Player Matchup

Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold V
 
Awilix
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Silver IV
Zer0Ascendia
Fafnir
Silver IV
Level 35
God Stats
1W - 1L
1,747 SR
Queue Stats
7W - 14L
1,293 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 75
1,582 SR
1,431 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,464 SR
1,380 MMR
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver I
barret4_5
Hera
Silver I
Level 128
God Stats
12W - 19L
1,424 SR
Queue Stats
219W - 254L
1,063 MMR
Solo
Hou Yi
Hou Yi
Gold III
ДилдоШмаленс
Hou Yi
Gold III
Level 84
God Stats
4W - 4L
1,468 SR
Queue Stats
51W - 49L
1,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 2 / 0
8,026
803
4,905
8,782
4,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
 
Awilix
9
0 / 2 / 0
6,871
687
2,896
7,201
2,758
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
9
0 / 2 / 2
7,128
713
2,714
9,434
11,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ne ZhaThothVulcanPersephoneSurtr

VS

Bans
KuzenboDiscordiaGebBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 0 / 5
7,599
760
6,070
7,059
7,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
11
2 / 1 / 4
8,018
802
7,294
3,476
1,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 1 / 3
8,132
813
8,388
5,066
1,723
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
6
6
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
2
0
1
L
Awilix
 
Awilix
0
2
0
0
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Fafnir
0
2
2
0.5
W
Hera
2
1
4
4
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,515
Damage
21,752
25,417
Taken
15,601
18,401
Mitigated
10,686
5,627
Healing
3,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,905
271
0
3,856
8,782
4,188
0
5,150
3,438
42,840
0
L
Awilix
 
Awilix
2,896
758
0
717
7,201
2,758
0
4,014
3,026
0
17,444
W
Bacchus
 
Bacchus
6,070
509
0
1,345
7,059
7,727
297
4,042
3,017
20,014
0
L
Fafnir
2,714
1,190
0
1,054
9,434
11,455
0
3,730
5,336
6,193
0
W
Hera
7,294
1,501
0
1,007
3,476
1,236
283
1,693
1,783
45,956
0
W
8,388
4,673
0
1,275
5,066
1,723
846
2,328
2,738
0
28,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,025
Gold Earned
23,749
95
Minions Killed
125
0
Camps Cleared
0
561,699
Distance Traveled
568,867
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,026
803
60
6
0
171,075
0
L
Awilix
6,871
687
23
2
0
202,850
0
W
Bacchus
7,599
760
20
2
0
203,332
2
L
Fafnir
7,128
713
12
1
0
187,774
0
W
Hera
8,018
802
65
7
0
191,228
0
W
Hou Yi
8,132
813
40
4
0
174,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role