Player Matchup

Shiva
Shiva
DarksidedMoon
Shiva
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,478 Elo+
Solo
Hades
Hades
GrimReefer88
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 231L
1,415 Elo+
Solo
Danzaburou
Danzaburou
LazzyPudding
Danzaburou
Level 90
God Stats
2W - 2L
1,586 SR
Queue Stats
182W - 187L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
vapegod96
Jing Wei
Level 83
God Stats
1W - 1L
1,712 SR
Queue Stats
152W - 132L
1,461 Elo+
Party 1
Yemoja
Yemoja
希尔瓦娜斯风行者
Yemoja
Level 123
God Stats
1W - 5L
1,507 SR
Queue Stats
124W - 149L
1,402 Elo+
Solo
Team Averages
Level 93
1,561 SR
1,429 Elo+

VS

Team Averages
Level 95
1,491 SR
1,394 Elo+
Hel
Hel
ExpertRaccoon46
Hel
Level 129
God Stats
2W - 0L
1,287 SR
Queue Stats
25W - 38L
1,421 Elo+
Party 2
Medusa
Medusa
Irnman2
Medusa
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 198L
1,450 Elo+
Party 3
Charon
Charon
M00DYBL00Z
Charon
Level 84
God Stats
1W - 0L
1,525 SR
Queue Stats
19W - 32L
1,403 Elo+
Party 2
Bellona
Bellona
ZombieKing288
Bellona
Level 129
God Stats
4W - 2L
1,641 SR
Queue Stats
263W - 283L
1,431 Elo+
Party 3
Fafnir
Fafnir
gbigras17
Fafnir
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 4
10,548
659
13,518
21,876
35,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
1 / 6 / 5
10,802
675
16,281
27,405
19,716
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
LazzyPudding
Danzaburou
16
1 / 4 / 4
10,321
645
12,054
14,322
8,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
vapegod96
Jing Wei
20
3 / 6 / 2
11,527
720
19,928
20,011
11,658
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
7,859
491
1,465
5,789
3,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 18
12,730
796
15,964
13,223
10,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Irnman2
Medusa
20
6 / 3 / 15
12,013
751
28,129
17,574
12,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charon
M00DYBL00Z
Charon
20
5 / 1 / 17
13,038
815
17,230
15,862
18,681
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
20
8 / 3 / 13
12,181
761
19,297
37,211
45,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Fafnir
gbigras17
Fafnir
5
0 / 1 / 0
7,717
482
418
1,528
818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
7
Kills
24
24
Deaths
8
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
2
7
4
0.57
W
5
0
18
14
L
1
6
5
0.58
W
Medusa
Irnman2
Medusa
6
3
15
4.5
L
Danzaburou
LazzyPudding
Danzaburou
1
4
4
0.75
W
Charon
M00DYBL00Z
Charon
5
1
17
13.5
W
Bellona
8
3
13
4.83
W
Fafnir
gbigras17
Fafnir
0
1
0
0
L
Jing Wei
vapegod96
Jing Wei
3
6
2
0.67
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,246
Damage
81,038
89,403
Taken
85,398
78,604
Mitigated
88,150
32,848
Healing
50,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,518
1,003
899
2,836
21,876
35,236
0
6,739
14,851
0
22,586
W
15,964
877
17,153
11,027
13,223
10,899
457
4,277
8,796
43,289
0
L
16,281
997
929
8,811
27,405
19,716
0
11,099
15,997
37,001
0
W
Medusa
Irnman2
Medusa
28,129
11,583
1,590
2,337
17,574
12,066
2,226
3,744
13,577
0
52,148
L
Danzaburou
LazzyPudding
Danzaburou
12,054
5,797
545
2,368
14,322
8,713
0
4,914
9,114
0
22,460
W
Charon
M00DYBL00Z
Charon
17,230
1,146
1,257
2,591
15,862
18,681
1,177
3,683
11,711
34,236
1,060
W
Bellona
19,297
3,829
1,120
13,116
37,211
45,686
2,600
5,654
30,857
0
32,724
W
Fafnir
gbigras17
Fafnir
418
116
30
100
1,528
818
0
388
1,064
418
0
L
Jing Wei
vapegod96
Jing Wei
19,928
13,879
321
4,577
20,011
11,658
0
7,705
11,671
0
51,636
L
1,465
27
8,730
2,832
5,789
3,281
0
2,095
3,694
2,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,057
Gold Earned
57,679
170
Minions Killed
175
0
Camps Cleared
0
1,136,886
Distance Traveled
1,282,610
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,548
659
26
2
0
252,863
0
W
Hel
12,730
796
68
4
0
335,279
0
L
Hades
10,802
675
41
3
0
234,216
0
W
Medusa
12,013
751
45
3
0
284,989
0
L
Danzaburou
10,321
645
31
2
0
225,930
0
W
Charon
13,038
815
38
2
0
322,077
0
W
Bellona
12,181
761
24
2
0
317,442
0
W
Fafnir
7,717
482
0
0
0
22,823
0
L
Jing Wei
11,527
720
72
5
0
249,736
0
L
Yemoja
7,859
491
0
0
0
174,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role