Player Matchup

Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Silver IV
Mofiasu
Artemis
Silver IV
Level 124
God Stats
4W - 4L
1,589 SR
Queue Stats
165W - 186L
771 MMR
Solo
Ah Puch
Ah Puch
Silver III
Mohlvagabond
Ah Puch
Silver III
Level 50
God Stats
6W - 6L
1,419 SR
Queue Stats
165W - 176L
761 MMR
Solo
Scylla
Scylla
Silver IV
WhyUMadTho3016
Scylla
Silver IV
Level 103
God Stats
5W - 4L
1,549 SR
Queue Stats
74W - 89L
772 MMR
Party 1
Athena
Athena
Silver II
Zayamex
Athena
Silver II
Level 117
God Stats
6W - 3L
1,622 SR
Queue Stats
66W - 82L
896 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,536 SR
940 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,580 SR
1,066 MMR
Baron Samedi
Baron Samedi
Silver IV
 
Baron Samedi
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver IV
NinthGryphon475
Thor
Silver IV
Level 140
God Stats
6W - 4L
1,515 SR
Queue Stats
197W - 212L
705 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Redswenderboi
Sylvanus
Silver IV
Level 104
God Stats
2W - 2L
1,826 SR
Queue Stats
151W - 151L
746 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
o-JustinCredible
Ah Muzen Cab
Silver IV
Level 106
God Stats
2W - 2L
1,559 SR
Queue Stats
47W - 66L
877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 4
6,210
518
5,379
9,614
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Mofiasu
Artemis
11
2 / 1 / 0
6,370
531
7,374
8,764
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Mohlvagabond
Ah Puch
13
5 / 1 / 0
8,265
689
8,638
7,227
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 0 / 0
6,973
581
2,653
2,897
907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
Zayamex
Athena
9
0 / 1 / 2
5,852
488
3,387
9,118
6,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Ao KuangChernobogMorgan Le FayThanatosLoki

VS

Bans
RatatoskrHachimanNu WaArachneAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 4 / 1
6,287
524
4,586
12,322
6,533
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
 
Sol
11
1 / 1 / 1
6,265
522
8,497
9,548
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 2
6,250
521
3,291
9,485
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
Redswenderboi
Sylvanus
10
0 / 0 / 2
6,076
506
2,946
7,824
5,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
o-JustinCredible
Ah Muzen Cab
12
1 / 0 / 0
6,655
555
3,706
5,288
1,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
3
3
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
4
2
L
Baron Samedi
 
Baron Samedi
0
4
1
0.13
L
Sol
 
Sol
1
1
1
1.5
W
Artemis
Mofiasu
Artemis
2
1
0
2
W
Ah Puch
Mohlvagabond
Ah Puch
5
1
0
5
L
1
2
2
1
L
Sylvanus
Redswenderboi
Sylvanus
0
0
2
1
W
0
0
0
0
W
Athena
Zayamex
Athena
0
1
2
1
L
Ah Muzen Cab
o-JustinCredible
Ah Muzen Cab
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,431
Damage
23,026
37,620
Taken
44,467
17,851
Mitigated
21,433
10,816
Healing
16,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,379
1,075
0
970
9,614
3,715
0
3,210
6,404
0
46,479
L
Baron Samedi
 
Baron Samedi
4,586
138
62
5,394
12,322
6,533
0
7,874
4,448
45,066
0
L
Sol
 
Sol
8,497
2,121
0
3,885
9,548
3,472
578
1,462
8,086
56,143
495
W
Artemis
Mofiasu
Artemis
7,374
2,350
0
2,247
8,764
3,330
0
5,076
3,688
0
43,081
W
Ah Puch
Mohlvagabond
Ah Puch
8,638
562
0
4,087
7,227
3,132
859
3,627
3,600
53,282
0
L
3,291
592
0
531
9,485
3,939
0
1,542
7,943
0
49,511
L
Sylvanus
Redswenderboi
Sylvanus
2,946
1,320
2,877
2,969
7,824
5,523
27
1,222
6,602
15,943
0
W
2,653
0
0
946
2,897
907
0
68
2,829
51,521
0
W
Athena
Zayamex
Athena
3,387
1,090
0
2,566
9,118
6,767
0
4,025
5,093
12,428
0
L
Ah Muzen Cab
o-JustinCredible
Ah Muzen Cab
3,706
1,167
0
586
5,288
1,966
0
2,578
2,710
0
50,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,670
Gold Earned
31,533
360
Minions Killed
360
0
Camps Cleared
0
1,290,035
Distance Traveled
1,109,763
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,210
518
57
5
0
304,453
1
L
Baron Samedi
6,287
524
72
6
0
191,625
0
L
Sol
6,265
522
89
7
0
204,657
0
W
Artemis
6,370
531
67
6
0
225,631
0
W
Ah Puch
8,265
689
95
8
0
239,082
6
L
Thor
6,250
521
72
6
0
241,120
1
L
Sylvanus
6,076
506
32
3
0
216,464
2
W
Scylla
6,973
581
115
10
0
248,531
0
W
Athena
5,852
488
26
2
0
272,338
2
L
Ah Muzen Cab
6,655
555
95
8
0
255,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role