Player Matchup

Tiamat
Tiamat
Hakai11
Tiamat
Level 135
God Stats
10W - 14L
1,415 SR
Queue Stats
409W - 420L
1,451 Elo+
Solo
Bacchus
Bacchus
HorseBoy33
Bacchus
Level 147
God Stats
4W - 14L
1,419 SR
Queue Stats
333W - 315L
1,499 Elo+
Party 1
Ix Chel
Ix Chel
OnetimeCash4690
Ix Chel
Level 114
God Stats
0W - 2L
1,728 SR
Queue Stats
24W - 36L
1,733 Elo+
Solo
Jing Wei
Jing Wei
RompusRuffler
Jing Wei
Level 131
God Stats
0W - 2L
1,328 SR
Queue Stats
349W - 325L
1,501 Elo+
Party 1
Thanatos
Thanatos
Stop Jxking
Thanatos
Level 135
God Stats
9W - 7L
1,603 SR
Queue Stats
361W - 316L
1,532 Elo+
Solo
Team Averages
Level 132
1,499 SR
1,543 Elo+

VS

Team Averages
Level 105
1,548 SR
1,442 Elo+
Nike
Nike
 
Nike
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Iceember
Izanami
Level 79
God Stats
2W - 3L
1,422 SR
Queue Stats
3W - 9L
1,314 Elo+
Party 2
Bakasura
Bakasura
N7camcool
Bakasura
Level 87
God Stats
2W - 0L
1,709 SR
Queue Stats
3W - 9L
1,314 Elo+
Party 2
Vulcan
Vulcan
Sh_tReapsCody
Vulcan
Level 124
God Stats
3W - 4L
1,508 SR
Queue Stats
377W - 304L
1,538 Elo+
Solo
Ah Puch
Ah Puch
V7 Drip
Ah Puch
Level 107
God Stats
3W - 3L
1,598 SR
Queue Stats
335W - 294L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hakai11
Tiamat
12
0 / 5 / 0
7,274
428
4,475
10,242
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
HorseBoy33
Bacchus
11
0 / 5 / 3
7,305
430
6,365
16,437
15,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 7 / 3
7,512
442
6,785
14,895
6,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
RompusRuffler
Jing Wei
15
0 / 1 / 2
8,736
514
5,476
9,480
3,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Stop Jxking
Thanatos
15
8 / 3 / 0
9,245
544
9,411
16,519
7,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
3 / 1 / 8
8,940
526
9,084
11,034
9,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Iceember
Izanami
16
1 / 0 / 5
9,883
581
5,078
5,397
1,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
N7camcool
Bakasura
17
7 / 2 / 2
10,574
622
6,789
14,017
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 5 / 5
9,527
560
16,335
11,780
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
V7 Drip
Ah Puch
17
4 / 0 / 3
10,965
645
11,566
12,045
6,566
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
21
21
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
3
1
8
7
L
Tiamat
Hakai11
Tiamat
0
5
0
0
L
Bacchus
HorseBoy33
Bacchus
0
5
3
0.3
W
Izanami
Iceember
Izanami
1
0
5
3.5
W
Bakasura
N7camcool
Bakasura
7
2
2
4
L
0
7
3
0.21
L
Jing Wei
RompusRuffler
Jing Wei
0
1
2
1
W
6
5
5
1.7
L
Thanatos
Stop Jxking
Thanatos
8
3
0
2.67
W
Ah Puch
V7 Drip
Ah Puch
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,512
Damage
48,852
67,573
Taken
54,273
39,730
Mitigated
29,170
22,360
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,084
283
0
2,916
11,034
9,877
0
3,184
7,748
0
24,893
L
Tiamat
Hakai11
Tiamat
4,475
539
0
2,248
10,242
7,242
0
7,646
2,596
43,539
0
L
Bacchus
HorseBoy33
Bacchus
6,365
811
0
1,906
16,437
15,182
0
6,991
9,041
23,901
0
W
Izanami
Iceember
Izanami
5,078
2,880
0
2,461
5,397
1,921
1,674
1,206
4,189
0
81,341
W
Bakasura
N7camcool
Bakasura
6,789
4,117
0
5,379
14,017
5,994
0
3,333
10,510
0
88,342
L
6,785
919
475
3,169
14,895
6,316
0
5,838
8,575
56,562
0
L
Jing Wei
RompusRuffler
Jing Wei
5,476
3,468
0
3,519
9,480
3,936
854
2,669
6,506
0
82,641
W
16,335
3,942
0
1,214
11,780
4,812
176
4,331
7,313
71,680
0
L
Thanatos
Stop Jxking
Thanatos
9,411
2,039
0
11,043
16,519
7,054
0
4,757
11,505
0
67,572
W
Ah Puch
V7 Drip
Ah Puch
11,566
1,240
0
7,797
12,045
6,566
2,543
5,131
6,888
85,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,072
Gold Earned
49,889
490
Minions Killed
557
0
Camps Cleared
0
1,598,090
Distance Traveled
1,795,550
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,940
526
19
1
0
370,297
1
L
Tiamat
7,274
428
86
5
0
228,008
0
L
Bacchus
7,305
430
24
1
0
322,127
6
W
Izanami
9,883
581
152
9
0
325,943
0
W
Bakasura
10,574
622
127
7
0
463,722
0
L
Ix Chel
7,512
442
116
7
0
318,893
3
L
Jing Wei
8,736
514
172
10
0
344,614
1
W
Vulcan
9,527
560
117
7
0
345,275
0
L
Thanatos
9,245
544
92
5
0
384,448
2
W
Ah Puch
10,965
645
142
8
0
290,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role