Player Matchup

Sun Wukong
Sun Wukong
Big Bramo v3
Sun Wukong
Level 154
God Stats
26W - 22L
1,578 SR
Queue Stats
155W - 147L
1,513 Elo+
Party 2
Da Ji
Da Ji
DeLaSmalls
Da Ji
Level 156
God Stats
2W - 2L
1,825 SR
Queue Stats
233W - 178L
1,540 Elo+
Party 1
Ra
Ra
SHAK0RI
Ra
Level 123
God Stats
78W - 71L
1,559 SR
Queue Stats
115W - 117L
1,503 Elo+
Party 2
Olorun
Olorun
Wendigoon760
Olorun
Level 91
God Stats
8W - 5L
1,675 SR
Queue Stats
170W - 161L
1,568 Elo+
Party 2
Sylvanus
Sylvanus
tmnt007
Sylvanus
Level 158
God Stats
2W - 4L
1,474 SR
Queue Stats
188W - 135L
1,582 Elo+
Party 1
Team Averages
Level 136
1,622 SR
1,541 Elo+

VS

Team Averages
Level 150
1,465 SR
1,537 Elo+
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Halo1174
Baron Samedi
Level 187
God Stats
2W - 3L
1,490 SR
Queue Stats
198W - 194L
1,550 Elo+
Party 3
Bellona
Bellona
Tskye
Bellona
Level 96
God Stats
1W - 0L
1,421 SR
Queue Stats
37W - 33L
1,490 Elo+
Solo
Sobek
Sobek
Typhlosιon
Sobek
Level 191
God Stats
1W - 0L
1,171 SR
Queue Stats
51W - 47L
1,569 Elo+
Solo
Danzaburou
Danzaburou
poliopolo11745
Danzaburou
Level 118
God Stats
16W - 4L
1,744 SR
Queue Stats
111W - 91L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Big Bramo v3
Sun Wukong
12
0 / 2 / 0
7,445
677
4,611
8,729
7,129
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
15
1 / 5 / 1
8,135
740
8,085
11,878
7,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 2 / 0
7,790
708
534
4,231
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
16
0 / 2 / 1
8,508
773
4,542
9,395
4,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
tmnt007
Sylvanus
14
1 / 4 / 0
8,214
747
6,030
12,833
10,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
2 / 0 / 6
8,867
806
6,429
7,564
2,824
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Halo1174
Baron Samedi
16
5 / 0 / 9
9,570
870
14,862
5,602
2,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Tskye
Bellona
15
0 / 2 / 6
8,580
780
4,724
11,015
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 0 / 7
8,800
800
4,556
12,050
13,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
poliopolo11745
Danzaburou
17
8 / 0 / 5
9,905
900
9,831
8,078
3,769
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
2
Kills
15
15
Deaths
2
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
6
5
L
Sun Wukong
Big Bramo v3
Sun Wukong
0
2
0
0
L
Da Ji
1
5
1
0.3
W
Baron Samedi
Halo1174
Baron Samedi
5
0
9
9.5
L
0
2
0
0
W
Bellona
Tskye
Bellona
0
2
6
1.5
W
0
0
7
3.5
L
Olorun
0
2
1
0.25
W
Danzaburou
poliopolo11745
Danzaburou
8
0
5
10.5
L
Sylvanus
tmnt007
Sylvanus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,802
Damage
40,402
47,066
Taken
44,309
30,889
Mitigated
32,156
10,413
Healing
15,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,429
3,578
0
956
7,564
2,824
0
3,547
4,017
0
32,472
L
Sun Wukong
Big Bramo v3
Sun Wukong
4,611
763
0
948
8,729
7,129
0
2,658
6,071
0
12,323
L
Da Ji
8,085
2,383
0
1,822
11,878
7,288
0
3,678
8,200
0
20,759
W
Baron Samedi
Halo1174
Baron Samedi
14,862
1,145
2,081
2,809
5,602
2,998
764
2,008
3,594
33,855
0
L
534
79
108
863
4,231
1,673
448
2,484
1,747
19,873
0
W
Bellona
Tskye
Bellona
4,724
1,135
0
2,838
11,015
9,424
102
911
10,104
0
39,700
W
4,556
363
0
3,949
12,050
13,141
124
3,290
8,760
12,217
0
L
Olorun
4,542
2,084
120
2,838
9,395
4,257
184
5,014
4,381
33,821
588
W
Danzaburou
poliopolo11745
Danzaburou
9,831
4,498
0
3,225
8,078
3,769
1,003
1,350
6,728
0
29,830
L
Sylvanus
tmnt007
Sylvanus
6,030
991
1,654
2,060
12,833
10,542
0
5,584
7,249
13,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
45,722
186
Minions Killed
254
0
Camps Cleared
0
811,350
Distance Traveled
1,159,692
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,867
806
60
5
0
247,955
4
L
Sun Wukong
7,445
677
13
1
0
135,300
1
L
Da Ji
8,135
740
35
3
0
192,805
0
W
Baron Samedi
9,570
870
52
5
0
234,371
0
L
Ra
7,790
708
36
3
0
109,898
0
W
Bellona
8,580
780
76
7
0
238,474
0
W
Sobek
8,800
800
13
1
0
204,286
0
L
Olorun
8,508
773
80
7
0
200,528
0
W
Danzaburou
9,905
900
53
5
0
234,606
0
L
Sylvanus
8,214
747
22
2
0
172,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role