Player Matchup

Danzaburou
Danzaburou
Chasteddoor
Danzaburou
Level 156
God Stats
14W - 10L
1,597 SR
Queue Stats
276W - 259L
1,557 Elo+
Party 1
Cerberus
Cerberus
CriticalShihtzu
Cerberus
Level 128
God Stats
0W - 1L
1,342 SR
Queue Stats
61W - 80L
1,498 Elo+
Party 1
He Bo
He Bo
WakingMuffin789
He Bo
Level 147
God Stats
7W - 10L
1,549 SR
Queue Stats
117W - 78L
1,603 Elo+
Solo
Baba Yaga
Baba Yaga
Xrama75
Baba Yaga
Level 128
God Stats
3W - 1L
1,847 SR
Queue Stats
148W - 159L
1,480 Elo+
Solo
Horus
Horus
souju
Horus
Level 119
God Stats
11W - 11L
1,364 SR
Queue Stats
49W - 48L
1,430 Elo+
Solo
Team Averages
Level 136
1,540 SR
1,514 Elo+

VS

Team Averages
Level 126
1,504 SR
1,515 Elo+
Ullr
Ullr
 
Ullr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
TwinkieFrags
Fenrir
Level 174
God Stats
67W - 41L
1,652 SR
Queue Stats
578W - 545L
1,538 Elo+
Solo
Chaac
Chaac
andreaildandi
Chaac
Level 88
God Stats
7W - 20L
1,268 SR
Queue Stats
58W - 85L
1,477 Elo+
Solo
Anubis
Anubis
cesarlex11
Anubis
Level 129
God Stats
13W - 10L
1,473 SR
Queue Stats
133W - 132L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
swt Alty G
Baron Samedi
Level 82
God Stats
3W - 2L
1,626 SR
Queue Stats
199W - 189L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chasteddoor
Danzaburou
8
1 / 2 / 1
4,807
601
3,258
4,770
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
7
1 / 3 / 0
4,374
547
2,884
9,673
6,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 0
5,909
739
4,233
6,488
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Xrama75
Baba Yaga
8
0 / 4 / 0
4,369
546
4,046
7,014
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Horus
souju
Horus
2
0 / 0 / 0
3,350
419
461
1,290
486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
9
2 / 1 / 0
5,022
628
2,739
5,542
1,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
4 / 0 / 3
6,367
796
4,925
7,245
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 0
5,346
668
3,280
6,179
3,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
cesarlex11
Anubis
10
3 / 0 / 3
6,209
776
5,422
6,056
2,951
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
swt Alty G
Baron Samedi
8
2 / 1 / 4
5,339
667
3,430
5,285
4,039
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
4
Kills
12
12
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
2
1
0
2
L
Danzaburou
Chasteddoor
Danzaburou
1
2
1
0.75
L
Cerberus
1
3
0
0.33
W
Fenrir
4
0
3
5.5
L
2
3
0
0.67
L
Baba Yaga
Xrama75
Baba Yaga
0
4
0
0
W
1
2
0
0.5
W
Anubis
cesarlex11
Anubis
3
0
3
4.5
L
Horus
souju
Horus
0
0
0
0
W
Baron Samedi
swt Alty G
Baron Samedi
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,882
Damage
19,796
29,235
Taken
30,307
12,137
Mitigated
15,169
7,760
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
2,739
988
0
2,140
5,542
1,964
0
1,011
4,531
0
32,031
L
Danzaburou
Chasteddoor
Danzaburou
3,258
1,093
0
370
4,770
1,657
0
908
3,862
0
27,101
L
Cerberus
2,884
392
194
3,948
9,673
6,086
0
3,516
6,157
11,511
0
W
Fenrir
4,925
1,264
0
3,042
7,245
3,073
0
1,218
6,027
0
49,569
L
4,233
394
0
1,928
6,488
1,857
0
408
6,080
38,627
0
L
Baba Yaga
Xrama75
Baba Yaga
4,046
91
0
869
7,014
2,051
0
4,020
2,994
27,598
0
W
3,280
94
0
1,073
6,179
3,142
0
3,313
2,801
0
30,710
W
Anubis
cesarlex11
Anubis
5,422
696
78
4,005
6,056
2,951
980
3,923
2,133
46,756
0
L
Horus
souju
Horus
461
110
0
451
1,290
486
0
0
1,290
0
3,478
W
Baron Samedi
swt Alty G
Baron Samedi
3,430
557
406
2,080
5,285
4,039
0
1,698
3,587
14,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,809
Gold Earned
28,283
206
Minions Killed
279
0
Camps Cleared
0
692,372
Distance Traveled
829,171
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
5,022
628
61
8
0
153,483
1
L
Danzaburou
4,807
601
50
6
0
176,228
2
L
Cerberus
4,374
547
35
4
0
148,378
3
W
Fenrir
6,367
796
71
9
0
202,149
1
L
He Bo
5,909
739
75
9
0
161,848
0
L
Baba Yaga
4,369
546
40
5
0
155,892
0
W
Chaac
5,346
668
52
7
0
158,710
0
W
Anubis
6,209
776
78
10
0
148,903
0
L
Horus
3,350
419
6
1
0
50,026
0
W
Baron Samedi
5,339
667
17
2
0
165,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role