Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ExposedG
Jormungandr
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,464 Elo+
Solo
Cthulhu
Cthulhu
HNXO
Cthulhu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 72L
1,388 Elo+
Party 2
Anubis
Anubis
egaV
Anubis
Level 128
God Stats
13W - 13L
1,528 SR
Queue Stats
49W - 56L
1,426 Elo+
Party 2
Cliodhna
Cliodhna
slimo94
Cliodhna
Level 59
God Stats
1W - 5L
1,244 SR
Queue Stats
66W - 92L
1,398 Elo+
Party 2
Team Averages
Level 75
1,454 SR
1,435 Elo+

VS

Team Averages
Level 87
1,551 SR
1,419 Elo+
Kukulkan
Kukulkan
BaronsBrewOnTap
Kukulkan
Level 21
God Stats
2W - 1L
1,489 SR
Queue Stats
26W - 27L
1,439 Elo+
Party 1
Ares
Ares
I CORIN I
Ares
Level 91
God Stats
3W - 2L
1,826 SR
Queue Stats
83W - 75L
1,409 Elo+
Party 1
Medusa
Medusa
Mad_Max_77
Medusa
Level 136
God Stats
45W - 47L
1,504 SR
Queue Stats
309W - 305L
1,396 Elo+
Solo
Agni
Agni
Polo_MarkY_
Agni
Level 141
God Stats
27W - 37L
1,435 SR
Queue Stats
731W - 719L
1,462 Elo+
Solo
Da Ji
Da Ji
transFQRM
Da Ji
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
2 / 2 / 1
6,109
509
6,983
6,504
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ExposedG
Jormungandr
9
1 / 1 / 2
5,754
480
5,660
7,801
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
HNXO
Cthulhu
10
0 / 3 / 0
5,570
464
1,819
8,908
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
egaV
Anubis
11
2 / 5 / 0
6,563
547
4,611
9,893
4,161
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
slimo94
Cliodhna
9
0 / 2 / 1
5,420
452
3,102
9,810
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
4 / 1 / 0
7,792
649
7,666
6,116
1,941
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
9
0 / 2 / 0
5,745
479
1,793
8,005
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Mad_Max_77
Medusa
11
1 / 1 / 1
6,239
520
5,229
7,981
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 0 / 2
8,033
669
8,277
6,487
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
transFQRM
Da Ji
11
2 / 1 / 1
6,471
539
4,120
7,966
2,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
13
13
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
2
1
1.25
W
Kukulkan
4
1
0
4
L
Jormungandr
ExposedG
Jormungandr
1
1
2
2
L
Cthulhu
HNXO
Cthulhu
0
3
0
0
W
Ares
0
2
0
0
W
Medusa
Mad_Max_77
Medusa
1
1
1
1.5
W
6
0
2
7
L
Anubis
egaV
Anubis
2
5
0
0.4
L
Cliodhna
slimo94
Cliodhna
0
2
1
0.25
W
Da Ji
transFQRM
Da Ji
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,175
Damage
27,085
42,916
Taken
36,555
19,121
Mitigated
16,259
11,275
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,983
3,017
0
1,375
6,504
2,243
0
1,488
5,016
0
41,712
W
Kukulkan
7,666
613
0
2,714
6,116
1,941
370
2,009
3,853
57,211
0
L
Jormungandr
ExposedG
Jormungandr
5,660
1,755
0
1,263
7,801
5,879
0
1,913
5,888
22,467
0
L
Cthulhu
HNXO
Cthulhu
1,819
0
0
845
8,908
3,759
200
5,201
3,707
25,441
0
W
Ares
1,793
101
0
966
8,005
5,925
306
2,773
5,192
15,236
0
W
Medusa
Mad_Max_77
Medusa
5,229
1,652
0
2,542
7,981
3,198
0
2,585
5,396
0
44,361
W
8,277
325
0
968
6,487
2,330
0
1,750
4,689
58,146
0
L
Anubis
egaV
Anubis
4,611
204
0
3,334
9,893
4,161
0
5,923
3,970
51,362
0
L
Cliodhna
slimo94
Cliodhna
3,102
165
0
4,458
9,810
3,079
0
3,211
6,599
0
33,900
W
Da Ji
transFQRM
Da Ji
4,120
1,068
0
508
7,966
2,865
622
2,623
5,335
0
44,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,416
Gold Earned
34,280
281
Minions Killed
357
0
Camps Cleared
0
1,103,611
Distance Traveled
1,215,026
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,109
509
70
6
0
220,764
0
W
Kukulkan
7,792
649
101
8
0
210,436
0
L
Jormungandr
5,754
480
20
2
0
236,139
0
L
Cthulhu
5,570
464
46
4
0
204,162
0
W
Ares
5,745
479
27
2
0
254,869
0
W
Medusa
6,239
520
68
6
0
220,577
2
W
Agni
8,033
669
93
8
0
263,019
2
L
Anubis
6,563
547
88
7
0
194,105
0
L
Cliodhna
5,420
452
57
5
0
248,441
1
W
Da Ji
6,471
539
68
6
0
266,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role