Player Matchup

Surtr
Surtr
BasedSniper
Surtr
Level 89
God Stats
2W - 2L
1,381 SR
Queue Stats
19W - 19L
1,394 Elo+
Party 1
Hades
Hades
Danielplayer202
Hades
Level 128
God Stats
7W - 2L
1,713 SR
Queue Stats
119W - 119L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
Salt_IV
Baron Samedi
Level 85
God Stats
2W - 1L
1,541 SR
Queue Stats
19W - 19L
1,398 Elo+
Party 1
Izanami
Izanami
its_just_game22
Izanami
Level 69
God Stats
12W - 7L
1,528 SR
Queue Stats
411W - 408L
1,412 Elo+
Solo
Yemoja
Yemoja
longhornjo
Yemoja
Level 149
God Stats
94W - 69L
1,591 SR
Queue Stats
428W - 406L
1,480 Elo+
Solo
Team Averages
Level 104
1,551 SR
1,423 Elo+

VS

Team Averages
Level 102
1,537 SR
1,427 Elo+
Merlin
Merlin
And-1-Oop
Merlin
Level 170
God Stats
0W - 4L
1,433 SR
Queue Stats
211W - 220L
1,466 Elo+
Party 2
Freya
Freya
CHI TOWN 1620
Freya
Level 107
God Stats
3W - 5L
1,516 SR
Queue Stats
265W - 273L
1,399 Elo+
Solo
Arachne
Arachne
Pyronexus
Arachne
Level 65
God Stats
35W - 36L
1,518 SR
Queue Stats
180W - 207L
1,404 Elo+
Solo
Nike
Nike
UNO CHONKS
Nike
Level 87
God Stats
10W - 6L
1,647 SR
Queue Stats
263W - 283L
1,436 Elo+
Solo
Atlas
Atlas
ddtdddt
Atlas
Level 80
God Stats
7W - 8L
1,571 SR
Queue Stats
91W - 102L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,296
561
4,640
12,120
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 0 / 0
8,689
668
6,108
6,561
4,385
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Baron Samedi
Salt_IV
Baron Samedi
11
3 / 3 / 0
6,470
498
4,552
8,481
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 1
7,711
593
4,912
10,010
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
longhornjo
Yemoja
10
0 / 2 / 5
6,222
479
5,899
10,355
7,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
And-1-Oop
Merlin
14
2 / 0 / 1
7,972
613
8,177
5,836
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 2
6,586
507
7,139
6,684
2,434
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Pyronexus
Arachne
11
4 / 3 / 0
7,060
543
6,361
10,907
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
6,739
518
3,027
11,298
11,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Atlas
ddtdddt
Atlas
9
0 / 5 / 0
5,926
456
3,008
12,212
8,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
6
6
Deaths
11
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
And-1-Oop
Merlin
2
0
1
2.5
W
2
0
3
3.5
L
0
1
2
1
W
2
0
0
2
L
Arachne
Pyronexus
Arachne
4
3
0
1.33
W
Baron Samedi
Salt_IV
Baron Samedi
3
3
0
1
L
0
2
0
0
L
Atlas
ddtdddt
Atlas
0
5
0
0
W
4
1
1
4.5
W
Yemoja
longhornjo
Yemoja
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,111
Damage
27,712
47,527
Taken
46,937
24,886
Mitigated
27,909
17,392
Healing
9,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
And-1-Oop
Merlin
8,177
314
0
1,216
5,836
2,185
0
2,301
3,443
77,573
0
W
4,640
2,676
366
4,885
12,120
5,959
0
3,552
8,568
1,678
54,016
L
7,139
1,860
0
2,685
6,684
2,434
153
2,217
4,053
40,009
0
W
6,108
835
0
4,470
6,561
4,385
0
292
6,269
69,707
0
L
Arachne
Pyronexus
Arachne
6,361
4,886
0
3,659
10,907
3,787
261
886
9,955
0
40,913
W
Baron Samedi
Salt_IV
Baron Samedi
4,552
131
177
2,116
8,481
3,410
0
4,516
3,965
34,875
0
L
3,027
446
0
763
11,298
11,158
0
6,024
5,274
358
43,733
L
Atlas
ddtdddt
Atlas
3,008
1,460
0
1,163
12,212
8,345
0
4,467
7,423
20,499
0
W
4,912
3,680
0
3,769
10,010
3,436
328
4,303
5,485
0
56,215
W
Yemoja
longhornjo
Yemoja
5,899
1,290
838
771
10,355
7,696
251
5,465
4,558
22,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,388
Gold Earned
34,283
405
Minions Killed
369
0
Camps Cleared
0
1,257,675
Distance Traveled
1,224,461
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,972
613
133
10
0
244,142
3
W
Surtr
7,296
561
90
7
0
299,021
2
L
Freya
6,586
507
67
5
0
249,355
9
W
Hades
8,689
668
117
9
0
243,936
2
L
Arachne
7,060
543
57
4
0
255,985
0
W
Baron Samedi
6,470
498
56
4
0
227,764
3
L
Nike
6,739
518
76
6
0
231,059
0
L
Atlas
5,926
456
36
3
0
243,920
1
W
Izanami
7,711
593
103
8
0
255,481
0
W
Yemoja
6,222
479
39
3
0
231,473
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role