Player Matchup

Baron Samedi
Baron Samedi
LuvChubs
Baron Samedi
Level 84
God Stats
2W - 2L
1,821 SR
Queue Stats
87W - 70L
1,548 Elo+
Party 2
Geb
Geb
TheHib
Geb
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,251 Elo+
Party 2
Achilles
Achilles
juzoozuj
Achilles
Level 124
God Stats
1W - 4L
1,190 SR
Queue Stats
57W - 32L
1,638 Elo+
Party 2
Team Averages
Level 78
1,504 SR
1,479 Elo+

VS

Team Averages
Level 77
1,815 SR
1,654 Elo+
King Arthur
King Arthur
MyMyMyMyCharona
King Arthur
Level 29
God Stats
3W - 3L
1,825 SR
Queue Stats
12W - 12L
1,460 Elo+
Party 1
Sol
Sol
Shenanikins
Sol
Level 54
God Stats
6W - 3L
1,809 SR
Queue Stats
43W - 17L
1,748 Elo+
Party 1
Horus
Horus
Shradow
Horus
Level 149
God Stats
12W - 2L
1,811 SR
Queue Stats
47W - 15L
1,755 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LuvChubs
Baron Samedi
10
2 / 6 / 0
8,119
812
7,267
8,991
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
TheHib
Geb
11
1 / 7 / 4
7,897
790
3,686
13,917
11,508
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
juzoozuj
Achilles
10
2 / 5 / 3
8,355
836
7,349
12,711
11,027
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MyMyMyMyCharona
King Arthur
11
5 / 2 / 9
9,294
929
7,708
10,334
9,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
8 / 2 / 9
10,137
1,014
16,006
8,093
3,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Shradow
Horus
12
5 / 1 / 13
9,527
953
7,870
10,377
7,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
5
Kills
18
18
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
LuvChubs
Baron Samedi
2
6
0
0.33
W
King Arthur
MyMyMyMyCharona
King Arthur
5
2
9
4.75
W
8
2
9
6.25
W
Horus
Shradow
Horus
5
1
13
11.5
L
Geb
TheHib
Geb
1
7
4
0.43
L
Achilles
juzoozuj
Achilles
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,302
Damage
31,584
35,619
Taken
28,804
26,181
Mitigated
20,202
4,341
Healing
8,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
LuvChubs
Baron Samedi
7,267
461
717
1,703
8,991
3,646
0
2,897
6,094
34,606
0
W
King Arthur
MyMyMyMyCharona
King Arthur
7,708
1,021
0
1,215
10,334
9,227
213
4,294
6,040
0
30,393
W
16,006
5,803
0
4,038
8,093
3,473
2,751
4,048
4,045
49,743
1,560
W
Horus
Shradow
Horus
7,870
2,632
915
2,584
10,377
7,502
165
3,163
7,214
804
24,710
L
Geb
TheHib
Geb
3,686
769
0
558
13,917
11,508
0
7,154
6,763
11,313
0
L
Achilles
juzoozuj
Achilles
7,349
1,815
0
1,363
12,711
11,027
0
6,734
5,977
0
14,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,371
Gold Earned
28,958
77
Minions Killed
123
0
Camps Cleared
0
501,540
Distance Traveled
556,708
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,119
812
59
6
0
164,678
2
W
King Arthur
9,294
929
29
3
0
194,388
0
W
Sol
10,137
1,014
68
7
0
169,259
0
W
Horus
9,527
953
26
3
0
193,061
0
L
Geb
7,897
790
14
1
0
158,049
0
L
Achilles
8,355
836
4
0
0
178,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role