Player Matchup

Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ChillTrouble
Merlin
Level 263
God Stats
2W - 4L
1,282 SR
Queue Stats
819W - 770L
1,522 Elo+
Solo
Sobek
Sobek
ChubaccasTacos3
Sobek
Level 66
God Stats
32W - 20L
1,567 SR
Queue Stats
246W - 223L
1,483 Elo+
Solo
Thanatos
Thanatos
EmuMaster0
Thanatos
Level 100
God Stats
35W - 28L
1,458 SR
Queue Stats
333W - 310L
1,511 Elo+
Solo
Cupid
Cupid
MarioSyntek
Cupid
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 94L
1,464 Elo+
Solo
Team Averages
Level 123
1,461 SR
1,496 Elo+

VS

Team Averages
Level 67
1,424 SR
1,535 Elo+
King Arthur
King Arthur
GXPHER999
King Arthur
Level 69
God Stats
2W - 4L
1,388 SR
Queue Stats
27W - 22L
1,514 Elo+
Party 1
Martichoras
Martichoras
HeaIer RoIe
Martichoras
Level 63
God Stats
0W - 1L
1,188 SR
Queue Stats
125W - 125L
1,426 Elo+
Party 2
Fenrir
Fenrir
Naruc
Fenrir
Level 120
God Stats
21W - 25L
1,544 SR
Queue Stats
214W - 215L
1,483 Elo+
Solo
Ymir
Ymir
Nazarov36
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,536 Elo+
Party 1
Camazotz
Camazotz
R N NATION x 13
Camazotz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,717 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
5 / 2 / 0
9,357
624
12,428
19,770
23,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
15
6 / 0 / 5
9,336
622
8,408
7,226
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 0 / 7
8,904
594
6,006
13,703
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
EmuMaster0
Thanatos
14
6 / 1 / 5
8,643
576
10,719
11,704
4,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 4
7,025
468
4,952
9,994
3,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GXPHER999
King Arthur
12
1 / 4 / 2
7,320
488
8,920
16,725
15,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Martichoras
HeaIer RoIe
Martichoras
12
2 / 4 / 1
7,030
469
8,692
9,917
4,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Naruc
Fenrir
12
1 / 2 / 1
7,170
478
4,298
11,457
4,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
2 / 6 / 2
7,015
468
8,809
16,119
14,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
12
0 / 4 / 1
6,644
443
1,532
14,803
4,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
20
Kills
6
7
Deaths
20
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
2
0
2.5
W
Merlin
6
0
5
8.5
W
3
0
7
6.5
W
Thanatos
EmuMaster0
Thanatos
6
1
5
8.5
L
King Arthur
GXPHER999
King Arthur
1
4
2
0.5
L
Martichoras
HeaIer RoIe
Martichoras
2
4
1
0.63
W
0
4
4
0.5
L
Fenrir
Naruc
Fenrir
1
2
1
0.75
L
Ymir
2
6
2
0.5
L
Camazotz
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,513
Damage
32,251
62,397
Taken
69,021
50,517
Mitigated
43,666
31,520
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
12,428
575
0
9,716
19,770
23,796
11
282
19,488
0
74,703
W
Merlin
8,408
771
0
1,625
7,226
3,198
0
1,628
5,598
72,684
0
W
6,006
989
158
8,077
13,703
15,014
84
4,535
9,168
32,146
0
W
Thanatos
EmuMaster0
Thanatos
10,719
2,175
0
10,636
11,704
4,676
0
1,189
10,515
0
66,693
L
King Arthur
GXPHER999
King Arthur
8,920
758
0
750
16,725
15,538
0
112
16,613
214
39,995
L
Martichoras
HeaIer RoIe
Martichoras
8,692
3,237
0
1,348
9,917
4,161
422
3,605
6,312
0
50,072
W
4,952
2,707
174
1,134
9,994
3,833
400
2,057
7,937
0
42,910
L
Fenrir
Naruc
Fenrir
4,298
1,656
0
1,582
11,457
4,645
0
1,592
9,865
0
49,088
L
Ymir
8,809
3,102
102
2,302
16,119
14,692
0
6,106
10,013
27,623
0
L
Camazotz
1,532
0
66
5,143
14,803
4,630
203
2,999
11,804
0
40,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,265
Gold Earned
35,179
401
Minions Killed
301
0
Camps Cleared
0
1,523,618
Distance Traveled
1,399,286
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,357
624
99
7
0
292,747
6
W
Merlin
9,336
622
118
8
0
296,926
7
W
Sobek
8,904
594
20
1
0
299,404
0
W
Thanatos
8,643
576
93
6
0
352,747
0
L
King Arthur
7,320
488
56
4
0
302,513
0
L
Martichoras
7,030
469
67
4
0
258,301
0
W
Cupid
7,025
468
71
5
0
281,794
1
L
Fenrir
7,170
478
71
5
0
236,761
0
L
Ymir
7,015
468
36
2
0
279,651
0
L
Camazotz
6,644
443
71
5
0
322,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role