Player Matchup

Bacchus
Bacchus
DatJitDamien
Bacchus
Level 109
God Stats
2W - 2L
1,592 SR
Queue Stats
31W - 30L
1,502 Elo+
Party 1
Scylla
Scylla
EAzY Snipe34
Scylla
Level 85
God Stats
1W - 2L
1,567 SR
Queue Stats
77W - 76L
1,561 Elo+
Party 1
Vulcan
Vulcan
Keandre Reaves
Vulcan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,510 Elo+
Party 1
Raijin
Raijin
Worfe0
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,452 Elo+
Solo
King Arthur
King Arthur
l Mathias I
King Arthur
Level 97
God Stats
2W - 2L
1,700 SR
Queue Stats
26W - 15L
1,625 Elo+
Party 1
Team Averages
Level 106
1,572 SR
1,530 Elo+

VS

Team Averages
Level 126
1,341 SR
1,495 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Makosen
Tyr
Level 117
God Stats
5W - 5L
1,222 SR
Queue Stats
334W - 347L
1,487 Elo+
Party 3
Kukulkan
Kukulkan
Stymie
Kukulkan
Level 102
God Stats
2W - 6L
1,154 SR
Queue Stats
181W - 172L
1,506 Elo+
Party 3
Chaac
Chaac
TeratoidPlate4
Chaac
Level 151
God Stats
2W - 1L
1,499 SR
Queue Stats
479W - 480L
1,486 Elo+
Solo
Nu Wa
Nu Wa
whitewidow420088
Nu Wa
Level 137
God Stats
6W - 6L
1,331 SR
Queue Stats
232W - 218L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DatJitDamien
Bacchus
12
0 / 4 / 5
6,422
714
4,886
11,811
14,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
15
2 / 4 / 7
8,076
897
9,171
7,336
3,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 2 / 2
7,279
809
8,896
8,826
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
Worfe0
Raijin
1
0 / 0 / 0
2,176
242
0
678
184
King Arthur
l Mathias I
King Arthur
13
3 / 4 / 5
7,472
830
9,214
11,707
8,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 2 / 7
7,098
789
6,072
7,203
3,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
16
9 / 2 / 3
8,725
969
8,628
10,977
6,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Stymie
Kukulkan
12
0 / 2 / 8
7,121
791
6,160
6,228
2,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 3 / 7
8,305
923
7,861
13,366
15,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 2 / 8
7,377
820
8,780
6,533
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
10
Kills
14
14
Deaths
11
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
7
2.25
L
Bacchus
DatJitDamien
Bacchus
0
4
5
0.63
L
Scylla
2
4
7
1.38
L
5
2
2
3
W
Tyr
9
2
3
5.25
W
Kukulkan
Stymie
Kukulkan
0
2
8
2
W
3
3
7
2.17
L
Raijin
Worfe0
Raijin
0
0
0
0
L
King Arthur
l Mathias I
King Arthur
3
4
5
1.38
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,167
Damage
37,501
40,358
Taken
44,307
29,804
Mitigated
31,591
12,857
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,072
250
946
1,713
7,203
3,640
267
3,679
3,446
17,178
0
L
Bacchus
DatJitDamien
Bacchus
4,886
314
656
2,123
11,811
14,156
0
7,041
4,770
8,371
0
L
Scylla
9,171
325
2,869
1,478
7,336
3,214
0
3,823
3,513
25,728
0
L
8,896
1,827
816
3,448
8,826
4,142
0
4,517
4,309
16,087
0
W
Tyr
8,628
468
1,012
2,797
10,977
6,792
381
3,407
7,452
0
15,070
W
Kukulkan
Stymie
Kukulkan
6,160
711
1,296
1,413
6,228
2,854
0
3,889
2,299
10,067
0
W
7,861
342
809
3,794
13,366
15,700
61
6,906
6,130
1,850
19,736
L
Raijin
Worfe0
Raijin
0
0
0
0
678
184
0
678
0
0
0
L
King Arthur
l Mathias I
King Arthur
9,214
1,627
0
1,467
11,707
8,108
0
5,975
5,732
0
22,212
W
8,780
2,736
729
1,616
6,533
2,605
528
4,454
2,027
16,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,425
Gold Earned
38,626
88
Minions Killed
105
0
Camps Cleared
0
689,514
Distance Traveled
887,047
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,098
789
25
3
0
158,577
0
L
Bacchus
6,422
714
6
1
0
170,875
0
L
Scylla
8,076
897
41
5
0
165,780
0
L
Vulcan
7,279
809
16
2
0
184,873
0
W
Tyr
8,725
969
14
2
0
197,023
0
W
Kukulkan
7,121
791
13
1
0
187,879
0
W
Chaac
8,305
923
31
3
0
185,595
0
L
Raijin
2,176
242
0
0
0
0
0
L
King Arthur
7,472
830
25
3
0
167,986
0
W
Nu Wa
7,377
820
22
2
0
157,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role