Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Banubrun0
Fenrir
Level 179
God Stats
0W - 1L
1,383 SR
Queue Stats
39W - 34L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
KetamineKeith
Baron Samedi
Level 106
God Stats
1W - 1L
1,664 SR
Queue Stats
2W - 2L
1,634 Elo+
Party 2
Achilles
Achilles
WeakestLokiMain
Achilles
Level 129
God Stats
1W - 4L
1,694 SR
Queue Stats
32W - 19L
1,628 Elo+
Party 2
Ymir
Ymir
peepeeboy444
Ymir
Level 109
God Stats
0W - 1L
1,584 SR
Queue Stats
12W - 11L
1,549 Elo+
Party 2
Team Averages
Level 138
1,565 SR
1,569 Elo+

VS

Team Averages
Level 136
1,595 SR
1,546 Elo+
Bacchus
Bacchus
Aknera
Bacchus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,547 Elo+
Party 1
Chiron
Chiron
BDraco
Chiron
Level 147
God Stats
4W - 1L
1,684 SR
Queue Stats
158W - 141L
1,607 Elo+
Solo
Sun Wukong
Sun Wukong
Bichisikl546
Sun Wukong
Level 144
God Stats
1W - 1L
1,654 SR
Queue Stats
34W - 41L
1,472 Elo+
Party 1
Ra
Ra
FRlTCH
Ra
Level 125
God Stats
2W - 0L
1,552 SR
Queue Stats
73W - 73L
1,551 Elo+
Party 3
Hun Batz
Hun Batz
Klafka
Hun Batz
Level 156
God Stats
2W - 1L
1,584 SR
Queue Stats
78W - 80L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
2 / 0 / 2
9,250
925
8,625
6,459
3,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Banubrun0
Fenrir
12
0 / 3 / 2
7,413
741
1,971
8,275
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
KetamineKeith
Baron Samedi
13
0 / 5 / 0
7,557
756
5,540
7,883
4,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
15
2 / 2 / 1
8,260
826
6,260
10,955
10,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 2 / 2
8,391
839
6,197
12,063
10,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aknera
Bacchus
15
2 / 1 / 3
8,361
836
4,187
8,359
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
BDraco
Chiron
17
4 / 1 / 4
9,386
939
11,343
6,486
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Bichisikl546
Sun Wukong
15
3 / 1 / 4
9,089
909
6,476
8,728
5,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ra
14
2 / 2 / 4
8,434
843
10,272
6,788
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Klafka
Hun Batz
15
1 / 0 / 4
8,490
849
6,481
6,558
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
12
12
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
0
2
3
W
Bacchus
Aknera
Bacchus
2
1
3
3.5
W
Chiron
BDraco
Chiron
4
1
4
6
L
Fenrir
Banubrun0
Fenrir
0
3
2
0.33
W
Sun Wukong
Bichisikl546
Sun Wukong
3
1
4
5
W
Ra
2
2
4
2
L
Baron Samedi
KetamineKeith
Baron Samedi
0
5
0
0
W
Hun Batz
Klafka
Hun Batz
1
0
4
3
L
Achilles
2
2
1
1.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,593
Damage
38,759
45,635
Taken
36,919
32,842
Mitigated
22,292
6,800
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
8,625
5,429
0
789
6,459
3,645
1,588
2,438
3,857
0
36,307
W
Bacchus
Aknera
Bacchus
4,187
525
0
2,371
8,359
6,471
493
2,652
5,630
16,191
0
W
Chiron
BDraco
Chiron
11,343
4,141
694
1,828
6,486
3,330
2,012
2,286
4,111
0
36,928
L
Fenrir
Banubrun0
Fenrir
1,971
209
0
467
8,275
3,588
0
2,137
6,138
0
11,277
W
Sun Wukong
Bichisikl546
Sun Wukong
6,476
1,147
0
2,220
8,728
5,722
364
3,365
5,273
0
26,147
W
Ra
10,272
994
1,163
1,321
6,788
3,034
255
1,955
4,755
27,731
0
L
Baron Samedi
KetamineKeith
Baron Samedi
5,540
136
354
679
7,883
4,539
74
2,437
5,382
20,548
0
W
Hun Batz
Klafka
Hun Batz
6,481
1,199
0
470
6,558
3,735
227
1,479
4,843
0
33,719
L
Achilles
6,260
749
0
1,506
10,955
10,451
0
3,445
7,510
0
21,585
L
6,197
660
0
3,005
12,063
10,619
0
3,702
8,289
18,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,871
Gold Earned
43,760
204
Minions Killed
234
0
Camps Cleared
0
940,218
Distance Traveled
1,127,763
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,250
925
80
8
0
221,020
0
W
Bacchus
8,361
836
30
3
0
222,251
0
W
Chiron
9,386
939
63
6
0
213,816
0
L
Fenrir
7,413
741
24
2
0
193,219
0
W
Sun Wukong
9,089
909
57
6
0
217,689
0
W
Ra
8,434
843
40
4
0
236,530
0
L
Baron Samedi
7,557
756
40
4
0
151,753
0
W
Hun Batz
8,490
849
44
4
0
237,477
0
L
Achilles
8,260
826
37
4
0
191,524
0
L
Ymir
8,391
839
23
2
0
182,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role