Player Matchup

Anubis
Anubis
 
Anubis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DudsterJ
Serqet
Level 139
God Stats
2W - 1L
1,489 SR
Queue Stats
417W - 418L
1,497 Elo+
Solo
Bakasura
Bakasura
ReactDev
Bakasura
Level 126
God Stats
1W - 3L
1,304 SR
Queue Stats
48W - 49L
1,376 Elo+
Solo
Ymir
Ymir
iraultzaa1921
Ymir
Level 127
God Stats
41W - 49L
1,454 SR
Queue Stats
294W - 415L
1,382 Elo+
Party 1
Medusa
Medusa
nazanbaq
Medusa
Level 14
God Stats
4W - 12L
1,134 SR
Queue Stats
8W - 19L
1,246 Elo+
Party 1
Team Averages
Level 101
1,376 SR
1,400 Elo+

VS

Team Averages
Level 79
1,377 SR
1,401 Elo+
Ares
Ares
Adrii1an
Ares
Level 14
God Stats
3W - 11L
1,434 SR
Queue Stats
14W - 31L
1,283 Elo+
Party 2
Scylla
Scylla
Fedem
Scylla
Level 63
God Stats
3W - 9L
1,349 SR
Queue Stats
120W - 135L
1,406 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MRedemption
Cu Chulainn
Level 86
God Stats
3W - 11L
1,358 SR
Queue Stats
138W - 159L
1,405 Elo+
Party 2
Anhur
Anhur
Mikedamen9
Anhur
Level 105
God Stats
1W - 2L
1,252 SR
Queue Stats
160W - 149L
1,463 Elo+
Solo
Awilix
Awilix
Patata_Krokatta
Awilix
Level 125
God Stats
101W - 96L
1,491 SR
Queue Stats
312W - 321L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 2 / 0
9,222
659
8,355
9,167
4,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
DudsterJ
Serqet
14
1 / 3 / 3
7,794
557
3,904
10,598
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bakasura
ReactDev
Bakasura
12
1 / 5 / 0
7,742
553
5,863
12,111
5,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 1 / 3
8,058
576
5,352
9,283
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
nazanbaq
Medusa
13
3 / 0 / 2
7,116
508
9,221
5,124
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 2 / 1
6,704
479
1,599
10,676
6,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
Fedem
Scylla
13
0 / 4 / 3
6,676
477
2,955
6,326
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
MRedemption
Cu Chulainn
13
2 / 1 / 3
8,073
577
7,051
11,012
6,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
11
1 / 5 / 1
6,849
489
6,849
9,089
3,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
6 / 1 / 0
8,297
593
7,786
11,286
4,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
13
Kills
10
11
Deaths
13
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
2
0
2.5
L
Ares
1
2
1
0.75
W
Serqet
DudsterJ
Serqet
1
3
3
0.83
L
Scylla
Fedem
Scylla
0
4
3
0.38
L
Cu Chulainn
MRedemption
Cu Chulainn
2
1
3
3.5
L
Anhur
1
5
1
0.3
L
6
1
0
6
W
Bakasura
ReactDev
Bakasura
1
5
0
0.2
W
3
1
3
4.5
W
Medusa
nazanbaq
Medusa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
26,240
46,283
Taken
48,389
23,292
Mitigated
22,304
14,438
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,355
532
0
5,766
9,167
4,415
276
2,553
6,614
72,455
0
L
Ares
1,599
175
0
2,963
10,676
6,355
0
2,457
8,033
14,146
0
W
Serqet
DudsterJ
Serqet
3,904
1,230
0
1,072
10,598
4,184
0
743
9,855
0
61,833
L
Scylla
Fedem
Scylla
2,955
478
0
500
6,326
1,743
0
4,806
1,520
41,107
0
L
Cu Chulainn
MRedemption
Cu Chulainn
7,051
1,618
0
2,704
11,012
6,338
203
1,266
8,626
0
55,932
L
Anhur
6,849
3,339
0
1,396
9,089
3,590
0
2,099
6,879
0
48,584
L
7,786
3,327
0
930
11,286
4,278
0
3,079
7,845
0
73,050
W
Bakasura
ReactDev
Bakasura
5,863
4,156
0
3,018
12,111
5,417
816
0
12,111
0
29,168
W
5,352
1,239
0
3,162
9,283
7,448
290
845
8,438
33,650
0
W
Medusa
nazanbaq
Medusa
9,221
3,821
0
1,420
5,124
1,828
733
413
4,711
0
54,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,932
Gold Earned
36,599
412
Minions Killed
361
0
Camps Cleared
0
1,329,684
Distance Traveled
1,363,342
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,222
659
106
8
0
228,598
0
L
Ares
6,704
479
23
2
0
232,191
1
W
Serqet
7,794
557
102
7
0
311,792
1
L
Scylla
6,676
477
68
5
0
265,849
2
L
Cu Chulainn
8,073
577
88
6
0
293,240
0
L
Anhur
6,849
489
78
6
0
241,212
0
L
Awilix
8,297
593
104
7
0
330,850
0
W
Bakasura
7,742
553
78
6
0
253,973
0
W
Ymir
8,058
576
49
4
0
267,848
4
W
Medusa
7,116
508
77
6
0
267,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role