Player Matchup

Atlas
Atlas
No_fue_penal_3
Atlas
Level 6
God Stats
11W - 4L
1,736 SR
Queue Stats
26W - 29L
1,405 Elo+
Party 2
Cupid
Cupid
WhisperingYeller
Cupid
Level 65
God Stats
2W - 2L
1,245 SR
Queue Stats
36W - 40L
1,430 Elo+
Party 3
Mulan
Mulan
WinstonWaters
Mulan
Level 34
God Stats
2W - 1L
1,755 SR
Queue Stats
19W - 29L
1,408 Elo+
Solo
Poseidon
Poseidon
firehawk-_99
Poseidon
Level 108
God Stats
1W - 1L
1,210 SR
Queue Stats
60W - 53L
1,531 Elo+
Party 2
Nemesis
Nemesis
mx_mochilla
Nemesis
Level 4
God Stats
1W - 1L
1,295 SR
Queue Stats
5W - 12L
1,298 Elo+
Party 3
Team Averages
Level 43
1,448 SR
1,414 Elo+

VS

Team Averages
Level 38
1,443 SR
1,268 Elo+
Discordia
Discordia
Frost78925
Discordia
Level 49
God Stats
17W - 13L
1,587 SR
Queue Stats
211W - 199L
1,467 Elo+
Solo
Olorun
Olorun
Orangejuicejames
Olorun
Level 4
God Stats
2W - 7L
1,435 SR
Queue Stats
4W - 10L
1,356 Elo+
Party 1
Ishtar
Ishtar
Sour_Patch_Okie
Ishtar
Level 80
God Stats
39W - 40L
1,519 SR
Queue Stats
69W - 87L
1,400 Elo+
Party 1
Bacchus
Bacchus
Stressed_Tea
Bacchus
Level 27
God Stats
2W - 4L
1,423 SR
Queue Stats
14W - 32L
1,089 Elo+
Party 4
Neith
Neith
lixznii
Neith
Level 30
God Stats
0W - 2L
1,251 SR
Queue Stats
0W - 4L
1,030 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 6
10,765
1,077
5,682
13,044
14,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 1 / 5
10,925
1,093
8,657
8,515
4,453
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
6 / 3 / 4
11,228
1,123
16,441
17,785
18,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
firehawk-_99
Poseidon
16
1 / 0 / 10
10,619
1,062
12,795
4,748
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
mx_mochilla
Nemesis
16
0 / 6 / 6
9,413
941
2,036
10,270
6,108
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

251

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Frost78925
Discordia
16
4 / 3 / 5
10,818
1,082
19,604
11,092
4,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 6 / 8
9,970
997
9,547
13,073
5,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
4 / 2 / 6
11,234
1,123
11,013
10,225
4,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
Stressed_Tea
Bacchus
15
3 / 1 / 6
10,774
1,077
6,559
11,823
17,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
lixznii
Neith
15
0 / 2 / 5
9,213
921
3,625
5,784
2,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
14
Kills
11
11
Deaths
14
31
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
Frost78925
Discordia
4
3
5
2.17
W
2
1
6
5
L
0
6
8
0.67
L
4
2
6
3.5
L
Bacchus
Stressed_Tea
Bacchus
3
1
6
6
W
5
1
5
7.5
W
6
3
4
2.67
W
Poseidon
firehawk-_99
Poseidon
1
0
10
6
L
Neith
lixznii
Neith
0
2
5
1.25
W
Nemesis
mx_mochilla
Nemesis
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,611
Damage
50,348
54,362
Taken
51,997
45,085
Mitigated
34,974
10,477
Healing
5,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Frost78925
Discordia
19,604
1,816
0
0
11,092
4,547
0
4,151
6,714
34,004
0
W
5,682
2,485
0
858
13,044
14,185
0
8,478
4,566
14,079
0
L
9,547
5,916
50
1,446
13,073
5,933
0
5,234
7,699
28,096
0
L
11,013
6,584
0
969
10,225
4,654
0
2,264
7,661
0
35,355
L
Bacchus
Stressed_Tea
Bacchus
6,559
434
0
1,863
11,823
17,439
0
4,324
7,152
17,883
0
W
8,657
4,682
429
1,754
8,515
4,453
0
5,796
2,719
0
27,518
W
16,441
1,791
0
6,669
17,785
18,238
0
11,422
6,363
0
31,145
W
Poseidon
firehawk-_99
Poseidon
12,795
1,649
0
658
4,748
2,101
0
2,933
1,815
50,545
0
L
Neith
lixznii
Neith
3,625
2,139
0
948
5,784
2,401
0
2,504
3,195
0
14,055
W
Nemesis
mx_mochilla
Nemesis
2,036
379
0
109
10,270
6,108
0
7,081
3,189
0
9,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,950
Gold Earned
52,009
214
Minions Killed
162
7
Camps Cleared
5
957,333
Distance Traveled
793,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,818
1,082
41
4
1
192,278
0
W
Atlas
10,765
1,077
15
2
1
197,279
0
L
Olorun
9,970
997
24
2
0
172,306
0
L
Ishtar
11,234
1,123
57
6
2
174,060
0
L
Bacchus
10,774
1,077
20
2
0
166,625
0
W
Cupid
10,925
1,093
65
7
2
173,783
0
W
Mulan
11,228
1,123
35
4
1
201,827
0
W
Poseidon
10,619
1,062
87
9
2
196,345
0
L
Neith
9,213
921
20
2
2
88,005
0
W
Nemesis
9,413
941
12
1
1
188,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role