Player Matchup

Olorun
Olorun
 
Olorun
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bluemaverick202
Jormungandr
Level 48
God Stats
10W - 8L
1,442 SR
Queue Stats
42W - 46L
1,212 Elo+
Party 3
Amaterasu
Amaterasu
Deadbones1234
Amaterasu
Level 82
God Stats
14W - 7L
1,444 SR
Queue Stats
90W - 75L
1,239 Elo+
Party 3
Discordia
Discordia
KenzyB7
Discordia
Level 45
God Stats
21W - 10L
1,610 SR
Queue Stats
80W - 64L
1,175 Elo+
Party 3
Arachne
Arachne
Paquiit0
Arachne
Level 47
God Stats
28W - 24L
1,548 SR
Queue Stats
189W - 231L
1,358 Elo+
Solo
Team Averages
Level 68
1,509 SR
1,297 Elo+

VS

Team Averages
Level 81
1,468 SR
1,352 Elo+
Loki
Loki
D3falt01
Loki
Level 36
God Stats
0W - 3L
1,201 SR
Queue Stats
15W - 29L
1,287 Elo+
Party 2
Kuzenbo
Kuzenbo
KimaDaGee
Kuzenbo
Level 182
God Stats
58W - 50L
1,477 SR
Queue Stats
406W - 396L
1,456 Elo+
Party 1
Neith
Neith
Maulbeere88
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,254 Elo+
Party 1
Achilles
Achilles
Mister Pink32
Achilles
Level 149
God Stats
3W - 6L
1,660 SR
Queue Stats
70W - 58L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ST_Shimada
Morgan Le Fay
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 28L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
4 / 1 / 4
8,467
564
9,180
8,423
3,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
Bluemaverick202
Jormungandr
13
3 / 1 / 8
7,571
505
8,970
10,109
8,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
Deadbones1234
Amaterasu
16
5 / 3 / 0
10,010
667
12,572
19,478
18,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Discordia
KenzyB7
Discordia
14
1 / 1 / 1
7,760
517
5,823
6,403
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Paquiit0
Arachne
14
6 / 1 / 1
8,664
578
5,460
13,658
5,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
4 / 4 / 2
8,110
541
8,209
11,879
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
KimaDaGee
Kuzenbo
9
0 / 3 / 1
5,591
373
5,273
12,231
13,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 7 / 1
5,767
384
3,455
11,295
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Mister Pink32
Achilles
14
3 / 3 / 1
8,485
566
9,501
15,665
16,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
ST_Shimada
Morgan Le Fay
13
0 / 2 / 1
7,846
523
3,569
7,058
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
19
Kills
7
7
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
1
4
6
W
Jormungandr
Bluemaverick202
Jormungandr
3
1
8
7
L
Loki
4
4
2
1.25
W
Amaterasu
Deadbones1234
Amaterasu
5
3
0
1.67
W
Discordia
KenzyB7
Discordia
1
1
1
1.5
L
Kuzenbo
KimaDaGee
Kuzenbo
0
3
1
0.17
L
0
7
1
0.07
L
Achilles
Mister Pink32
Achilles
3
3
1
1.17
W
Arachne
Paquiit0
Arachne
6
1
1
6.5
L
Morgan Le Fay
ST_Shimada
Morgan Le Fay
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,005
Damage
30,007
58,071
Taken
58,128
38,299
Mitigated
42,018
22,879
Healing
9,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
9,180
4,944
270
3,348
8,423
3,518
4,323
1,639
6,559
72,437
5,871
W
Jormungandr
Bluemaverick202
Jormungandr
8,970
2,356
0
3,550
10,109
8,053
361
2,311
7,249
35,673
0
L
Loki
8,209
2,807
0
3,271
11,879
4,331
0
2,189
9,526
30
48,029
W
Amaterasu
Deadbones1234
Amaterasu
12,572
6,469
0
7,451
19,478
18,809
475
0
19,478
0
84,501
W
Discordia
KenzyB7
Discordia
5,823
0
0
2,810
6,403
2,394
228
3,024
3,235
53,012
0
L
Kuzenbo
KimaDaGee
Kuzenbo
5,273
1,387
199
2,072
12,231
13,717
110
7,596
4,174
30,075
0
L
3,455
2,017
0
765
11,295
4,070
0
6,864
3,790
0
25,696
L
Achilles
Mister Pink32
Achilles
9,501
2,600
0
2,707
15,665
16,728
0
0
15,665
0
57,865
W
Arachne
Paquiit0
Arachne
5,460
3,888
0
5,450
13,658
5,525
621
867
12,678
0
61,683
L
Morgan Le Fay
ST_Shimada
Morgan Le Fay
3,569
165
0
511
7,058
3,172
315
5,860
1,198
58,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,472
Gold Earned
35,799
503
Minions Killed
323
0
Camps Cleared
0
1,411,723
Distance Traveled
1,345,192
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,467
564
132
9
0
257,019
0
W
Jormungandr
7,571
505
47
3
0
289,866
0
L
Loki
8,110
541
69
5
0
328,653
0
W
Amaterasu
10,010
667
134
9
0
295,318
0
W
Discordia
7,760
517
93
6
0
272,200
3
L
Kuzenbo
5,591
373
27
2
0
313,628
7
L
Neith
5,767
384
42
3
0
169,073
0
L
Achilles
8,485
566
93
6
0
292,254
0
W
Arachne
8,664
578
97
6
0
297,320
0
L
Morgan Le Fay
7,846
523
92
6
0
241,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role