150W - 155L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
5 / 0 / 12
8,796
977
9,080
9,280
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
7 / 1 / 11
9,216
1,024
11,009
10,882
9,028
Hidden Dagger

Hidden Dagger

+15
Physical Power

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Eddzyy
Thoth
12
9 / 1 / 10
9,803
1,089
14,459
4,935
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DancesWithTramps
Danzaburou
10
1 / 6 / 0
7,125
792
3,998
9,815
3,674
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 1
7,228
803
4,673
15,845
13,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 9 / 1
6,427
714
3,736
11,772
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
21
Kills
2
2
Deaths
21
33
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
12
11
W
7
1
11
12.5
L
Danzaburou
DancesWithTramps
Danzaburou
1
6
0
0.17
W
Thoth
Eddzyy
Thoth
9
1
10
14
L
1
6
1
0.25
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,548
Damage
12,407
25,097
Taken
37,432
18,405
Mitigated
20,277
6,349
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,080
2,040
0
2,302
9,280
7,522
577
2,935
6,037
0
19,570
W
11,009
2,474
0
3,587
10,882
9,028
332
2,351
8,251
0
24,419
L
Danzaburou
DancesWithTramps
Danzaburou
3,998
2,281
0
1,655
9,815
3,674
0
4,726
5,007
0
16,588
W
Thoth
Eddzyy
Thoth
14,459
693
0
460
4,935
1,855
1,482
2,495
2,212
56,539
0
L
4,673
676
116
1,180
15,845
13,276
0
5,971
9,594
6,837
384
L
3,736
355
55
394
11,772
3,327
0
3,908
7,491
20,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,815
Gold Earned
20,780
110
Minions Killed
57
0
Camps Cleared
0
566,209
Distance Traveled
440,440
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,796
977
20
2
0
204,651
0
W
Mulan
9,216
1,024
18
2
0
185,309
2
L
Danzaburou
7,125
792
25
3
0
142,586
2
W
Thoth
9,803
1,089
72
8
0
176,249
0
L
Terra
7,228
803
5
1
0
182,859
3
L
Raijin
6,427
714
27
3
0
114,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role