Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BigPapaOtaku
Raijin
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 55L
1,402 Elo+
Solo
Sobek
Sobek
Bretterthanu369
Sobek
Level 80
God Stats
11W - 9L
1,493 SR
Queue Stats
585W - 717L
1,428 Elo+
Solo
Hou Yi
Hou Yi
Spearmyntz
Hou Yi
Level 66
God Stats
4W - 0L
1,533 SR
Queue Stats
66W - 80L
1,508 Elo+
Solo
Bacchus
Bacchus
WowThatsCoolBro
Bacchus
Level 29
God Stats
2W - 0L
1,726 SR
Queue Stats
81W - 103L
1,447 Elo+
Solo
Team Averages
Level 68
1,550 SR
1,457 Elo+

VS

Team Averages
Level 79
1,526 SR
1,430 Elo+
Nox
Nox
Dandanrlopes
Nox
Level 27
God Stats
1W - 4L
1,733 SR
Queue Stats
233W - 265L
1,419 Elo+
Solo
Agni
Agni
FiddyJohnson
Agni
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,463 Elo+
Solo
Hel
Hel
Jus_Missed_Me
Hel
Level 123
God Stats
4W - 3L
1,642 SR
Queue Stats
551W - 537L
1,389 Elo+
Solo
King Arthur
King Arthur
Mossy4ever
King Arthur
Level 115
God Stats
2W - 10L
987 SR
Queue Stats
575W - 612L
1,443 Elo+
Solo
Ishtar
Ishtar
Undead_Falken87
Ishtar
Level 89
God Stats
8W - 4L
1,768 SR
Queue Stats
581W - 569L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
0 / 1 / 10
9,815
654
5,200
10,989
6,250
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
20
10 / 2 / 12
12,746
850
23,327
16,241
8,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 13
11,039
736
5,605
20,061
25,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Spearmyntz
Hou Yi
20
12 / 3 / 7
12,639
843
15,944
16,162
7,830
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
4 / 3 / 20
11,726
782
8,125
18,871
25,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
10,642
709
13,116
12,694
7,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
2 / 5 / 4
9,589
639
16,163
14,558
8,145
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 8 / 4
9,159
611
14,169
17,849
9,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Mossy4ever
King Arthur
5
0 / 0 / 0
6,768
451
0
0
0
18
1 / 9 / 5
10,221
681
12,862
19,331
10,515
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
27
Kills
11
12
Deaths
27
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
10
5
W
Raijin
10
2
12
8
W
1
3
13
2.5
L
6
5
4
1.6
L
2
5
4
0.8
L
2
8
4
0.5
L
King Arthur
Mossy4ever
King Arthur
0
0
0
0
W
Hou Yi
Spearmyntz
Hou Yi
12
3
7
5.17
L
1
9
5
0.39
W
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,201
Damage
56,310
82,324
Taken
64,432
73,965
Mitigated
35,103
40,312
Healing
15,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,200
474
11,731
3,487
10,989
6,250
1,019
6,913
4,076
15,784
0
W
Raijin
23,327
877
5,457
5,614
16,241
8,569
2,109
7,756
8,485
47,432
0
W
5,605
243
1,246
3,203
20,061
25,563
375
10,226
9,835
10,685
0
L
13,116
807
619
772
12,694
7,160
94
9,582
3,112
28,362
0
L
16,163
989
0
1,126
14,558
8,145
0
9,854
4,704
33,678
0
L
14,169
51
4,307
6,610
17,849
9,283
0
10,507
7,342
23,928
0
L
King Arthur
Mossy4ever
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
Spearmyntz
Hou Yi
15,944
9,893
1,470
2,840
16,162
7,830
4,413
9,811
6,351
0
50,380
L
12,862
6,210
1,058
1,449
19,331
10,515
141
12,314
7,017
0
33,305
W
8,125
749
1,781
3,483
18,871
25,753
1,335
8,742
10,129
20,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,965
Gold Earned
46,379
162
Minions Killed
132
0
Camps Cleared
0
1,380,929
Distance Traveled
974,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,815
654
17
1
0
274,614
0
W
Raijin
12,746
850
53
4
0
294,280
0
W
Sobek
11,039
736
6
0
0
253,302
0
L
Nox
10,642
709
39
3
0
263,626
0
L
Agni
9,589
639
38
3
0
251,095
0
L
Hel
9,159
611
15
1
0
255,521
0
L
King Arthur
6,768
451
0
0
0
0
0
W
Hou Yi
12,639
843
60
4
0
256,667
0
L
Ishtar
10,221
681
40
3
0
204,548
0
W
Bacchus
11,726
782
26
2
0
302,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role