Player Matchup

Pele
Pele
Gold V
AzuraErebuss
Pele
Gold V
Level 109
God Stats
1W - 2L
1,314 SR
Queue Stats
105W - 106L
1,402 MMR
Solo
Hou Yi
Hou Yi
Gold IV
CEMENb
Hou Yi
Gold IV
Level 107
God Stats
40W - 33L
1,514 SR
Queue Stats
64W - 60L
1,385 MMR
Solo
Ra
Ra
Bronze III
ChernaLucas
Ra
Bronze III
Level 32
God Stats
9W - 5L
1,716 SR
Queue Stats
80W - 72L
1,400 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
LukaMag1c77
Kuzenbo
Silver V
Level 89
God Stats
1W - 1L
1,216 SR
Queue Stats
26W - 25L
1,308 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver V
jucix
Morgan Le Fay
Silver V
Level 65
God Stats
2W - 5L
1,658 SR
Queue Stats
12W - 13L
1,446 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 80
1,483 SR
1,388 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,540 SR
1,386 MMR
Nemesis
Nemesis
Gold IV
DIeguillito
Nemesis
Gold IV
Level 151
God Stats
7W - 7L
1,585 SR
Queue Stats
683W - 696L
1,363 MMR
Solo
Ix Chel
Ix Chel
Gold IV
FFS--Mikey
Ix Chel
Gold IV
Level 147
God Stats
2W - 3L
1,493 SR
Queue Stats
176W - 181L
1,498 MMR
Party 1
Bellona
Bellona
Bronze IV
MWT Ominous
Bellona
Bronze IV
Level 87
God Stats
0W - 1L
1,364 SR
Queue Stats
1W - 11L
1,360 MMR
Solo
Izanami
Izanami
Gold V
Sunrisers01
Izanami
Gold V
Level 106
God Stats
14W - 6L
1,690 SR
Queue Stats
781W - 796L
1,375 MMR
Solo
Horus
Horus
Silver I
bennyboy0620
Horus
Silver I
Level 121
God Stats
7W - 5L
1,570 SR
Queue Stats
95W - 117L
1,336 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
9,879
581
8,989
17,053
7,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
CEMENb
Hou Yi
16
4 / 3 / 2
10,316
607
9,548
12,005
4,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 0 / 9
10,087
593
14,757
8,032
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
LukaMag1c77
Kuzenbo
13
3 / 1 / 10
9,239
543
5,610
15,762
19,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
jucix
Morgan Le Fay
16
4 / 0 / 6
10,925
643
11,003
8,069
7,056
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ChaacAo KuangAthenaSol

VS

Bans
ThorSun WukongThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DIeguillito
Nemesis
15
4 / 5 / 3
8,909
524
7,944
17,523
7,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
FFS--Mikey
Ix Chel
12
0 / 5 / 2
7,641
449
8,288
12,747
5,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MWT Ominous
Bellona
11
0 / 4 / 2
7,078
416
1,785
11,500
9,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Sunrisers01
Izanami
17
3 / 1 / 3
10,403
612
6,288
12,427
5,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 4
7,338
432
3,936
15,566
13,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
7
7
Deaths
19
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
Hou Yi
CEMENb
Hou Yi
4
3
2
1.67
W
3
0
9
7.5
L
Nemesis
DIeguillito
Nemesis
4
5
3
1.1
L
Ix Chel
FFS--Mikey
Ix Chel
0
5
2
0.2
W
Kuzenbo
LukaMag1c77
Kuzenbo
3
1
10
8
L
Bellona
MWT Ominous
Bellona
0
4
2
0.25
L
Izanami
Sunrisers01
Izanami
3
1
3
4.5
L
0
4
4
0.5
W
Morgan Le Fay
jucix
Morgan Le Fay
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,907
Damage
28,241
60,921
Taken
69,763
42,145
Mitigated
41,763
27,830
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,989
2,386
0
9,128
17,053
7,501
0
2,268
14,785
0
94,804
W
Hou Yi
CEMENb
Hou Yi
9,548
4,135
0
4,334
12,005
4,623
894
0
12,005
0
81,608
W
14,757
1,836
2,712
3,701
8,032
3,955
750
2,478
5,554
94,602
0
L
Nemesis
DIeguillito
Nemesis
7,944
3,081
0
1,270
17,523
7,556
0
5,229
12,046
0
78,364
L
Ix Chel
FFS--Mikey
Ix Chel
8,288
724
1,013
2,497
12,747
5,161
0
7,878
4,506
63,092
0
W
Kuzenbo
LukaMag1c77
Kuzenbo
5,610
1,957
0
3,652
15,762
19,010
773
3,465
12,297
24,582
0
L
Bellona
MWT Ominous
Bellona
1,785
90
0
1,680
11,500
9,898
0
5,702
5,672
0
37,646
L
Izanami
Sunrisers01
Izanami
6,288
3,721
0
2,623
12,427
5,456
420
2,819
9,542
0
96,815
L
3,936
1,755
787
2,729
15,566
13,692
0
9,075
6,235
0
20,681
W
Morgan Le Fay
jucix
Morgan Le Fay
11,003
1,023
0
4,303
8,069
7,056
466
467
7,602
84,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,446
Gold Earned
41,369
577
Minions Killed
496
0
Camps Cleared
0
1,748,636
Distance Traveled
1,669,457
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,879
581
127
7
0
363,436
2
W
Hou Yi
10,316
607
128
8
0
325,708
2
W
Ra
10,087
593
163
10
0
362,688
4
L
Nemesis
8,909
524
104
6
0
402,071
2
L
Ix Chel
7,641
449
107
6
0
309,799
2
W
Kuzenbo
9,239
543
25
1
0
365,026
2
L
Bellona
7,078
416
80
5
0
334,815
0
L
Izanami
10,403
612
178
10
0
318,639
7
L
Horus
7,338
432
27
2
0
304,133
4
W
Morgan Le Fay
10,925
643
134
8
0
331,778
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role