Player Matchup

Nemesis
Nemesis
Aldenite
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 105L
1,513 Elo+
Party 2
Charybdis
Charybdis
BUNK_L3Z
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,494 Elo+
Party 2
Horus
Horus
Perk Guy
Horus
Level 119
God Stats
0W - 4L
1,097 SR
Queue Stats
114W - 86L
1,608 Elo+
Solo
Ares
Ares
XIxZoMbiiExIX
Ares
Level 105
God Stats
1W - 1L
1,725 SR
Queue Stats
97W - 76L
1,586 Elo+
Party 2
Thoth
Thoth
iMPaLA90sS
Thoth
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 197L
1,496 Elo+
Solo
Team Averages
Level 107
1,464 SR
1,539 Elo+

VS

Team Averages
Level 133
1,348 SR
1,551 Elo+
Nox
Nox
Azrael0522
Nox
Level 142
God Stats
1W - 1L
1,144 SR
Queue Stats
12W - 13L
1,683 Elo+
Party 3
Hou Yi
Hou Yi
LoboSolitario54
Hou Yi
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,567 Elo+
Party 3
Lancelot
Lancelot
Skilot
Lancelot
Level 152
God Stats
1W - 0L
1,497 SR
Queue Stats
7W - 9L
1,487 Elo+
Party 3
Zhong Kui
Zhong Kui
clevererdawg
Zhong Kui
Level 147
God Stats
1W - 3L
1,120 SR
Queue Stats
122W - 93L
1,552 Elo+
Party 1
Horus
Horus
horned-clove0
Horus
Level 68
God Stats
4W - 3L
1,480 SR
Queue Stats
155W - 167L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aldenite
Nemesis
10
2 / 3 / 1
5,677
1,135
4,563
6,491
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
BUNK_L3Z
Charybdis
9
0 / 2 / 3
4,967
993
3,045
3,413
1,316
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
Perk Guy
Horus
1
0 / 0 / 0
1,252
250
0
0
0
9
1 / 2 / 1
5,435
1,087
2,387
5,297
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
11
1 / 1 / 3
5,670
1,134
4,735
3,378
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,242
1,248
3,448
2,921
1,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
2 / 0 / 4
5,972
1,194
3,969
3,138
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
Skilot
Lancelot
10
2 / 1 / 6
5,989
1,198
3,160
4,699
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zhong Kui
clevererdawg
Zhong Kui
10
2 / 2 / 4
5,853
1,171
5,443
6,255
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 4
5,703
1,141
1,287
5,734
4,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
4
Kills
8
8
Deaths
5
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aldenite
Nemesis
2
3
1
0.83
W
1
1
7
4.5
L
Charybdis
BUNK_L3Z
Charybdis
0
2
3
0.75
W
2
0
4
4
L
Horus
Perk Guy
Horus
0
0
0
0
W
Lancelot
Skilot
Lancelot
2
1
6
5
L
1
2
1
0.75
W
Zhong Kui
clevererdawg
Zhong Kui
2
2
4
2
W
1
1
4
3
L
Thoth
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,730
Damage
17,307
18,579
Taken
22,747
13,990
Mitigated
16,025
2,461
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aldenite
Nemesis
4,563
466
247
901
6,491
5,924
0
2,063
4,274
0
6,358
W
3,448
247
453
757
2,921
1,306
78
1,277
1,606
9,095
0
L
Charybdis
BUNK_L3Z
Charybdis
3,045
1,261
0
0
3,413
1,316
0
1,926
1,369
0
6,478
W
3,969
2,654
218
594
3,138
1,264
1,273
855
2,111
0
11,818
L
Horus
Perk Guy
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
Skilot
Lancelot
3,160
629
150
349
4,699
2,079
0
1,006
3,609
0
8,690
L
2,387
174
90
463
5,297
5,589
0
2,430
2,617
4,555
0
W
Zhong Kui
clevererdawg
Zhong Kui
5,443
839
938
2,063
6,255
7,303
37
2,119
4,014
8,802
0
W
1,287
340
1,686
2,414
5,734
4,073
137
1,865
3,824
0
2,067
L
Thoth
4,735
34
356
404
3,378
1,161
0
1,950
1,428
16,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,001
Gold Earned
29,759
41
Minions Killed
59
0
Camps Cleared
0
381,376
Distance Traveled
521,037
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,677
1,135
9
2
0
96,858
0
W
Nox
6,242
1,248
19
4
0
106,235
0
L
Charybdis
4,967
993
10
2
0
91,050
0
W
Hou Yi
5,972
1,194
14
3
0
102,037
0
L
Horus
1,252
250
0
0
0
0
0
W
Lancelot
5,989
1,198
13
3
0
128,410
0
L
Ares
5,435
1,087
2
0
0
91,584
0
W
Zhong Kui
5,853
1,171
12
2
0
93,636
0
W
Horus
5,703
1,141
1
0
0
90,719
0
L
Thoth
5,670
1,134
20
4
0
101,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role