Player Matchup

Medusa
Medusa
CCGOD0FWAR
Medusa
Level 145
God Stats
1W - 1L
1,923 SR
Queue Stats
36W - 30L
1,641 Elo+
Party 2
Ymir
Ymir
RobbMack
Ymir
Level 158
God Stats
2W - 2L
1,468 SR
Queue Stats
115W - 117L
1,581 Elo+
Party 2
Tiamat
Tiamat
marakarp
Tiamat
Level 177
God Stats
1W - 2L
1,486 SR
Queue Stats
131W - 116L
1,571 Elo+
Party 2
Team Averages
Level 160
1,625 SR
1,597 Elo+

VS

Team Averages
Level 124
1,518 SR
1,528 Elo+
Cupid
Cupid
 
Cupid
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
EvilMelGibson
Ra
Level 128
God Stats
141W - 152L
1,514 SR
Queue Stats
478W - 494L
1,561 Elo+
Solo
Maui
Maui
wanyewest85
Maui
Level 137
God Stats
1W - 2L
1,540 SR
Queue Stats
179W - 175L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CCGOD0FWAR
Medusa
13
8 / 0 / 1
9,504
1,056
15,728
7,042
2,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
0 / 0 / 8
7,602
845
2,743
9,516
5,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
marakarp
Tiamat
10
1 / 0 / 7
7,796
866
4,693
5,632
4,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 2 / 0
6,353
706
5,291
10,601
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 4 / 0
6,483
720
4,614
5,256
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
6,236
693
2,112
10,022
8,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
0
0
W
Medusa
CCGOD0FWAR
Medusa
8
0
1
8.5
L
0
4
0
0
W
Ymir
0
0
8
4
W
Tiamat
marakarp
Tiamat
1
0
7
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
12,017
22,190
Taken
25,879
12,969
Mitigated
14,909
6,832
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,291
2,740
110
2,754
10,601
3,957
0
3,251
7,016
0
20,205
W
Medusa
CCGOD0FWAR
Medusa
15,728
6,128
0
1,035
7,042
2,853
2,182
1,553
5,395
0
59,681
L
4,614
464
330
546
5,256
2,182
0
1,055
4,079
19,300
0
W
Ymir
2,743
699
0
3,513
9,516
5,686
0
2,918
6,333
14,849
0
W
Tiamat
marakarp
Tiamat
4,693
271
0
2,284
5,632
4,430
417
1,904
3,458
27,724
0
L
2,112
472
0
1,485
10,022
8,770
0
2,536
7,195
7,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,902
Gold Earned
19,072
127
Minions Killed
82
0
Camps Cleared
0
531,351
Distance Traveled
449,598
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,353
706
39
4
0
180,102
3
W
Medusa
9,504
1,056
65
7
0
186,489
0
L
Ra
6,483
720
34
4
0
109,775
0
W
Ymir
7,602
845
25
3
0
176,085
0
W
Tiamat
7,796
866
37
4
0
168,777
0
L
Maui
6,236
693
9
1
0
159,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role