Player Matchup

Zeus
Zeus
Danger_Stains
Zeus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,269 Elo+
Party 1
Fenrir
Fenrir
Haydaar
Fenrir
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 33L
1,381 Elo+
Party 1
Chernobog
Chernobog
Obione119
Chernobog
Level 67
God Stats
5W - 5L
1,573 SR
Queue Stats
74W - 76L
1,448 Elo+
Party 1
Neith
Neith
Ziplar
Neith
Level 68
God Stats
70W - 71L
1,492 SR
Queue Stats
70W - 75L
1,438 Elo+
Party 1
Kuzenbo
Kuzenbo
scott010595
Kuzenbo
Level 88
God Stats
117W - 110L
1,539 SR
Queue Stats
135W - 134L
1,464 Elo+
Party 1
Team Averages
Level 65
1,521 SR
1,400 Elo+

VS

Team Averages
Level 127
1,659 SR
1,516 Elo+
Merlin
Merlin
 
Merlin
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FrozenOnee
Medusa
Level 129
God Stats
14W - 4L
1,710 SR
Queue Stats
47W - 35L
1,453 Elo+
Solo
Ra
Ra
ILostMyAirpod
Ra
Level 89
God Stats
3W - 0L
1,814 SR
Queue Stats
479W - 454L
1,586 Elo+
Solo
Serqet
Serqet
v Unexposed
Serqet
Level 129
God Stats
20W - 12L
1,643 SR
Queue Stats
781W - 734L
1,537 Elo+
Solo
Hercules
Hercules
vitamin63
Hercules
Level 147
God Stats
4W - 1L
1,626 SR
Queue Stats
230W - 224L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,915
532
7,836
4,535
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Haydaar
Fenrir
11
0 / 1 / 3
6,149
473
3,181
8,820
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Obione119
Chernobog
13
2 / 2 / 0
7,569
582
5,403
10,689
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Ziplar
Neith
10
1 / 5 / 1
6,397
492
5,397
9,576
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
scott010595
Kuzenbo
10
2 / 2 / 2
6,039
465
3,345
9,591
8,776
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 0
6,678
514
3,143
5,841
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
FrozenOnee
Medusa
13
7 / 2 / 0
7,992
615
8,756
8,690
3,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 2 / 0
8,176
629
6,900
8,525
5,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Serqet
12
0 / 1 / 1
6,674
513
3,566
10,132
3,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
vitamin63
Hercules
10
0 / 3 / 4
6,458
497
2,492
8,841
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
10
10
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
L
4
0
1
4.5
W
Medusa
FrozenOnee
Medusa
7
2
0
3.5
L
Fenrir
Haydaar
Fenrir
0
1
3
1.5
W
3
2
0
1.5
L
Chernobog
Obione119
Chernobog
2
2
0
1
L
Neith
Ziplar
Neith
1
5
1
0.3
L
Kuzenbo
scott010595
Kuzenbo
2
2
2
1.5
W
Serqet
0
1
1
0.5
W
Hercules
vitamin63
Hercules
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,162
Damage
24,857
43,211
Taken
42,029
20,906
Mitigated
21,188
10,522
Healing
11,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,143
37
58
357
5,841
2,287
0
3,169
2,590
46,041
0
L
7,836
324
0
2,221
4,535
1,369
0
772
3,601
43,385
0
W
Medusa
FrozenOnee
Medusa
8,756
3,576
0
3,732
8,690
3,080
769
1,154
7,494
0
58,419
L
Fenrir
Haydaar
Fenrir
3,181
388
0
1,011
8,820
3,454
0
940
7,476
0
46,450
W
6,900
807
36
3,226
8,525
5,236
129
0
8,525
61,686
0
L
Chernobog
Obione119
Chernobog
5,403
2,713
0
4,276
10,689
4,179
0
5,730
4,751
0
59,141
L
Neith
Ziplar
Neith
5,397
3,134
0
2,031
9,576
3,128
0
0
9,576
0
45,959
L
Kuzenbo
scott010595
Kuzenbo
3,345
1,096
0
983
9,591
8,776
0
2,371
7,017
21,307
0
W
Serqet
3,566
167
0
1,880
10,132
3,917
0
2,991
6,966
0
56,429
W
Hercules
vitamin63
Hercules
2,492
421
0
2,459
8,841
6,668
65
3,356
5,273
0
19,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
35,978
368
Minions Killed
416
0
Camps Cleared
0
1,275,006
Distance Traveled
1,331,630
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,678
514
93
7
0
260,708
2
L
Zeus
6,915
532
82
6
0
241,691
2
W
Medusa
7,992
615
85
7
0
223,698
0
L
Fenrir
6,149
473
63
5
0
292,160
0
W
Ra
8,176
629
110
8
0
274,364
0
L
Chernobog
7,569
582
110
8
0
235,151
0
L
Neith
6,397
492
76
6
0
225,613
1
L
Kuzenbo
6,039
465
37
3
0
280,391
6
W
Serqet
6,674
513
85
7
0
314,349
0
W
Hercules
6,458
497
43
3
0
258,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role