Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ArmageddontDeath
Odin
Level 120
God Stats
1W - 1L
1,747 SR
Queue Stats
322W - 313L
1,401 Elo+
Party 3
Guan Yu
Guan Yu
JimmyChad
Guan Yu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,398 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Lighting_Wing
Ah Muzen Cab
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 100L
1,659 Elo+
Solo
Susano
Susano
madi_tenille
Susano
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 109L
1,477 Elo+
Party 3
Team Averages
Level 79
1,549 SR
1,487 Elo+

VS

Team Averages
Level 78
1,433 SR
1,429 Elo+
Xing Tian
Xing Tian
Crampton4060
Xing Tian
Level 101
God Stats
2W - 0L
1,739 SR
Queue Stats
46W - 46L
1,428 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MasterSparta
Ah Muzen Cab
Level 80
God Stats
1W - 1L
1,160 SR
Queue Stats
45W - 42L
1,434 Elo+
Party 2
Ares
Ares
SteelBore652982
Ares
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 67L
1,408 Elo+
Solo
Guan Yu
Guan Yu
rorroror
Guan Yu
Level 44
God Stats
1W - 1L
1,209 SR
Queue Stats
127W - 131L
1,452 Elo+
Party 1
Zeus
Zeus
xDemonKingGrimx
Zeus
Level 62
God Stats
10W - 4L
1,557 SR
Queue Stats
166W - 182L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
2 / 4 / 2
9,480
677
17,465
13,478
11,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 7 / 4
8,502
607
10,038
21,995
17,079
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Guan Yu
JimmyChad
Guan Yu
15
1 / 3 / 1
8,758
626
4,572
20,924
22,232
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Lighting_Wing
Ah Muzen Cab
17
3 / 4 / 3
9,492
678
20,105
18,426
9,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Susano
12
0 / 9 / 3
7,643
546
6,489
16,227
5,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Crampton4060
Xing Tian
17
4 / 2 / 19
10,162
726
11,818
20,316
29,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
MasterSparta
Ah Muzen Cab
19
9 / 1 / 15
12,083
863
28,628
12,611
6,685
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 19
9,031
645
8,186
19,977
17,974
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
rorroror
Guan Yu
19
8 / 1 / 17
11,956
854
15,395
19,543
19,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
5 / 1 / 18
10,488
749
19,760
6,007
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
115
7
Kills
27
27
Deaths
8
13
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
2
0.75
L
1
7
4
0.43
W
Xing Tian
Crampton4060
Xing Tian
4
2
19
6.75
L
Guan Yu
JimmyChad
Guan Yu
1
3
1
0.5
L
Ah Muzen Cab
Lighting_Wing
Ah Muzen Cab
3
4
3
1.13
W
Ah Muzen Cab
MasterSparta
Ah Muzen Cab
9
1
15
16.5
W
1
3
19
3.5
L
Susano
0
9
3
0.17
W
Guan Yu
rorroror
Guan Yu
8
1
17
16.5
W
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,669
Damage
83,787
91,050
Taken
78,454
66,174
Mitigated
76,220
31,635
Healing
35,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
17,465
2,222
1,466
2,863
13,478
11,855
0
6,858
6,332
33,312
1,248
L
10,038
1,862
1,100
3,690
21,995
17,079
0
8,535
13,116
0
15,003
W
Xing Tian
Crampton4060
Xing Tian
11,818
856
1,695
2,538
20,316
29,221
967
4,715
15,601
15,083
1,907
L
Guan Yu
JimmyChad
Guan Yu
4,572
293
7,796
9,116
20,924
22,232
0
8,296
12,353
0
8,869
L
Ah Muzen Cab
Lighting_Wing
Ah Muzen Cab
20,105
4,832
1,103
2,585
18,426
9,145
0
7,130
11,209
0
39,645
W
Ah Muzen Cab
MasterSparta
Ah Muzen Cab
28,628
9,330
1,272
2,124
12,611
6,685
2,880
2,914
9,697
0
60,839
W
8,186
630
0
4,318
19,977
17,974
743
3,711
16,266
12,167
0
L
Susano
6,489
1,313
896
1,020
16,227
5,863
0
5,652
10,183
0
13,636
W
Guan Yu
rorroror
Guan Yu
15,395
1,528
10,420
9,333
19,543
19,405
963
4,853
14,493
0
24,580
W
19,760
2,000
3,145
1,111
6,007
2,935
1,219
819
5,188
35,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,875
Gold Earned
53,720
144
Minions Killed
197
0
Camps Cleared
0
1,219,847
Distance Traveled
1,393,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,480
677
47
3
0
240,557
0
L
Odin
8,502
607
12
1
0
227,341
0
W
Xing Tian
10,162
726
23
2
0
282,702
0
L
Guan Yu
8,758
626
12
1
0
310,411
0
L
Ah Muzen Cab
9,492
678
61
4
0
233,395
0
W
Ah Muzen Cab
12,083
863
87
6
0
294,405
0
W
Ares
9,031
645
10
1
0
255,426
0
L
Susano
7,643
546
12
1
0
208,143
0
W
Guan Yu
11,956
854
23
2
0
324,776
0
W
Zeus
10,488
749
54
4
0
236,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role