Player Matchup

Thanatos
Thanatos
Bloodnuuggit
Thanatos
Level 119
God Stats
4W - 3L
1,500 SR
Queue Stats
21W - 24L
1,415 Elo+
Solo
Ymir
Ymir
Full On Gold
Ymir
Level 123
God Stats
1W - 2L
1,295 SR
Queue Stats
2W - 5L
1,529 Elo+
Solo
Nu Wa
Nu Wa
KelticWizard
Nu Wa
Level 96
God Stats
107W - 83L
1,581 SR
Queue Stats
472W - 488L
1,451 Elo+
Party 1
Izanami
Izanami
Witch Waif
Izanami
Level 89
God Stats
147W - 170L
1,494 SR
Queue Stats
473W - 505L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
ddeverx
Sun Wukong
Level 84
God Stats
2W - 6L
1,320 SR
Queue Stats
123W - 143L
1,379 Elo+
Solo
Team Averages
Level 102
1,438 SR
1,442 Elo+

VS

Team Averages
Level 127
1,551 SR
1,440 Elo+
Kukulkan
Kukulkan
GandymanEd
Kukulkan
Level 155
God Stats
77W - 76L
1,468 SR
Queue Stats
122W - 112L
1,476 Elo+
Solo
Freya
Freya
LouboutinnDonn
Freya
Level 105
God Stats
42W - 36L
1,501 SR
Queue Stats
194W - 236L
1,435 Elo+
Solo
Ra
Ra
RpgGawd001
Ra
Level 127
God Stats
26W - 26L
1,471 SR
Queue Stats
883W - 902L
1,439 Elo+
Solo
Mulan
Mulan
S3RI4LK1LL3RX
Mulan
Level 123
God Stats
10W - 9L
1,593 SR
Queue Stats
129W - 137L
1,445 Elo+
Solo
Sobek
Sobek
SlickRicc8994
Sobek
Level 124
God Stats
2W - 0L
1,721 SR
Queue Stats
62W - 65L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bloodnuuggit
Thanatos
11
1 / 8 / 1
6,989
998
8,630
11,245
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 0 / 1
6,618
945
37
1,378
756
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
2 / 4 / 1
7,884
1,126
8,958
6,989
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Witch Waif
Izanami
12
0 / 2 / 2
7,312
1,045
4,553
7,220
2,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
ddeverx
Sun Wukong
13
1 / 1 / 3
7,410
1,059
4,886
6,584
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

282

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GandymanEd
Kukulkan
13
1 / 1 / 7
7,619
1,088
4,354
4,307
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 4
7,662
1,095
8,132
8,245
3,381
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
4 / 0 / 6
8,334
1,191
5,612
2,642
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 8
8,376
1,197
6,021
6,852
3,972
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 0 / 8
9,356
1,337
5,177
8,840
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
4
Kills
15
15
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bloodnuuggit
Thanatos
1
8
1
0.19
L
0
0
1
0.5
W
Kukulkan
GandymanEd
Kukulkan
1
1
7
4.5
L
2
4
1
0.63
W
2
3
4
1.33
W
4
0
6
7
W
4
0
8
8
W
4
0
8
8
L
Izanami
Witch Waif
Izanami
0
2
2
0.5
L
Sun Wukong
ddeverx
Sun Wukong
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,064
Damage
29,296
33,416
Taken
30,886
14,372
Mitigated
20,331
2,436
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bloodnuuggit
Thanatos
8,630
2,935
0
2,112
11,245
4,897
0
8,005
2,986
0
12,974
L
37
0
0
168
1,378
756
0
1,212
166
200
0
W
Kukulkan
GandymanEd
Kukulkan
4,354
955
0
0
4,307
1,625
0
1,120
3,187
24,999
0
L
8,958
3,595
0
0
6,989
2,636
0
3,151
3,808
33,620
0
W
8,132
3,304
0
3,089
8,245
3,381
0
2,521
5,724
24,457
0
W
5,612
866
1,798
563
2,642
722
0
588
2,054
13,722
0
W
6,021
1,273
0
2,129
6,852
3,972
0
2,027
4,825
0
19,696
W
5,177
669
0
2,545
8,840
10,631
0
2,739
6,101
13,508
0
L
Izanami
Witch Waif
Izanami
4,553
3,676
0
8
7,220
2,933
0
5,736
1,472
0
20,571
L
Sun Wukong
ddeverx
Sun Wukong
4,886
1,902
0
148
6,584
3,150
0
4,857
1,709
0
14,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
41,347
116
Minions Killed
153
4
Camps Cleared
8
497,156
Distance Traveled
659,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,989
998
4
1
1
130,687
0
L
Ymir
6,618
945
2
0
0
9,376
0
W
Kukulkan
7,619
1,088
44
6
5
117,454
0
L
Nu Wa
7,884
1,126
35
5
3
113,985
0
W
Freya
7,662
1,095
33
5
1
119,042
0
W
Ra
8,334
1,191
24
3
0
158,771
0
W
Mulan
8,376
1,197
34
5
0
118,274
0
W
Sobek
9,356
1,337
18
3
2
146,285
0
L
Izanami
7,312
1,045
53
8
0
111,780
0
L
Sun Wukong
7,410
1,059
22
3
0
131,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role