Player Matchup

Osiris
Osiris
Bronze III
BigSad-42
Osiris
Bronze III
Level 102
God Stats
14W - 30L
1,333 SR
Queue Stats
46W - 88L
235 MMR
Solo
Scylla
Scylla
Silver II
Izenago
Scylla
Silver II
Level 108
God Stats
1W - 1L
1,668 SR
Queue Stats
65W - 80L
1,138 MMR
Solo
Hun Batz
Hun Batz
Silver IV
Springs3
Hun Batz
Silver IV
Level 148
God Stats
0W - 1L
1,738 SR
Queue Stats
39W - 54L
913 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 119
1,580 SR
762 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,501 SR
718 MMR
Ne Zha
Ne Zha
Silver I
FugieFuge
Ne Zha
Silver I
Level 158
God Stats
18W - 5L
1,706 SR
Queue Stats
121W - 122L
1,203 MMR
Solo
Zhong Kui
Zhong Kui
Bronze IV
JONY1993
Zhong Kui
Bronze IV
Level 89
God Stats
3W - 6L
1,275 SR
Queue Stats
493W - 869L
-259 MMR
Solo
Hades
Hades
Silver V
elPAISA19
Hades
Silver V
Level 86
God Stats
39W - 44L
1,521 SR
Queue Stats
42W - 52L
1,211 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BigSad-42
Osiris
16
1 / 3 / 9
13,018
685
9,461
23,233
35,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Izenago
Scylla
16
7 / 4 / 1
14,023
738
22,918
13,538
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Springs3
Hun Batz
16
3 / 5 / 4
13,840
728
11,609
16,800
8,821
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesAgniAnubisSun WukongHera

VS

Bans
BastetBacchusKuzenboHerculesCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FugieFuge
Ne Zha
17
4 / 3 / 6
14,346
755
18,514
21,448
25,171
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Zhong Kui
JONY1993
Zhong Kui
14
1 / 5 / 6
12,613
664
12,302
17,096
14,218
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
elPAISA19
Hades
17
7 / 3 / 4
15,190
799
14,370
19,028
12,517
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
11
Kills
12
12
Deaths
11
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
BigSad-42
Osiris
1
3
9
1.83
W
Ne Zha
FugieFuge
Ne Zha
4
3
6
2.33
L
Scylla
Izenago
Scylla
7
4
1
1.88
W
Zhong Kui
JONY1993
Zhong Kui
1
5
6
0.8
L
Hun Batz
Springs3
Hun Batz
3
5
4
1
W
Hades
elPAISA19
Hades
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,988
Damage
45,186
53,571
Taken
57,572
50,173
Mitigated
51,906
7,511
Healing
16,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BigSad-42
Osiris
9,461
1,601
0
6,169
23,233
35,909
0
12,649
10,584
0
30,075
W
Ne Zha
FugieFuge
Ne Zha
18,514
2,310
358
6,189
21,448
25,171
1,272
6,126
14,698
0
45,369
L
Scylla
Izenago
Scylla
22,918
1,222
0
108
13,538
5,443
0
5,739
7,799
76,161
0
W
Zhong Kui
JONY1993
Zhong Kui
12,302
2,106
0
3,636
17,096
14,218
1,554
8,809
7,719
47,056
0
L
Hun Batz
Springs3
Hun Batz
11,609
1,151
0
1,234
16,800
8,821
0
8,665
8,135
0
52,365
W
Hades
elPAISA19
Hades
14,370
1,154
377
6,157
19,028
12,517
471
8,931
9,699
67,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,881
Gold Earned
42,149
150
Minions Killed
181
0
Camps Cleared
0
957,109
Distance Traveled
976,336
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,018
685
17
1
0
344,433
7
W
Ne Zha
14,346
755
27
1
0
361,576
0
L
Scylla
14,023
738
98
5
0
304,295
0
W
Zhong Kui
12,613
664
53
3
0
287,596
0
L
Hun Batz
13,840
728
35
2
0
308,381
2
W
Hades
15,190
799
101
5
0
327,164
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role