Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
ItsJust_aGame0
Rama
Level 158
God Stats
5W - 10L
1,423 SR
Queue Stats
266W - 257L
1,531 Elo+
Party 3
Kuzenbo
Kuzenbo
LJM24
Kuzenbo
Level 160
God Stats
3W - 8L
1,486 SR
Queue Stats
117W - 120L
1,530 Elo+
Party 1
Fenrir
Fenrir
Mrdummypants
Fenrir
Level 148
God Stats
8W - 10L
1,489 SR
Queue Stats
575W - 579L
1,544 Elo+
Party 1
Chang'e
Chang'e
Queen Rain3093
Chang'e
Level 192
God Stats
48W - 37L
1,614 SR
Queue Stats
498W - 508L
1,562 Elo+
Party 1
Team Averages
Level 160
1,503 SR
1,533 Elo+

VS

Team Averages
Level 129
1,479 SR
1,469 Elo+
Tiamat
Tiamat
Akameit
Tiamat
Level 42
God Stats
2W - 4L
1,249 SR
Queue Stats
55W - 53L
1,455 Elo+
Party 2
Bastet
Bastet
Pjamonalta
Bastet
Level 167
God Stats
1W - 0L
1,764 SR
Queue Stats
58W - 54L
1,460 Elo+
Party 2
Cupid
Cupid
StrapSeason
Cupid
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 120L
1,514 Elo+
Party 4
King Arthur
King Arthur
pfeiff17
King Arthur
Level 348
God Stats
32W - 25L
1,413 SR
Queue Stats
1,243W - 1,222L
1,478 Elo+
Party 4
Anubis
Anubis
roninMRP
Anubis
Level 45
God Stats
72W - 58L
1,467 SR
Queue Stats
175W - 182L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
0 / 4 / 1
7,760
456
7,236
17,165
12,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
7,903
465
4,340
9,550
3,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
LJM24
Kuzenbo
13
3 / 2 / 5
8,203
483
7,937
14,266
17,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
3 / 4 / 2
7,902
465
8,227
17,647
7,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 4
9,131
537
11,987
10,391
3,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akameit
Tiamat
16
4 / 0 / 3
9,945
585
7,998
8,673
7,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Pjamonalta
Bastet
16
1 / 1 / 5
8,761
515
9,650
14,003
5,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
8 / 0 / 5
10,224
601
13,905
11,981
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
pfeiff17
King Arthur
12
1 / 4 / 3
8,026
472
6,312
15,998
13,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
roninMRP
Anubis
14
1 / 5 / 3
7,949
468
10,610
13,637
6,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
15
15
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
4
1
0.13
W
Tiamat
Akameit
Tiamat
4
0
3
5.5
L
0
4
0
0
L
Kuzenbo
LJM24
Kuzenbo
3
2
5
2.75
L
Fenrir
3
4
2
1
W
Bastet
Pjamonalta
Bastet
1
1
5
3.5
L
4
1
4
6
W
8
0
5
10.5
W
King Arthur
pfeiff17
King Arthur
1
4
3
0.63
W
Anubis
roninMRP
Anubis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,727
Damage
48,475
69,019
Taken
64,292
43,875
Mitigated
39,061
21,126
Healing
27,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,236
1,105
0
3,357
17,165
12,635
0
7,747
9,418
0
54,118
W
Tiamat
Akameit
Tiamat
7,998
1,089
0
4,366
8,673
7,777
765
841
7,832
72,230
0
L
4,340
3,279
0
911
9,550
3,081
1,012
0
9,550
0
63,679
L
Kuzenbo
LJM24
Kuzenbo
7,937
2,542
0
4,183
14,266
17,363
0
4,869
9,397
25,917
0
L
Fenrir
8,227
1,771
0
5,327
17,647
7,606
0
3,135
14,512
0
56,594
W
Bastet
Pjamonalta
Bastet
9,650
2,543
0
5,983
14,003
5,900
14
2,309
11,652
0
88,074
L
11,987
638
1,952
5,396
10,391
3,190
0
4,061
6,330
68,946
0
W
13,905
9,788
775
6,989
11,981
5,076
0
2,399
9,520
0
87,998
W
King Arthur
pfeiff17
King Arthur
6,312
545
1,657
2,725
15,998
13,367
0
6,146
9,623
2,505
29,111
W
Anubis
roninMRP
Anubis
10,610
773
0
4,729
13,637
6,941
0
7,618
5,741
64,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,899
Gold Earned
44,905
424
Minions Killed
505
0
Camps Cleared
0
1,621,871
Distance Traveled
1,625,056
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,760
456
83
5
0
298,292
2
W
Tiamat
9,945
585
126
7
0
308,135
4
L
Rama
7,903
465
113
7
0
299,383
3
L
Kuzenbo
8,203
483
18
1
0
350,002
5
L
Fenrir
7,902
465
74
4
0
330,496
6
W
Bastet
8,761
515
113
7
0
396,737
6
L
Chang'e
9,131
537
136
8
0
343,698
4
W
Cupid
10,224
601
140
8
0
321,483
2
W
King Arthur
8,026
472
35
2
0
331,989
3
W
Anubis
7,949
468
91
5
0
266,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role