Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
HammerHai
Chaac
Level 122
God Stats
5W - 0L
1,860 SR
Queue Stats
98W - 95L
1,477 Elo+
Party 1
Thor
Thor
Kuhmuhnist
Thor
Level 137
God Stats
3W - 3L
1,410 SR
Queue Stats
136W - 128L
1,482 Elo+
Party 1
Aphrodite
Aphrodite
Transdeus
Aphrodite
Level 136
God Stats
2W - 1L
1,828 SR
Queue Stats
50W - 49L
1,489 Elo+
Solo
Hades
Hades
hobbit11
Hades
Level 191
God Stats
4W - 1L
1,737 SR
Queue Stats
92W - 98L
1,546 Elo+
Solo
Team Averages
Level 146
1,667 SR
1,499 Elo+

VS

Team Averages
Level 120
1,466 SR
1,516 Elo+
Hades
Hades
BlAcK_LuCaS-_-
Hades
Level 134
God Stats
0W - 3L
1,295 SR
Queue Stats
102W - 100L
1,532 Elo+
Party 3
Jing Wei
Jing Wei
Hasbrogam-Gregda
Jing Wei
Level 143
God Stats
2W - 3L
1,597 SR
Queue Stats
166W - 149L
1,548 Elo+
Party 3
Hel
Hel
LEEyKORA
Hel
Level 78
God Stats
6W - 5L
1,649 SR
Queue Stats
646W - 699L
1,451 Elo+
Solo
Nemesis
Nemesis
MrBombadill
Nemesis
Level 138
God Stats
1W - 5L
1,210 SR
Queue Stats
557W - 533L
1,513 Elo+
Party 2
Surtr
Surtr
fenneij
Surtr
Level 109
God Stats
3W - 3L
1,576 SR
Queue Stats
756W - 694L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
2 / 2 / 28
10,656
820
10,653
24,733
33,098
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
HammerHai
Chaac
18
7 / 3 / 22
10,878
837
15,768
27,303
33,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 3 / 17
11,564
890
22,660
17,965
11,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Transdeus
Aphrodite
18
4 / 1 / 23
10,593
815
12,304
17,830
12,677
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hades
hobbit11
Hades
19
8 / 1 / 19
11,748
904
15,205
16,745
13,410
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
9,077
698
15,543
16,088
10,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 7 / 3
8,045
619
12,106
15,125
6,091
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 6 / 5
8,611
662
13,510
13,878
6,576
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
MrBombadill
Nemesis
15
2 / 7 / 4
8,515
655
11,557
15,234
11,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Surtr
fenneij
Surtr
16
3 / 6 / 4
8,926
687
14,300
21,519
26,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
26
33
Kills
9
10
Deaths
33
109
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
28
8
L
2
7
1
0.36
W
Chaac
HammerHai
Chaac
7
3
22
6
L
1
7
3
0.36
W
12
3
17
6.83
L
1
6
5
0.58
L
Nemesis
MrBombadill
Nemesis
2
7
4
0.57
W
Aphrodite
Transdeus
Aphrodite
4
1
23
15.5
L
Surtr
fenneij
Surtr
3
6
4
0.83
W
Hades
hobbit11
Hades
8
1
19
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,590
Damage
67,016
104,576
Taken
81,844
103,880
Mitigated
62,001
60,924
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,653
595
1,101
4,680
24,733
33,098
921
7,425
16,786
19,251
0
L
15,543
612
522
1,894
16,088
10,929
0
8,342
7,746
22,739
0
W
Chaac
HammerHai
Chaac
15,768
1,774
3,194
7,847
27,303
33,434
1,379
6,200
20,576
0
24,534
L
12,106
8,883
796
1,154
15,125
6,091
0
4,482
10,643
0
23,643
W
22,660
3,125
825
2,228
17,965
11,261
1,866
6,478
10,895
0
37,552
L
13,510
630
5,258
3,746
13,878
6,576
0
7,270
6,608
26,780
0
L
Nemesis
MrBombadill
Nemesis
11,557
2,185
115
1,624
15,234
11,408
0
6,948
8,286
0
17,284
W
Aphrodite
Transdeus
Aphrodite
12,304
995
17,142
10,574
17,830
12,677
1,686
5,619
11,691
33,675
0
L
Surtr
fenneij
Surtr
14,300
1,566
568
6,361
21,519
26,997
0
11,120
10,399
6,596
20,004
W
Hades
hobbit11
Hades
15,205
1,220
4,877
8,456
16,745
13,410
1,772
6,696
9,627
42,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,439
Gold Earned
43,174
197
Minions Killed
126
0
Camps Cleared
0
1,248,713
Distance Traveled
999,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,656
820
26
2
0
258,132
0
L
Hades
9,077
698
32
2
0
202,582
0
W
Chaac
10,878
837
13
1
0
234,229
0
L
Jing Wei
8,045
619
23
2
0
185,801
0
W
Thor
11,564
890
39
3
0
257,369
0
L
Hel
8,611
662
35
3
0
182,716
0
L
Nemesis
8,515
655
17
1
0
212,841
0
W
Aphrodite
10,593
815
40
3
0
269,085
0
L
Surtr
8,926
687
19
1
0
215,960
0
W
Hades
11,748
904
79
6
0
229,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role