Player Matchup

Mulan
Mulan
DooDooMuncher
Mulan
Level 101
God Stats
4W - 0L
1,799 SR
Queue Stats
119W - 56L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
FuttBuckfutter
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 88L
1,612 Elo+
Party 1
Achilles
Achilles
R700 Azera
Achilles
Level 87
God Stats
2W - 0L
1,715 SR
Queue Stats
33W - 28L
1,463 Elo+
Solo
Apollo
Apollo
Sumthncleverer
Apollo
Level 102
God Stats
2W - 1L
1,691 SR
Queue Stats
159W - 64L
1,649 Elo+
Party 1
Atlas
Atlas
phynx223
Atlas
Level 70
God Stats
1W - 1L
1,313 SR
Queue Stats
199W - 168L
1,545 Elo+
Solo
Team Averages
Level 94
1,604 SR
1,577 Elo+

VS

Team Averages
Level 56
1,582 SR
1,485 Elo+
Ares
Ares
DawnStarrrr
Ares
Level 29
God Stats
1W - 3L
1,346 SR
Queue Stats
109W - 106L
1,461 Elo+
Party 3
Hachiman
Hachiman
MR N1X0N
Hachiman
Level 93
God Stats
9W - 10L
1,508 SR
Queue Stats
492W - 469L
1,478 Elo+
Party 3
Nu Wa
Nu Wa
Mansdeals
Nu Wa
Level 59
God Stats
1W - 1L
1,809 SR
Queue Stats
99W - 108L
1,485 Elo+
Party 2
Surtr
Surtr
Return tha Slab
Surtr
Level 28
God Stats
1W - 1L
1,748 SR
Queue Stats
83W - 77L
1,522 Elo+
Party 3
Baron Samedi
Baron Samedi
iBangMadDudes
Baron Samedi
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 151L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 15
8,356
836
12,554
11,496
10,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
FuttBuckfutter
Baron Samedi
16
6 / 2 / 17
9,336
934
12,631
8,530
5,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
R700 Azera
Achilles
14
4 / 1 / 18
8,473
847
4,984
12,641
13,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 1 / 17
9,660
966
13,618
8,832
5,157
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
phynx223
Atlas
14
4 / 2 / 18
9,254
925
9,290
12,979
14,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
7,910
791
3,440
12,840
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
MR N1X0N
Hachiman
14
3 / 5 / 5
7,885
789
10,104
10,513
4,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Mansdeals
Nu Wa
12
1 / 6 / 4
7,234
723
8,509
8,921
4,032
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 6 / 3
7,518
752
7,906
14,535
14,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
iBangMadDudes
Baron Samedi
12
1 / 5 / 4
6,932
693
9,972
8,470
5,583
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
28
27
Kills
8
9
Deaths
27
85
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
W
4
3
15
3.83
W
Baron Samedi
FuttBuckfutter
Baron Samedi
6
2
17
7.25
L
Hachiman
MR N1X0N
Hachiman
3
5
5
1.1
L
Nu Wa
Mansdeals
Nu Wa
1
6
4
0.5
W
Achilles
R700 Azera
Achilles
4
1
18
13
L
1
6
3
0.42
W
9
1
17
17.5
L
Baron Samedi
iBangMadDudes
Baron Samedi
1
5
4
0.6
W
Atlas
phynx223
Atlas
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,077
Damage
39,931
54,478
Taken
55,279
48,479
Mitigated
43,383
27,539
Healing
7,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,440
58
125
614
12,840
14,447
0
5,809
6,808
4,350
221
W
12,554
1,185
4,287
4,178
11,496
10,266
881
5,571
5,925
605
22,483
W
Baron Samedi
FuttBuckfutter
Baron Samedi
12,631
1,783
5,883
2,898
8,530
5,418
1,558
2,372
6,158
35,837
0
L
Hachiman
MR N1X0N
Hachiman
10,104
3,186
408
1,242
10,513
4,790
0
3,437
6,981
0
21,836
L
Nu Wa
Mansdeals
Nu Wa
8,509
2,762
327
249
8,921
4,032
0
4,440
4,392
15,982
0
W
Achilles
R700 Azera
Achilles
4,984
1,116
1,897
2,301
12,641
13,102
849
4,925
7,716
0
8,040
L
7,906
1,455
290
1,780
14,535
14,531
0
5,406
8,908
234
15,243
W
13,618
9,576
380
2,453
8,832
5,157
3,144
4,359
4,473
0
29,242
L
Baron Samedi
iBangMadDudes
Baron Samedi
9,972
1,134
1,061
1,046
8,470
5,583
0
2,999
5,432
20,147
0
W
Atlas
phynx223
Atlas
9,290
2,613
1,234
2,028
12,979
14,536
378
4,610
8,369
19,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,079
Gold Earned
37,479
157
Minions Killed
79
0
Camps Cleared
0
904,899
Distance Traveled
737,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,910
791
0
0
0
148,349
0
W
Mulan
8,356
836
31
3
0
177,591
0
W
Baron Samedi
9,336
934
57
6
0
164,549
0
L
Hachiman
7,885
789
22
2
0
146,356
0
L
Nu Wa
7,234
723
22
2
0
135,716
0
W
Achilles
8,473
847
8
1
0
215,872
0
L
Surtr
7,518
752
11
1
0
171,953
0
W
Apollo
9,660
966
42
4
0
159,550
0
L
Baron Samedi
6,932
693
24
2
0
134,822
0
W
Atlas
9,254
925
19
2
0
187,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role