Player Matchup

Yemoja
Yemoja
COCCNCOCCTOTURE
Yemoja
Level 126
God Stats
2W - 10L
1,212 SR
Queue Stats
149W - 179L
1,372 Elo+
Party 2
Heimdallr
Heimdallr
DuckingBadGame
Heimdallr
Level 121
God Stats
6W - 3L
1,546 SR
Queue Stats
130W - 144L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
Havoc_Thor
Baron Samedi
Level 107
God Stats
13W - 12L
1,445 SR
Queue Stats
93W - 124L
1,372 Elo+
Party 2
Sun Wukong
Sun Wukong
Phamt0mZone_
Sun Wukong
Level 137
God Stats
13W - 12L
1,502 SR
Queue Stats
192W - 214L
1,385 Elo+
Party 2
Set
Set
SimplyHim420
Set
Level 25
God Stats
1W - 1L
1,243 SR
Queue Stats
29W - 57L
1,353 Elo+
Party 2
Team Averages
Level 103
1,390 SR
1,376 Elo+

VS

Team Averages
Level 105
1,465 SR
1,432 Elo+
Fafnir
Fafnir
CaptainFuse3759
Fafnir
Level 118
God Stats
8W - 14L
1,389 SR
Queue Stats
542W - 536L
1,436 Elo+
Party 1
Da Ji
Da Ji
IrisCove
Da Ji
Level 25
God Stats
0W - 2L
1,359 SR
Queue Stats
12W - 25L
1,315 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NovaS3npai
Cu Chulainn
Level 129
God Stats
28W - 23L
1,530 SR
Queue Stats
427W - 422L
1,479 Elo+
Solo
Hera
Hera
SilverBunnies34
Hera
Level 146
God Stats
27W - 36L
1,476 SR
Queue Stats
246W - 252L
1,509 Elo+
Solo
Yemoja
Yemoja
darkeagle52
Yemoja
Level 108
God Stats
4W - 2L
1,571 SR
Queue Stats
420W - 443L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,310
485
5,001
4,017
2,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Heimdallr
DuckingBadGame
Heimdallr
10
1 / 2 / 2
5,748
442
6,813
7,932
3,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Havoc_Thor
Baron Samedi
10
1 / 1 / 1
6,106
470
3,025
5,629
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Phamt0mZone_
Sun Wukong
13
0 / 1 / 0
7,145
550
4,869
14,530
10,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 0
6,941
534
1,884
12,084
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
6,371
490
3,304
11,079
11,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
IrisCove
Da Ji
3
0 / 1 / 0
4,145
319
473
2,350
609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cu Chulainn
NovaS3npai
Cu Chulainn
14
2 / 0 / 1
8,050
619
12,099
11,868
10,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 0
7,086
545
7,208
4,075
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
9
0 / 3 / 2
5,429
418
2,114
6,709
2,434
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
6
6
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
0
2
1
W
Heimdallr
DuckingBadGame
Heimdallr
1
2
2
1
W
Baron Samedi
Havoc_Thor
Baron Samedi
1
1
1
1.5
L
Da Ji
IrisCove
Da Ji
0
1
0
0
L
Cu Chulainn
NovaS3npai
Cu Chulainn
2
0
1
2.5
W
Sun Wukong
Phamt0mZone_
Sun Wukong
0
1
0
0
L
4
0
0
4
W
1
2
0
0.5
L
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,592
Damage
25,198
44,192
Taken
36,081
25,457
Mitigated
25,840
20,275
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,001
694
1,731
1,015
4,017
2,441
100
2,242
1,775
29,988
0
L
3,304
760
0
3,093
11,079
11,124
0
3,068
8,011
19,863
0
W
Heimdallr
DuckingBadGame
Heimdallr
6,813
2,693
0
2,484
7,932
3,362
0
6,412
1,520
0
37,486
W
Baron Samedi
Havoc_Thor
Baron Samedi
3,025
0
259
2,383
5,629
2,552
0
1,956
3,673
35,665
0
L
Da Ji
IrisCove
Da Ji
473
50
0
403
2,350
609
0
189
2,161
0
5,797
L
Cu Chulainn
NovaS3npai
Cu Chulainn
12,099
1,937
0
1,469
11,868
10,293
0
547
11,321
260
77,374
W
Sun Wukong
Phamt0mZone_
Sun Wukong
4,869
706
0
7,607
14,530
10,635
0
70
14,460
0
61,372
L
7,208
1,809
0
1,291
4,075
1,380
0
1,842
2,233
47,537
0
W
1,884
712
0
4,796
12,084
6,467
0
2,016
10,068
0
71,170
L
Yemoja
2,114
196
1,984
607
6,709
2,434
0
2,380
4,329
25,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
31,081
368
Minions Killed
297
0
Camps Cleared
0
1,247,237
Distance Traveled
1,066,308
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,310
485
37
3
0
219,778
1
L
Fafnir
6,371
490
35
3
0
236,416
1
W
Heimdallr
5,748
442
58
4
0
219,349
0
W
Baron Samedi
6,106
470
51
4
0
244,932
2
L
Da Ji
4,145
319
9
1
0
91,318
2
L
Cu Chulainn
8,050
619
114
9
0
240,735
1
W
Sun Wukong
7,145
550
116
9
0
272,131
0
L
Hera
7,086
545
89
7
0
253,769
4
W
Set
6,941
534
106
8
0
291,047
0
L
Yemoja
5,429
418
50
4
0
244,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role