Player Matchup

Osiris
Osiris
Asher1se
Osiris
Level 81
God Stats
0W - 2L
1,287 SR
Queue Stats
136W - 171L
1,509 Elo+
Party 2
Ix Chel
Ix Chel
INSANERwolf
Ix Chel
Level 126
God Stats
9W - 10L
1,542 SR
Queue Stats
171W - 199L
1,401 Elo+
Party 2
Thanatos
Thanatos
ISlaphin
Thanatos
Level 109
God Stats
4W - 10L
1,448 SR
Queue Stats
219W - 254L
1,455 Elo+
Party 2
Hou Yi
Hou Yi
SWITCHyourpants
Hou Yi
Level 138
God Stats
0W - 4L
1,175 SR
Queue Stats
40W - 44L
1,511 Elo+
Party 2
Bacchus
Bacchus
Zestaz
Bacchus
Level 146
God Stats
31W - 29L
1,553 SR
Queue Stats
95W - 136L
1,434 Elo+
Party 2
Team Averages
Level 120
1,401 SR
1,462 Elo+

VS

Team Averages
Level 124
1,472 SR
1,501 Elo+
Bakasura
Bakasura
Derpyisaiah12
Bakasura
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 111L
1,509 Elo+
Solo
Apollo
Apollo
SmhDaniel
Apollo
Level 60
God Stats
2W - 1L
1,390 SR
Queue Stats
114W - 91L
1,565 Elo+
Solo
Ix Chel
Ix Chel
SpottySky821663
Ix Chel
Level 69
God Stats
8W - 6L
1,444 SR
Queue Stats
94W - 88L
1,517 Elo+
Solo
Maui
Maui
acidbur37
Maui
Level 198
God Stats
76W - 80L
1,534 SR
Queue Stats
571W - 551L
1,457 Elo+
Party 1
Scylla
Scylla
brightgamer
Scylla
Level 191
God Stats
8W - 9L
1,492 SR
Queue Stats
517W - 507L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Asher1se
Osiris
12
1 / 3 / 0
7,159
477
8,543
17,890
16,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
INSANERwolf
Ix Chel
12
0 / 2 / 0
6,929
462
7,313
7,943
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ISlaphin
Thanatos
11
1 / 5 / 0
6,746
450
2,813
13,332
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
6,926
462
3,607
9,661
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Zestaz
Bacchus
11
0 / 2 / 1
6,402
427
4,015
14,274
14,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Derpyisaiah12
Bakasura
15
8 / 2 / 4
9,131
609
12,692
15,534
7,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
SmhDaniel
Apollo
15
2 / 0 / 3
8,999
600
8,146
6,720
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 0 / 5
9,806
654
12,711
12,493
9,461
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
11
0 / 1 / 6
7,152
477
4,485
11,114
9,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Scylla
12
1 / 0 / 6
7,604
507
6,687
3,633
1,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
2
Kills
15
15
Deaths
3
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Osiris
Asher1se
Osiris
1
3
0
0.33
W
Bakasura
Derpyisaiah12
Bakasura
8
2
4
5
L
Ix Chel
INSANERwolf
Ix Chel
0
2
0
0
L
Thanatos
ISlaphin
Thanatos
1
5
0
0.2
L
0
3
0
0
W
Apollo
SmhDaniel
Apollo
2
0
3
3.5
W
4
0
5
6.5
L
Bacchus
Zestaz
Bacchus
0
2
1
0.25
W
Maui
0
1
6
3
W
Scylla
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,291
Damage
44,721
63,100
Taken
49,494
42,041
Mitigated
30,316
20,527
Healing
24,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Asher1se
Osiris
8,543
3,163
0
6,016
17,890
16,670
0
10,035
6,900
0
59,745
W
Bakasura
Derpyisaiah12
Bakasura
12,692
7,210
0
4,039
15,534
7,150
0
3,333
12,201
0
58,123
L
Ix Chel
INSANERwolf
Ix Chel
7,313
392
812
1,451
7,943
3,253
0
3,710
3,710
60,865
0
L
Thanatos
ISlaphin
Thanatos
2,813
463
0
6,001
13,332
4,568
0
3,377
9,097
0
50,175
L
3,607
1,939
0
2,690
9,661
3,412
0
1,764
7,821
0
47,978
W
Apollo
SmhDaniel
Apollo
8,146
6,246
0
5,066
6,720
3,004
1,413
761
5,959
0
72,432
W
12,711
2,055
656
9,935
12,493
9,461
177
577
11,916
76,775
0
L
Bacchus
Zestaz
Bacchus
4,015
161
0
3,557
14,274
14,138
0
4,997
8,432
21,103
0
W
Maui
4,485
956
0
3,705
11,114
9,346
108
4,463
6,651
21,118
0
W
Scylla
6,687
717
373
785
3,633
1,355
296
2,194
1,439
51,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,162
Gold Earned
42,692
405
Minions Killed
458
0
Camps Cleared
0
1,408,658
Distance Traveled
1,411,432
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,159
477
75
5
0
274,331
0
W
Bakasura
9,131
609
97
6
0
340,790
0
L
Ix Chel
6,929
462
121
8
0
271,635
2
L
Thanatos
6,746
450
88
6
0
312,282
0
L
Hou Yi
6,926
462
95
6
0
244,411
0
W
Apollo
8,999
600
141
9
0
271,490
2
W
Ix Chel
9,806
654
116
8
0
246,574
0
L
Bacchus
6,402
427
26
2
0
305,999
0
W
Maui
7,152
477
22
1
0
291,595
6
W
Scylla
7,604
507
82
5
0
260,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role