Player Matchup

Fenrir
Fenrir
RaginRevenant
Fenrir
Level 78
God Stats
5W - 6L
1,492 SR
Queue Stats
30W - 36L
1,346 Elo+
Solo
Hera
Hera
cpaepic
Hera
Level 125
God Stats
5W - 2L
1,605 SR
Queue Stats
40W - 33L
1,525 Elo+
Solo
Chiron
Chiron
nekobladen
Chiron
Level 138
God Stats
21W - 11L
1,694 SR
Queue Stats
401W - 404L
1,471 Elo+
Solo
Team Averages
Level 114
1,597 SR
1,447 Elo+

VS

Team Averages
Level 52
1,532 SR
1,440 Elo+
Fafnir
Fafnir
GucciCentipede
Fafnir
Level 49
God Stats
1W - 4L
1,608 SR
Queue Stats
157W - 156L
1,407 Elo+
Party 1
Sol
Sol
Skwee0201
Sol
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 143L
1,378 Elo+
Party 1
Thor
Thor
WadeWilson099
Thor
Level 57
God Stats
9W - 12L
1,489 SR
Queue Stats
240W - 287L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
10,258
789
6,849
10,172
5,918
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
cpaepic
Hera
14
3 / 1 / 8
10,982
845
13,638
7,096
2,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
nekobladen
Chiron
15
8 / 0 / 6
11,723
902
13,780
8,482
3,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
8,662
666
4,008
15,426
19,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
0 / 7 / 0
8,335
641
4,992
13,217
4,554
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 5 / 0
8,727
671
6,895
10,902
4,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
15
Kills
1
2
Deaths
15
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
4
1
6
7
L
0
7
0
0
L
1
5
0
0.2
W
Hera
cpaepic
Hera
3
1
8
7
W
Chiron
nekobladen
Chiron
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,267
Damage
15,895
25,750
Taken
39,545
12,124
Mitigated
28,356
7,575
Healing
4,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,008
1,012
0
565
15,426
19,187
0
4,537
10,889
16,086
581
W
6,849
1,726
0
2,174
10,172
5,918
385
3,990
6,182
0
20,325
L
4,992
1,542
0
3,727
13,217
4,554
0
5,485
7,732
29,592
0
L
6,895
841
0
0
10,902
4,615
0
3,829
7,073
0
26,963
W
Hera
cpaepic
Hera
13,638
3,259
0
888
7,096
2,562
976
1,832
5,264
57,105
0
W
Chiron
nekobladen
Chiron
13,780
6,013
561
3,952
8,482
3,644
1,956
3,356
5,126
0
60,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,963
Gold Earned
25,724
162
Minions Killed
97
0
Camps Cleared
0
717,206
Distance Traveled
661,397
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,662
666
20
2
0
236,608
0
W
Fenrir
10,258
789
20
2
0
224,978
0
L
Sol
8,335
641
41
3
0
194,781
0
L
Thor
8,727
671
36
3
0
230,008
0
W
Hera
10,982
845
65
5
0
244,355
0
W
Chiron
11,723
902
77
6
0
247,873
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role