Player Matchup

Ymir
Ymir
 
Ymir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
BLACKING17
Amaterasu
Level 98
God Stats
22W - 31L
1,438 SR
Queue Stats
280W - 281L
1,423 Elo+
Party 2
Tiamat
Tiamat
C_Jericho1993
Tiamat
Level 61
God Stats
3W - 4L
1,480 SR
Queue Stats
345W - 386L
1,397 Elo+
Party 1
Izanami
Izanami
Ortegasme
Izanami
Level 54
God Stats
2W - 9L
1,171 SR
Queue Stats
72W - 62L
1,491 Elo+
Party 2
Ne Zha
Ne Zha
Sir_i_panceta
Ne Zha
Level 69
God Stats
7W - 5L
1,611 SR
Queue Stats
258W - 259L
1,421 Elo+
Solo
Team Averages
Level 77
1,440 SR
1,446 Elo+

VS

Team Averages
Level 79
1,566 SR
1,405 Elo+
Awilix
Awilix
Boongsvsbabies
Awilix
Level 105
God Stats
7W - 2L
1,533 SR
Queue Stats
188W - 149L
1,464 Elo+
Solo
Apollo
Apollo
K2_Coups
Apollo
Level 44
God Stats
3W - 3L
1,528 SR
Queue Stats
25W - 35L
1,375 Elo+
Party 3
Geb
Geb
O_vny_
Geb
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
23W - 31L
1,343 Elo+
Party 3
Anubis
Anubis
Vaingloria_pride
Anubis
Level 101
God Stats
20W - 13L
1,604 SR
Queue Stats
262W - 267L
1,450 Elo+
Solo
Surtr
Surtr
happy-predator7
Surtr
Level 120
God Stats
18W - 14L
1,664 SR
Queue Stats
539W - 530L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 1 / 0
4,613
461
1,019
6,403
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
BLACKING17
Amaterasu
9
1 / 4 / 0
5,407
541
3,851
12,000
9,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 0 / 0
5,280
528
2,932
3,042
1,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Ortegasme
Izanami
10
1 / 3 / 0
5,747
575
2,063
6,851
2,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
6,063
606
3,922
7,810
2,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,386
639
4,910
7,186
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
K2_Coups
Apollo
9
2 / 1 / 1
5,608
561
4,193
5,115
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
O_vny_
Geb
8
0 / 2 / 0
5,431
543
1,337
8,294
4,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 0
5,228
523
1,475
3,100
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 1
7,152
715
8,961
9,234
5,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
4
Kills
8
8
Deaths
4
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
L
Amaterasu
BLACKING17
Amaterasu
1
4
0
0.25
W
3
0
1
3.5
L
0
0
0
0
W
Apollo
K2_Coups
Apollo
2
1
1
2.5
W
Geb
O_vny_
Geb
0
2
0
0
L
Izanami
Ortegasme
Izanami
1
3
0
0.33
L
2
0
0
2
W
0
0
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,787
Damage
20,876
36,106
Taken
32,929
20,307
Mitigated
14,862
7,649
Healing
15,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,019
503
0
1,061
6,403
4,534
276
790
5,613
10,782
0
L
Amaterasu
BLACKING17
Amaterasu
3,851
2,241
0
2,270
12,000
9,676
0
355
11,645
0
35,704
W
4,910
1,685
0
4,090
7,186
2,602
0
713
6,473
0
44,822
L
2,932
159
21
1,110
3,042
1,030
625
1,228
1,814
34,696
0
W
Apollo
K2_Coups
Apollo
4,193
2,148
0
1,433
5,115
1,515
747
205
4,910
0
34,602
W
Geb
O_vny_
Geb
1,337
375
975
2,489
8,294
4,526
0
1,716
6,578
16,765
0
L
Izanami
Ortegasme
Izanami
2,063
1,226
0
1,489
6,851
2,275
0
134
6,717
0
38,539
L
3,922
1,223
0
1,698
7,810
2,792
0
712
7,098
0
48,028
W
1,475
120
0
1,250
3,100
1,111
0
1,317
1,783
30,395
0
W
8,961
4,598
0
5,485
9,234
5,108
693
0
9,234
828
51,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,110
Gold Earned
29,805
264
Minions Killed
274
0
Camps Cleared
0
1,005,386
Distance Traveled
1,019,500
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,613
461
15
2
0
188,320
0
L
Amaterasu
5,407
541
57
6
0
193,808
0
W
Awilix
6,386
639
72
7
0
241,539
0
L
Tiamat
5,280
528
54
5
0
198,472
0
W
Apollo
5,608
561
59
6
0
188,533
0
W
Geb
5,431
543
26
3
0
206,241
0
L
Izanami
5,747
575
65
7
0
189,065
0
L
Ne Zha
6,063
606
73
7
0
235,721
0
W
Anubis
5,228
523
46
5
0
191,135
2
W
Surtr
7,152
715
71
7
0
192,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role