Player Matchup

Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Bronze IV
BloomPeters
Artemis
Bronze IV
Level 40
God Stats
0W - 1L
1,789 SR
Queue Stats
7W - 20L
1,218 MMR
Solo
Ganesha
Ganesha
Silver I
Erick_siqueira16
Ganesha
Silver I
Level 126
God Stats
19W - 31L
1,405 SR
Queue Stats
110W - 113L
1,235 MMR
Party 1
Janus
Janus
Gold III
GuilleftTony
Janus
Gold III
Level 158
God Stats
15W - 16L
1,532 SR
Queue Stats
288W - 284L
1,505 MMR
Solo
Amaterasu
Amaterasu
Bronze III
SpiritOfZero
Amaterasu
Bronze III
Level 128
God Stats
1W - 1L
1,298 SR
Queue Stats
8W - 16L
1,515 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,505 SR
1,395 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,585 SR
1,411 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold II
AvalonMarllow
Tiamat
Gold II
Level 193
God Stats
2W - 1L
1,786 SR
Queue Stats
165W - 174L
1,499 MMR
Solo
Arachne
Arachne
Platinum III
RicaMendo
Arachne
Platinum III
Level 158
God Stats
9W - 9L
1,685 SR
Queue Stats
37W - 30L
1,507 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
hapver64_
Sun Wukong
Silver I
Level 137
God Stats
10W - 6L
1,470 SR
Queue Stats
190W - 201L
1,292 MMR
Solo
Neith
Neith
Gold V
lucasmate123
Neith
Gold V
Level 65
God Stats
3W - 0L
1,485 SR
Queue Stats
85W - 88L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 4 / 2
6,059
505
7,999
12,390
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
BloomPeters
Artemis
9
2 / 3 / 1
5,758
480
6,455
6,682
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
0 / 2 / 2
5,732
478
3,797
12,904
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 0
6,482
540
4,884
7,877
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SpiritOfZero
Amaterasu
11
0 / 1 / 1
5,688
474
2,594
9,687
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ao KuangLancelotAthenaTyr

VS

Bans
ThorNemesisPoseidonVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 1 / 8
6,918
577
6,032
10,304
8,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 6
7,041
587
5,009
6,709
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
RicaMendo
Arachne
12
8 / 0 / 2
7,602
634
11,029
13,068
5,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
hapver64_
Sun Wukong
13
2 / 1 / 1
7,802
650
6,038
9,311
5,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 3 / 0
6,914
576
5,029
8,265
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
12
12
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
4
2
0.75
W
Atlas
 
Atlas
1
1
8
5
W
0
0
6
3
L
Artemis
BloomPeters
Artemis
2
3
1
0.83
L
0
2
2
0.5
L
1
2
0
0.5
W
Arachne
RicaMendo
Arachne
8
0
2
9
L
Amaterasu
SpiritOfZero
Amaterasu
0
1
1
0.5
W
Sun Wukong
hapver64_
Sun Wukong
2
1
1
2.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,729
Damage
33,137
49,540
Taken
47,657
21,691
Mitigated
25,811
15,600
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,999
1,913
0
3,926
12,390
4,034
0
2,758
9,632
0
40,812
W
Atlas
 
Atlas
6,032
2,422
1,402
4,225
10,304
8,378
158
2,516
7,694
23,500
0
W
5,009
614
0
2,904
6,709
3,885
78
2,237
4,327
56,114
0
L
Artemis
BloomPeters
Artemis
6,455
3,163
0
1,600
6,682
1,932
0
1,074
5,608
0
26,418
L
3,797
461
0
4,130
12,904
9,129
0
4,622
8,282
18,552
0
L
4,884
345
0
1,712
7,877
2,406
0
2,587
5,290
54,268
0
W
Arachne
RicaMendo
Arachne
11,029
6,621
0
3,963
13,068
5,050
0
2,641
10,267
0
46,857
L
Amaterasu
SpiritOfZero
Amaterasu
2,594
1,391
0
4,232
9,687
4,190
0
0
9,687
0
28,131
W
Sun Wukong
hapver64_
Sun Wukong
6,038
1,489
0
2,933
9,311
5,347
344
309
9,002
0
65,932
W
5,029
1,954
0
1,661
8,265
3,151
698
579
7,686
0
58,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,719
Gold Earned
36,277
310
Minions Killed
388
0
Camps Cleared
0
1,119,380
Distance Traveled
1,173,550
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,059
505
73
6
0
245,192
0
W
Atlas
6,918
577
25
2
0
222,525
3
W
Tiamat
7,041
587
102
9
0
266,540
0
L
Artemis
5,758
480
69
6
0
172,129
0
L
Ganesha
5,732
478
2
0
0
243,190
3
L
Janus
6,482
540
119
10
0
262,511
2
W
Arachne
7,602
634
57
5
0
273,856
0
L
Amaterasu
5,688
474
47
4
0
196,358
0
W
Sun Wukong
7,802
650
102
9
0
216,430
0
W
Neith
6,914
576
102
9
0
194,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role