Player Matchup

Ah Puch
Ah Puch
GAMERxCON
Ah Puch
Level 145
God Stats
84W - 73L
1,565 SR
Queue Stats
293W - 317L
1,375 Elo+
Solo
Sol
Sol
NovaSythe18
Sol
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 71L
1,217 Elo+
Party 1
Mulan
Mulan
StyxSin
Mulan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 72L
1,378 Elo+
Party 1
Team Averages
Level 103
1,522 SR
1,323 Elo+

VS

Team Averages
Level 87
1,356 SR
1,366 Elo+
Nike
Nike
Disconnect22
Nike
Level 87
God Stats
3W - 6L
1,371 SR
Queue Stats
321W - 317L
1,472 Elo+
Solo
Anubis
Anubis
GeTT x PoWNeD
Anubis
Level 88
God Stats
1W - 2L
1,290 SR
Queue Stats
7W - 13L
1,306 Elo+
Solo
Fenrir
Fenrir
toumango QC
Fenrir
Level 86
God Stats
5W - 3L
1,407 SR
Queue Stats
79W - 89L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
GAMERxCON
Ah Puch
15
8 / 2 / 3
12,443
889
15,497
10,581
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 7 / 5
10,092
721
6,527
11,683
2,628
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
StyxSin
Mulan
13
2 / 3 / 10
11,498
821
15,024
22,782
16,643
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
11,006
786
10,291
18,551
17,438
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
9 / 5 / 2
12,383
885
20,519
16,004
9,959
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
8
0 / 5 / 4
8,702
622
1,903
8,653
3,280
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
12
Kills
12
12
Deaths
12
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
W
Ah Puch
GAMERxCON
Ah Puch
8
2
3
4.75
L
9
5
2
2
W
2
7
5
0.64
W
Mulan
StyxSin
Mulan
2
3
10
2.33
L
Fenrir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,048
Damage
32,713
45,046
Taken
43,208
22,924
Mitigated
30,677
14,683
Healing
6,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,291
809
0
0
18,551
17,438
0
8,209
9,119
184
33,733
W
Ah Puch
GAMERxCON
Ah Puch
15,497
793
321
3,104
10,581
3,653
350
2,613
7,968
64,049
0
L
20,519
1,010
0
5,851
16,004
9,959
0
9,472
5,840
57,340
0
W
6,527
1,340
85
2,078
11,683
2,628
2,309
6,459
5,224
29,528
0
W
Mulan
StyxSin
Mulan
15,024
2,265
385
8,710
22,782
16,643
268
12,220
10,562
1,401
31,457
L
Fenrir
1,903
339
0
590
8,653
3,280
0
4,890
3,331
0
8,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,033
Gold Earned
32,091
137
Minions Killed
113
0
Camps Cleared
0
725,400
Distance Traveled
623,653
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
11,006
786
39
3
0
262,833
1
W
Ah Puch
12,443
889
74
5
0
260,095
1
L
Anubis
12,383
885
64
5
0
209,003
3
W
Sol
10,092
721
38
3
0
213,096
0
W
Mulan
11,498
821
25
2
0
252,209
5
L
Fenrir
8,702
622
10
1
0
151,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role