Player Matchup

Kuzenbo
Kuzenbo
Crimson N Cream
Kuzenbo
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 50L
1,488 Elo+
Solo
Vulcan
Vulcan
NerdsLovePi
Vulcan
Level 157
God Stats
4W - 3L
1,591 SR
Queue Stats
271W - 287L
1,445 Elo+
Party 2
Medusa
Medusa
NerdsMadePc
Medusa
Level 146
God Stats
1W - 2L
1,491 SR
Queue Stats
129W - 141L
1,454 Elo+
Party 2
Cupid
Cupid
SaltyVixen
Cupid
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 244L
1,440 Elo+
Party 2
Hachiman
Hachiman
ldeue4
Hachiman
Level 158
God Stats
26W - 26L
1,510 SR
Queue Stats
1,919W - 1,998L
1,490 Elo+
Solo
Team Averages
Level 147
1,518 SR
1,463 Elo+

VS

Team Averages
Level 156
1,569 SR
1,482 Elo+
Amaterasu
Amaterasu
Jamallee96
Amaterasu
Level 134
God Stats
4W - 1L
1,816 SR
Queue Stats
110W - 119L
1,489 Elo+
Party 1
Artio
Artio
KillABee699
Artio
Level 208
God Stats
8W - 4L
1,608 SR
Queue Stats
794W - 840L
1,494 Elo+
Solo
Kumbhakarna
Kumbhakarna
SVMMY SOSA
Kumbhakarna
Level 158
God Stats
4W - 3L
1,512 SR
Queue Stats
544W - 579L
1,525 Elo+
Solo
Nemesis
Nemesis
jonnysteg
Nemesis
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 268L
1,477 Elo+
Solo
He Bo
He Bo
xl Tea Cup lx
He Bo
Level 145
God Stats
1W - 1L
1,410 SR
Queue Stats
12W - 22L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 6
10,385
692
8,191
14,204
18,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vulcan
14
2 / 2 / 3
8,972
598
17,493
5,083
2,150
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
19
5 / 4 / 1
11,079
739
15,010
12,276
6,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
15
0 / 4 / 6
9,231
615
9,195
10,555
5,112
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
ldeue4
Hachiman
17
3 / 4 / 4
9,956
664
15,704
10,887
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Jamallee96
Amaterasu
19
5 / 1 / 12
11,020
735
12,179
20,960
25,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
2 / 2 / 11
11,006
734
7,868
21,200
31,273
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
SVMMY SOSA
Kumbhakarna
15
2 / 3 / 10
9,876
658
9,404
22,234
29,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
jonnysteg
Nemesis
18
5 / 1 / 5
11,158
744
10,352
16,476
15,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 4 / 8
10,505
700
9,939
13,084
7,964
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
10
Kills
17
17
Deaths
11
20
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
Amaterasu
Jamallee96
Amaterasu
5
1
12
11
W
2
2
11
3.75
L
Vulcan
2
2
3
1.75
L
Medusa
5
4
1
1.38
W
Kumbhakarna
SVMMY SOSA
Kumbhakarna
2
3
10
2.33
L
Cupid
0
4
6
0.75
W
Nemesis
jonnysteg
Nemesis
5
1
5
7.5
L
Hachiman
ldeue4
Hachiman
3
4
4
1.25
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,593
Damage
49,742
53,005
Taken
93,954
37,316
Mitigated
109,911
15,990
Healing
43,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,191
3,021
580
3,026
14,204
18,572
44
6,626
6,078
17,035
0
W
Amaterasu
Jamallee96
Amaterasu
12,179
2,975
5,930
7,869
20,960
25,044
1,192
5,428
15,532
0
24,061
W
7,868
736
8,090
7,761
21,200
31,273
146
7,110
14,090
21,295
0
L
Vulcan
17,493
8,589
1,359
694
5,083
2,150
0
2,424
2,167
25,785
0
L
Medusa
15,010
8,402
257
1,256
12,276
6,379
0
6,289
5,295
0
34,829
W
Kumbhakarna
SVMMY SOSA
Kumbhakarna
9,404
643
1,306
5,206
22,234
29,983
30
4,869
17,365
17,869
0
L
Cupid
9,195
4,330
4,373
2,889
10,555
5,112
0
5,294
4,847
0
21,608
W
Nemesis
jonnysteg
Nemesis
10,352
1,579
1,127
3,834
16,476
15,647
1,807
4,179
12,297
0
27,795
L
Hachiman
ldeue4
Hachiman
15,704
8,485
0
1,556
10,887
5,103
278
5,593
4,574
0
28,474
W
9,939
281
1,240
1,428
13,084
7,964
825
4,098
8,986
31,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,623
Gold Earned
53,565
141
Minions Killed
167
0
Camps Cleared
0
1,164,324
Distance Traveled
1,521,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,385
692
9
1
0
261,193
0
W
Amaterasu
11,020
735
21
1
0
350,808
0
W
Artio
11,006
734
21
1
0
293,540
0
L
Vulcan
8,972
598
23
2
0
213,814
0
L
Medusa
11,079
739
49
3
0
257,401
0
W
Kumbhakarna
9,876
658
22
1
0
286,463
0
L
Cupid
9,231
615
40
3
0
209,217
0
W
Nemesis
11,158
744
46
3
0
345,571
0
L
Hachiman
9,956
664
20
1
0
222,699
0
W
He Bo
10,505
700
57
4
0
244,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role